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Hello explorers! Tonight's patch should keep you going for the weekend, fixing yet more bugs, smoothing out visual inconsistencies, and polishing across the board.
BUG FIXES
- Game no longer locks up when you enter Sihd's House
- Corrected the flag that kept sending you back to the intro sequence after completing it
- Map warps (portals, stairs, entrances) now correctly read intended x,y destination
- Various bugs fixed with scene and game state transitions
- Amara & Sihd should give correct dialogues allowing you to proceed
- NPCs should no longer stop talking to you sometimes after a cutscene
- Sihd now has a walk cycle
- Fixed buggy "tall grass" animation
- Fixed map retry option sending you back to world map
IMPROVEMENTS
- Better collisions in Sihd's House
- Autosaves added throughout intro
- All intro scenes now have music tags, so music will play if you resume after quitting
- Cursor tick sound no longer plays in the map selector if there's only one map available
- Various fixes to visual sorting layers
- New Mirai battle sprites/animations
- New monster art (Cookie Ferret, Beewi)
- New town intro text
- Temporary portrait for Sprig
- Added ambient water audio in town and Gon's Landing
- Mirai's battle entrance looks better
CONTENT
- Added more encounters in Tiny Ruins
- Added new cutscene(s) in Tiny Ruins
COMMUNITY
Once you download the game play it, feel free to join our Discord, hop in the #flowstone-saga channel, and tell us your thoughts!
b63 for Windows
b63 for OSX
b63 for Linux