Hello adventurers! We’ve been quiet in 2025, but not for lack of progress — we’ve just launched the first major post-launch update for Flowstone Saga! The change list is way too big to fully itemize here, but here are some of the highlights.
BFF Perks
Once the Bistro is built and you begin getting to know eight of the villagers better through their side stories, you can now Buddy Up with one of them to unlock a special BFF Perk. For example:
- Gon will toss you a random fish buff at the start of every battle
- Deja boosts your elemental damage
- Christine increases your damage multiplier from large clears
- Pari gives you mana regeneration every X pieces dropped
These perks grow in strength as you deepen your relationships, and are perfect for players that want more ways to customize and complement their playstyle.
Fishing Upgrades
You can now purchase and upgrade better rods and fishing bait from Gon in town to unlock higher rarities of fish and make your struggles with them easier. Higher-rarity fish have even more potent buffing effects!
New Game+ Mode
For those who have conquered everything the game had to offer, you can now play again with increased challenge across the board! In NG+, you keep your experience level, stats, perks, and gear, but battles become tougher in several ways:
- Monster health and damage values are scaled up, especially at higher levels
- Monsters take less time to wind up and execute basic attacks
- Monster charge abilities take less time to charge and require a minimum of two hits to interrupt
Demolitionist TNT Revamp
When talking to players, we learned that the Demolitionist Frog Spirit was considered the most difficult to use, mainly because of the randomness of the TNT drop position. Previously, the TNT block could drop anywhere on the board with potentially disastrous consequences.
We’ve revamped this mechanic so that the TNT block now alternates between the left edge and right edge of the board. This predictability makes things feel much less frustrating without the Frog becoming overpowered.
Endgame Boss Overhauls
Without giving away story specifics, the consensus was that the last few bosses of the game were a letdown in terms of difficulty. We’ve reworked their stats, skill loadout, and AI to make them more challenging and appropriate to their place in the game.
Arena Rebalance
The Arena is a great way to both earn rewards and flex your battle prowess. However, the difficulty was inconsistent — some early fights were way harder than later ones, some bosses were too easy, and others were too repetitive.
We’ve gone over every single Arena encounter and boss to make sure things actually scale in difficulty as intended, from the first fight of the first tier all the way to the very end. This involved adding and removing monsters from fights, adjusting stats, tweaking abilities and AI. It feels much better!
What’s Next?
Though the game hasn’t sold as well as we had hoped, we’re very happy with the reception it’s received, and we’re proud of our 5+ years of work. We have a 2nd major patch on the drawing board, but no concrete ETA yet, as our development team has been transitioning to work on Tangledeep 2. We’re also finalizing the Switch port (with Switch 2 compatibility).
We’ll be watching our Discord for bug reports, and as always, we’re all ears for feedback. Thank you for playing!