Tangledeep Reference XML

These are Tangledeep's own data files. Use them as examples when writing your mod, and see the modding guide for how everything works. Files marked [Dawn of Dragons] only exist in the game for players who own that DLC. Items and loot tables items.xml multidlc_items.xml [Requires either DLC] exp_items.xml [Legend of Shara] exp2_items.xml [Dawn of Dragons] loottables.xml exp_loottables.xml [Legend of Shara] exp2_loottables.xml [Dawn of Dragons] Monsters monsters.xml multidlc_monsters.xml [Requires either DLC] exp_monsters.xml [Legend of Shara] exp2_monsters.xml [Dawn of Dragons] families.xml championnames.xml exp_champions.xml [Legend of Shara] Shops shops.xml exp_shops.xml [Legend of Shara] Dungeon floors, rooms, spawn tables and map objects mapgenerator.xml exp_maps.xml [Legend of Shara] exp2_maps.xml [Dawn of Dragons] rooms.xml exp_rooms.xml [Legend of Shara] specialrooms.xml exp_specialrooms.xml [Legend of Shara] exp2_specialrooms.xml [Dawn of Dragons] spawntables.xml exp_spawntables.xml [Legend of Shara] exp2_spawntables.xml [Dawn of Dragons] mapobjects.xml multidlc_mapobjects.xml [Requires either DLC] exp_mapobjects.xml [Legend of Shara] exp2_mapobjects.xml [Dawn of Dragons] Status effects statuseffects.xml multidlc_statuseffects.xml [Requires either DLC] exp_statuseffects.xml [Legend of Shara] exp2_statuseffects.xml [Dawn of Dragons] groundeffects.xml multidlc_groundeffects.xml [Requires either DLC] exp_groundeffects.xml [Legend of Shara] exp2_groundeffects.xml [Dawn of Dragons] jobemblem_effects.xml Magic mods magicalMods.xml emblem_magicmods.xml exp_magicmods.xml [Legend of Shara] exp2_magicmods.xml [Dawn of Dragons] Abilities abilities.xml abilities_monster.xml upgradeabilities.xml abilities_food.xml monstereggs.xml multidlc_abilities_monster.xml [Requires either DLC] exp_abilities.xml [Legend of Shara] exp_abilities_monster.xml [Legend of Shara] exp_upgradeabilities.xml [Legend of Shara] exp2_abilities.xml [Dawn of Dragons] exp2_abilities_monster.xml [Dawn of Dragons]

Tangledeep: User Generated Content

Interested in creating new content for Tangledeep? You're in the right place. CONTENTS Content Generation Overview Technical Requirements Mod Conflicts Shops Universal Item Attributes Loot Tables Monster Spawn Tables Consumables Equipment Weapons Armor Offhands Accessories Gear Sets Monster Templates Dungeon Rooms Dungeon Floors Job, NPC, and Monster Spritesheets Map Objects Job Portraits Status Effects Magic Mods Balance Mods Validating and Testing Your Mod Browse Core XML Content Browse Core Spritesheets Appendix: Weapon Sprite Effects Appendix: Map Object Prefabs Appendix: Item Sprites Appendix: Magic Mods Appendix: Abilities Appendix: Status Bonuses Appendix: Monster Prefabs Content Generation Overview You can create new Items of various types - Consumables (including sell-only valuables like gems), Weapons, Armor, Accessories, and Offhands (books, quivers, shields, etc.) You can also create and change monsters, shops, loot and spawn tables, map objects, status effects, magic mods, and even whole side areas. Items are loaded from XML files upon starting the game. Thus, to create new items, you will be writing XML. Thankfully, it's pretty easy, and you can do it with any text editor like Notepad++, Textpad, or SublimeText! ...