<?xml version="1.0" encoding="utf-8"?>
<DOCUMENT>

	<SE>
		<Rf>status_escapedungeon</Rf>
		<DName>status_status_escapedungeon_name</DName>
		<Desc>status_status_escapedungeon_desc</Desc>
		<Log>status_status_escapedungeon_clt</Log>
		<ExcludeFromHotbarCheck />
		<NoDurationExtension />
		<ShowIcon />
		<Icon>SkillIcons_81</Icon>
		
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
	</SE>
	<SE>
		<DName>status_status_bling_name</DName>	
		<Rf>status_bling</Rf>
		<ShowIcon />
		<Direction>TRUENEUTRAL</Direction>		
		<ISpr>BlingEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<PermaBuffNoRun />
	</SE>

	<SE>
		<DName>status_status_darkbling_name</DName>
		<Rf>status_darkbling</Rf>
		<ShowIcon />
		<Direction>TRUENEUTRAL</Direction>		
		<ISpr>RedBlingEffect</ISpr>
		<PermaBuffNoRun />
	</SE>

	<SE>
		<Rf>status_teleporting</Rf>
		<DName>status_status_teleporting_name</DName>
		<Desc>status_status_teleporting_desc</Desc>
		<Log>status_status_escapedungeon_clt</Log>
		<NoDurationExtension />
		<ShowIcon />
		<Icon>SkillIcons_46</Icon>
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<SWITCHMAPS />
		</Eat>		
		<Pos />		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_delayedexp_name</Disp>
			<ERef>eff_delayedexp</ERef>
			<Targ>ADJACENT_ORIGINATING</Targ>
			<Faction>NOTMYFACTION</Faction>
			<TCon>REQ_ORIG_STATUS</TCon>
			<ReqStatus>emblem_spellshaperemblem_tier2_tpburst</ReqStatus>
			<ReqOrigStatusStacks>1</ReqOrigStatusStacks>
			<CanCrit />
			<AtkSp>1.25|4</AtkSp>
			<Anim>BigExplosionEffect,0.12</Anim>	
		</AEff>			
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>thaumdelayteleport</ERef>
			<NoClearPositionsOnRun>1</NoClearPositionsOnRun>
			<Script_PostMove>FancyTeleportFX</Script_PostMove>
			<Targ>ORIGINATING</Targ>
			<Anim>WallJump,0.001</Anim>
			<MoveThroughObstacles />
		</AEff>
		<EffRef>eff_delayedexp</EffRef>
	</SE>	
	<SE>
		<DName>status_status_iceslow_name</DName>
		<Rf>status_iceslow</Rf>
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Flag>FREEZING</Flag>		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_iceslow</ERef>			
			<Anim>IceShatter2x,0.25</Anim>
			<AtkWp>0|-75</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>					
			<Trg1 />
		</AEff>
	</SE>

	<SE>
		<DName>effect_eff_vineburst_name</DName>
		<Rf>status_vineburst</Rf>
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_vineburst_name</Disp>
			<ERef>eff_vineburst</ERef>
			<SCdm>PlayLeafPoofEffect</SCdm>
			<Targ>ADJACENT</Targ>
			<Faction>ENEMY</Faction>
			<DamageType>POISON</DamageType>
			<CanCrit />
			<AtkSp>0.66|7</AtkSp>
			<Anim>AcidExplosion,0.12</Anim>
		</AEff>
	</SE>	

	<SE>
		<DName>status_ignite_burns_name</DName>
		<Rf>ignite_burns</Rf>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BurningEffect</ISpr>
		<Flag>BURNING</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_ignite_dmg_name</Disp>
			<ERef>ignite_dmg</ERef>			
			<AtkWp>0.3|4</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>FIRE</DamageType>
						
		</AEff>
	</SE>

	<SE>
		<DName>status_mildbleed_name</DName>
		<Rf>mildbleed</Rf>
		<Desc>status_mildbleed_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BleedingEffect</ISpr>
		
		<Flag>BLEED</Flag>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>
			<ERef>mildbleeddmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.45|3</AtkWp>
			<Targ>SELF</Targ>
			<DamageEffectFlag>BLEED</DamageEffectFlag>
		</AEff>
	</SE>
	<SE>
		<DName>status_butterflybleed_name</DName>
		<Rf>butterflybleed</Rf>
		<Desc>status_mildbleed_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BleedingEffect</ISpr>
		
		<Flag>BLEED</Flag>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>
			<ERef>butterflybleeddmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.35|3</AtkWp>
			<Targ>SELF</Targ>
			
			<DamageEffectFlag>BLEED</DamageEffectFlag>
			
			
		</AEff>
	</SE>
	<SE>
		<DName>status_shadowbleed_name</DName>
		<Rf>shadowbleed</Rf>
		<Desc>status_shadowbleed_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BleedingEffect</ISpr>
				
		<Flag>BLEED</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>			
			<ERef>shadowbleeddmg</ERef>
			<SCdm>CloakAndDagger</SCdm>
			<NoDodgePossible />
			<AtkWp>0.5|3</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>SHADOW</DamageType>
			<DamageEffectFlag>BLEED</DamageEffectFlag>
			
			
		</AEff>
	</SE>	
	<SE>
		<DName>status_milderbleed_name</DName>
		<Rf>milderbleed</Rf>
		<Desc>status_milderbleed_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BleedingEffect</ISpr>
		
		<Flag>BLEED</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<EffRef>vitalbleed30</EffRef>
	</SE>	
	<SE>
		<DName>status_walljumpdodge_name</DName>
		<Rf>walljumpdodge</Rf>
		<Desc>status_walljumpdodge_desc</Desc>
		<ISpr>MovementUpEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		<Run>			
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<EffRef>dodge25</EffRef>
	</SE>
	<SE>
		<DName>status_weaknessmarked_name</DName>
		<Rf>weaknessmarked</Rf>
		<Desc>status_weaknessmarked_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_61</Icon>
		<ISpr>DirectionIndicator</ISpr>
		<SpriteAlwaysVisible />
		<Direction>RANDOMALL</Direction>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
			<ATTACKED />
		</Dur>
				
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>weaknessmarked</ERef>
			<AlterDamagePercent>1.7</AlterDamagePercent>
			<ReactCondition>OPPOSITE_PARENTABILITYANGLE</ReactCondition>
		</AEff>
	</SE>
	<SE>
		<DName>abil_skill_bullseye_name</DName>
		<Rf>status_bullseye</Rf>
		<Desc>status_status_bullseye_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_61</Icon>
		<ISpr>DirectionIndicator</ISpr>
		<SpriteAlwaysVisible />
		<Direction>ATTACKERDIR</Direction>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
			<ATTACKED />
		</Dur>
				
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>bullseyemarked</ERef>
			<AlterDamagePercent>1.5</AlterDamagePercent>
			<ReactCondition>OPPOSITE_PARENTABILITYANGLE</ReactCondition>			
		</AEff>
	</SE>
	<SE>
		<DName>abil_skill_powershield_name</DName>
		<Rf>status_powershield</Rf>
		<Desc>status_status_powershield_desc</Desc>
		<ShowIcon />
		<Icon>uf_skills_4</Icon>
		<ISpr>EnergyShieldEffect</ISpr>
		<SpriteAlwaysVisible />
		<Direction>MONSTERTARGETDIR</Direction>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<EffRef>forcefield</EffRef>
	</SE>

	<SE>
		<DName>status_vine_poison_name</DName>
		<Rf>vine_poison</Rf>
		<Desc>status_vine_poison_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_vine_poison_dmg_name</Disp>
			<ERef>vine_poison_dmg</ERef>
			<NoDodgePossible />
			<AtkSp>0.35|3</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
						
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_acidevocation_2_name</DName>
		<Rf>status_poison_evocation</Rf>
		<Desc>status_status_poison_evocation_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		<StackEff />
		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_acidevocation_2_name</Disp>
			<ERef>poison_evo_damage</ERef>
			<NoDodgePossible />
			<AtkSp>0.4|3</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
						
		</AEff>
	</SE>

	<SE>
		<DName>status_poison_dmg_30_name</DName>
		<Rf>poison_dmg_30</Rf>
		<Desc>status_poison_dmg_30_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_acidevocation_2_name</Disp>
			<ERef>poison_evo_damage_2</ERef>
			<NoDodgePossible />
			<AtkSp>0.3|3</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
						
		</AEff>
	</SE>

	<SE>
		<DName>status_status_flyervenom_name</DName>
		<Rf>status_flyervenom</Rf>
		<Desc>status_status_flyervenom_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		<Flag>POISON</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>weakpoisondmg</ERef>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<Rnd>-6|-3</Rnd>
		</AEff>
	</SE>	
	<SE>
		<DName>status_poison1_name</DName>
		<Rf>poison1</Rf>
		<Desc>status_poison1_desc</Desc>
		<ISpr>PoisonEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		
		<Flag>POISON</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>misc_dmg_poison</Disp>
			<ERef>normalpoisondmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.4|2</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
						
		</AEff>
	</SE>	
	<SE>
		<DName>status_plantvenom_name</DName>
		<Rf>plantvenom</Rf>
		<Desc>status_plantvenom_desc</Desc>
		<ISpr>PoisonEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		
		<Flag>POISON</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<EffRef>normalpoisondmg</EffRef>
	</SE>
	<SE>
		<DName>effect_mildvenomdmg_name</DName>
		<Rf>mildvenom</Rf>
		<Desc>status_plantvenom_desc</Desc>
		<ISpr>PoisonEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		
		<Flag>POISON</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildvenomdmg_name</Disp>
			<ERef>mildvenomdmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.25</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
			
			
		</AEff>
	</SE>
	<SE>
		<DName>status_status_foodheal2_name</DName>
		<Rf>status_foodheal2</Rf>
		<Desc>status_status_foodheal2_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>healthymeal</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.11</MaxStat>
			<BaseAmount>5</BaseAmount>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_foodheal2_name</DName>
		<Rf>status_foodheal</Rf>
		<Desc>status_status_foodheal2_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>healthymeal2</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.075</MaxStat>
			<BaseAmount>5</BaseAmount>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_foodstaminaheal_name</DName>
		<Rf>status_foodstaminaheal</Rf>
		<Desc>status_status_foodstaminaheal_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>staminameal</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.06</MaxStat>
			<BaseAmount>1</BaseAmount>
			<DisciplineMod />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_foodstaminaheal_name</DName>
		<Rf>status_foodstaminaheal2</Rf>
		<Desc>status_status_foodstaminaheal_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>staminaheal2</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.09</MaxStat>
			<BaseAmount>1</BaseAmount>
			<DisciplineMod />
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_foodstaminaenergyheal2_name</DName>
		<Rf>status_foodstaminaenergyheal2</Rf>
		<Desc>status_status_foodstaminaenergyheal2_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>staminahealhalf</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.085</MaxStat>
			<BaseAmount>1</BaseAmount>
			<DisciplineMod />
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>energymealhalf</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.085</MaxStat>
			<BaseAmount>1</BaseAmount>
			<DisciplineMod />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_foodenergyheal_name</DName>
		<Rf>status_foodenergyheal</Rf>
		<Desc>status_status_foodenergyheal_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>energymeal</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.045</MaxStat>
			<SpiritMod />
			<BaseAmount>1</BaseAmount>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_slowfoodallheal_name</DName>
		<Rf>status_slowfoodallheal</Rf>
		<Desc>status_status_slowfoodallheal_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal1</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.018</MaxStat>
			<SpiritMod />
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal2</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<BaseAmount>5</BaseAmount>
			<MaxStat>0.018</MaxStat>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal3</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.018</MaxStat>
			<DisciplineMod />
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_slowfoodallheal_name</DName>
		<Rf>status_foodallheal</Rf>
		<Desc>status_status_slowfoodallheal_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal4</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.028</MaxStat>
			<SpiritMod />
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal5</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.028</MaxStat>
			<BaseAmount>5</BaseAmount>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal6</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.028</MaxStat>
			<DisciplineMod />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_slowfoodallheal_name</DName>
		<Rf>status_foodallheal2</Rf>
		<Desc>status_status_slowfoodallheal_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal7</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.04</MaxStat>
			<SpiritMod />
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal8</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.04</MaxStat>
			<BaseAmount>5</BaseAmount>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>wellroundedmeal9</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.04</MaxStat>
			<DisciplineMod />
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_foodenergyheal_name</DName>
		<Rf>status_slowfoodenergyheal</Rf>
		<Desc>status_status_foodenergyheal_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>energymeal6</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.035</MaxStat>
			<SpiritMod />
			<BaseAmount>1</BaseAmount>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_foodstaminaheal_name</DName>
		<Rf>status_slowfoodstaminaheal</Rf>
		<Desc>status_status_foodstaminaheal_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>staminaslowmeal</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.035</MaxStat>
			<DisciplineMod />
			<BaseAmount>1</BaseAmount>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_foodheal2_name</DName>
		<Rf>status_slowfoodhealthheal</Rf>
		<Desc>status_status_slowfoodhealthheal_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_79</Icon>
		<StackEff />
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<EffRef>wellroundedmeal8</EffRef>
	</SE>		

	<SE>
		<DName>status_status_consumableburnout_name</DName>
		<Rf>status_consumableburnout</Rf>
		<Desc>status_status_consumableburnout_desc</Desc>
		<ShowIcon />
		<NoRemovalOrImmunity />
		<Icon>SkillIcons_29</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>	

	<SE>
		<DName>status_status_foodfull_name</DName>
		<Rf>status_foodfull</Rf>
		<Desc>status_status_foodfull_desc</Desc>
		<Script_RunOnAdd>CheckForChefBuff</Script_RunOnAdd>
		<Script_RunOnRemove>CheckForRemoveChefBuff</Script_RunOnRemove>
		<ShowIcon />
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>	
	<SE>
		<Rf>magicmodattackreaction</Rf>

		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>genericattackreaction</ERef>
			<Eq>1</Eq>
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>magicmodalterbattledata</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>genericalterbattledata</ERef>
			<Silent />
		</AEff>
	</SE>
	<SE>		
		<Rf>magicmodbonusdamage</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>genericbonusdamage</ERef>
			
			<Eq>1</Eq>
			<Targ>SELF</Targ>
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>magicmodchangestatonreaction</Rf>
		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>genericchangestatreaction</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<Eq>$Power * $MaxStat</Eq>
			
			
			
		</AEff>
	</SE>
	<SE>
		<Rf>magicmodchangestatonblock</Rf>
		
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>genericchangestatblock</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<Eq>$Power * $MaxStat</Eq>
			
			
			
		</AEff>
	</SE>	
	<SE>
		<DName>status_smokeblind_name</DName>
		<Rf>smokeblind</Rf>
		<Desc>status_smokeblind_desc</Desc>
		<NTag>-33%</NTag>
		<Icon>SkillIcons_111</Icon>
		<ISpr>BlindEffect</ISpr>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>smokeblind1</EffRef>
	</SE>
	<SE>
		<DName>abil_skill_thornedskin_name</DName>
		<Rf>status_thornedskin</Rf>
		<Desc>status_status_thornedskin_desc</Desc>
		<StackDur />
		<Icon>uf_skills_48</Icon>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_thornedskin_name</Disp>
			<ERef>thornskindmg</ERef>
			<ProcChance>0.5</ProcChance>
			<TCon>MELEE</TCon>
			<Targ>ATTACKER</Targ>
			<CmbDmg>0.4</CmbDmg>
		</AEff>
	</SE>	

	<SE>
		<DName>status_dodgebuffstatus_name</DName>
		<Rf>dodgebuffstatus</Rf>
		<Desc>status_dodgebuffstatus_desc</Desc>
		<ISpr>MovementUpEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>evasionenhanced35</ERef>
			<AlterAccuracyFlat>-35</AlterAccuracyFlat>
		</AEff>
	</SE>
	<SE>
		<DName>status_phaseblinkstatus_name</DName>
		<Rf>phaseblinkstatus</Rf>
		<Desc>status_dodgebuffstatus_desc</Desc>
		<ISpr>MovementUpEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>blinkingdodge50</ERef>
			<AlterAccuracyFlat>-50</AlterAccuracyFlat>
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_basicstun_name</DName>
		<Rf>status_basicstun</Rf>
		<Desc>status_status_basicstun_desc</Desc>
		<Icon>SkillIcons_11</Icon>
		<ISpr>StunIngameEffect</ISpr>
		
		<Flag>HALTMOVEMENT</Flag>
		<Flag>STUN</Flag>
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>basicstunned</ERef>
			<Targ>SELF</Targ>
			<StunChance>1.0</StunChance>
			
		</AEff>
	</SE>
	<SE>
		<DName>status_status_frozen_name</DName>
		<Rf>status_frozen</Rf>
		<ISpr>FrozenEffect</ISpr>
		<Desc>status_status_basicstun_desc</Desc>
		<Icon>SkillIcons_112</Icon>
		<ShowIcon />
		<Flag>HALTMOVEMENT</Flag>
		<Flag>STUN</Flag>
		<Flag>FREEZING</Flag>
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACKED />			
		</Eat>
		
		<EffRef>basicstunned</EffRef>
	</SE>	
	<SE>
		<DName>status_status_tempstun_name</DName>
		<Rf>status_tempstun</Rf>
		<Desc>status_status_tempstun_desc</Desc>
		<Icon>SkillIcons_11</Icon>
		<ISpr>StunIngameEffect</ISpr>
		
		<Flag>HALTMOVEMENT</Flag>
		<Flag>STUN</Flag>
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACKED />
		</Eat>
		<EffRef>basicstunned</EffRef>
	</SE>
	<SE>
		<DName>status_status_holdthemoonrooted_name</DName>
		<Rf>status_holdthemoonrooted</Rf>
		<ISpr>RootedEffect</ISpr>
		<Flag>HALTMOVEMENT</Flag>
		
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>basicrooted</ERef>
			<Targ>SELF</Targ>
			<RootChance>1.0</RootChance>			
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_holdthemoondebuff_name</DName>
		<Rf>status_holdthemoondebuff</Rf>
		<ISpr>AttackDownEffect</ISpr>
		
		<ShowIcon />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>atkdown33</EffRef>
	</SE>	
	<SE>
		<DName>status_status_holdthemoonrooted_name</DName>
		<Rf>status_rooted</Rf>
		<Desc>status_status_rooted_desc</Desc>
		<Icon>SkillIcons_34</Icon>
		<ISpr>RootedEffect</ISpr>
		
		<ShowIcon />
		<Flag>HALTMOVEMENT</Flag>
		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>basicrooted</EffRef>
	</SE>

	<SE>
		<Rf>status_paladinbonus2</Rf>
		
		<Pos />
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addempowersmite</ERef>
			<StatusRef>status_empowerpaladin</StatusRef>
			<Targ>DEFENDER</Targ>
			<Duration>20</Duration>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_empowerpaladin_name</DName>
		<Rf>status_empowerpaladin</Rf>
		<Desc>status_status_empowerpaladin_desc</Desc>
		<ShowIcon />		
		<Icon>SkillIcons_51</Icon>
		
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<Rf>status_mmfairy</Rf>
		<Pos />
		<StackEff />	
		<NoRemovalOrImmunity />
		<Dur>
			<PERMANENT />
		</Dur>
		<Run>
			<ATTACKED />
		</Run>
	</SE>	

	<SE>
		<Rf>status_steelresolve</Rf>
		<PermaBuffNoRun />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_stuns_100</ERef>
			<ImmuneStatusRef>status_basicstun</ImmuneStatusRef>
			<ImmuneStatusRef>status_tempstun</ImmuneStatusRef>
			<ImmuneStatusRef>status_frozen</ImmuneStatusRef>
			<ImmuneMessageRef>log_steelresolve_stun</ImmuneMessageRef>
		</AEff>		
	</SE>

	<SE>
		<Rf>status_unarmedfighting1</Rf>
	    <StackEff />
		<PermaBuffNoRun />
	</SE>

	<SE>
		<Rf>status_plantgrowthaura</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<DName>status_status_absorbingnutrients_name</DName>
		<Rf>status_absorbingnutrients</Rf>
		<ShowIcon />
		<Pos />
		<Icon>SkillIcons_4</Icon>
		<Run>
			<TURNEND />
		</Run>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_nutrientshealth</ERef>
			<Targ>SELF</Targ>
			<MaxStat>0.04</MaxStat>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<TPT>3</TPT>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_nutrientsstamina</ERef>
			<Targ>SELF</Targ>
			<MaxStat>0.02</MaxStat>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<TPT>3</TPT>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_nutrientsenergy</ERef>
			<Targ>SELF</Targ>
			<MaxStat>0.01</MaxStat>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<TPT>3</TPT>
		</AEff>				
	</SE>
	<SE>
		<DName>status_hemorrhagebleed_name</DName>
		<Rf>hemorrhagebleed</Rf>
		<Desc>status_hemorrhagebleed_desc</Desc>
		<ShowIcon />
		<ISpr>BleedingEffect</ISpr>
		<Icon>SkillIcons_33</Icon>
		<Flag>BLEED</Flag>
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>
			<ERef>hemobleed</ERef>
			<NoDodgePossible />
			<DamageEffectFlag>BLEED</DamageEffectFlag>
			<AtkWp>0.66</AtkWp>
			<Targ>SELF</Targ>
			
						
		</AEff>
	</SE>
	<SE>
		<Rf>status_brigandbleedbonus</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>brigandprocbleed</ERef>
			<StatusRef>milderbleed</StatusRef>
			<TCon>ATTACKER_MELEEWEAPON</TCon>
			<ProcChance>0.2</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_poisonproc_name</DName>
		<Rf>status_poisonproc</Rf>
		<Icon>SkillIcons_103</Icon>
		<ShowIcon />
		<Desc>status_status_poisonproc_desc</Desc>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>venomate</ERef>
			<StatusRef>poison1</StatusRef>
			<ProcChance>0.33</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
		</AEff>
	</SE>	
	<SE>
		<Rf>status_mmpiercebonus</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>piercedamageboost</ERef>
			<Targ>SELF</Targ>
			<TCon>WEAPON_BLADES</TCon>			
			<AtkWp>0.15</AtkWp>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_sharpeyes_name</DName>
		<Rf>status_sharpeyes</Rf>
		<Desc>status_status_sharpeyes_desc</Desc>
		<NTag>+20%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_13</Icon>
		<Instanim />
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>sharpeyesbuff</ERef>
			<ChangeCritChance>0.2</ChangeCritChance>
		</AEff>		
	</SE>
	<SE>
		<DName>abil_skill_sneakattack_name</DName>
		<Rf>sneakattack</Rf>
		<DestroyStatusOnAdd>sneakattackwaiter</DestroyStatusOnAdd>
		<Desc>status_sneakattack_desc</Desc>
		<NTag>100%</NTag>
		<Icon>SkillIcons_13</Icon>
		<ShowIcon />
		<NoRemovalOrImmunity />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Eat>
			<ONCRIT />
		</Eat>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>sneakattackdamageup</ERef>
			<AlterCritFlat>1</AlterCritFlat>			
			<TCon>ATTACKER_MELEEWEAPON</TCon>				
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addsneakattackwaiter</ERef>
			<StatusRef>sneakattackwaiter</StatusRef>
			<Targ>ORIGINATING</Targ>
			<Duration>8</Duration>
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>sneakattackwaiter</Rf>
		<DestroyStatusOnAdd>sneakattack</DestroyStatusOnAdd>
		<NoRemovalOrImmunity />
		<PersistentDuration />
		<Pos />
		
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<OUTOFCOMBATTURN />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addsneakattackorig</ERef>
			<StatusRef>sneakattack</StatusRef>			
			<Targ>ORIGINATING</Targ>			
		</AEff>
	</SE>
	<SE>
		<Rf>sharastatbonus</Rf>
		<PermaBuff />
		<EffRef>spirit10</EffRef>
		<EffRef>disc10</EffRef>
		<EffRef>stamina15</EffRef>
		<EffRef>energy15</EffRef>
	</SE>	
	<SE>
		<Rf>budokastatbonus</Rf>
		<PermaBuff />
		<EffRef>strength15</EffRef>
		<EffRef>disc15</EffRef>
		<EffRef>swift10</EffRef>
	</SE>	
	<SE>
		<Rf>hunterstatbonus</Rf>
		<PermaBuff />

		<StatBuff>guile12|GUILE|12</StatBuff>
		<StatBuff>swift13|SWIFTNESS|13</StatBuff>
		<StatBuff>spirit5|SPIRIT|5</StatBuff>
	</SE>

	<SE>
		<Rf>wildchildstatbonus</Rf>
		<PermaBuff />
		<EffRef>strength15</EffRef>
		<EffRef>guile5</EffRef>
		<EffRef>stamina10</EffRef>
		<EffRef>swiftness10</EffRef>
	</SE>

	<SE>
		<Rf>gamblerstatbonus</Rf>
		<PermaBuff />
		<StatBuff>energy10|ENERGY|10</StatBuff>
		<StatBuff>stamina10|STAMINA|10</StatBuff>
		<EffRef>spirit10</EffRef>
		<EffRef>strength10</EffRef>
	</SE>
	<SE>
		<Rf>soulkeeperstatbonus</Rf>
		<PermaBuff />
		<EffRef>energy10</EffRef>
		<EffRef>spirit10</EffRef>
		<EffRef>swift10</EffRef>
	</SE>	
	<SE>
		<Rf>edgethanestatbonus</Rf>
		<PermaBuff />
		<EffRef>health50</EffRef>
		<EffRef>strength15</EffRef>

		<StatBuff>swift12|SWIFTNESS|12</StatBuff>
	</SE>	
	<SE>
		<Rf>husynstatbonus</Rf>
		<PermaBuff />
		<EffRef>strength10</EffRef>
		<EffRef>spirit10</EffRef>
		<EffRef>swift10</EffRef>
		<EffRef>disc10</EffRef>
	</SE>		
	<SE>
		<Rf>paladinstatbonus</Rf>
		<PermaBuff />
		<EffRef>strength15</EffRef>
		<EffRef>disc15</EffRef>
		<EffRef>spirit10</EffRef>
	</SE>	
	<SE>
		<Rf>brigandstatbonus</Rf>
		<PermaBuff />
		<StatBuff>stamina15|STAMINA|15</StatBuff>
		<EffRef>guile15</EffRef>
		<EffRef>strength5</EffRef>
		<StatBuff>swift10|SWIFTNESS|10</StatBuff>
	</SE>
	<SE>
		<Rf>status_sworddancerstatbonus</Rf>
		<PermaBuff />
		<EffRef>guile15</EffRef>
		<EffRef>strength15</EffRef>
		<EffRef>spirit10</EffRef>
	</SE>	
	<SE>
		<Rf>floramancerstatbonus</Rf>
		<PermaBuff />
		<StatBuff>energy15|ENERGY|15</StatBuff>
		<EffRef>spirit10</EffRef>
		<EffRef>disc10</EffRef>
	</SE>
	<SE>
		<Rf>status_spellshaperstatbonus</Rf>
		<PermaBuff />
		<EffRef>energy10</EffRef>
		<EffRef>spirit10</EffRef>	
		<EffRef>stamina10</EffRef>
	</SE>		

	<SE>
		<Rf>sorceressstatbonus</Rf>
		<PermaBuff />
		<EffRef>spirit15</EffRef>
		<EffRef>disc15</EffRef>
	</SE>

	<SE>
		<DName>item_potion_vigorousdraught_name</DName>
		<Rf>vigorousdraught</Rf>
		<Desc>status_vigorousdraught_desc</Desc>
		<NTag>5-10</NTag>
		<ShowIcon />
		<Icon>SkillIcons_106</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>vigorousdmgup</ERef>
			
			<Rnd>5|10</Rnd>
			<Targ>ORIGINATING</Targ>									
			<Silent />
		</AEff>
	</SE>
	<SE>
		<DName>item_potion_deflectingphilter_name</DName>
		<Rf>status_parrypotion</Rf>
		<ShowIcon />
		<Icon>SkillIcons_107</Icon>
		<ISpr>DefenseUpEffect</ISpr>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>deflectingphilterbuff</ERef>
			<Eq>0.3</Eq>
			<AlterParryFlat>0.3</AlterParryFlat>
			
		</AEff>
	</SE>	
	<SE>
		<Rf>status_mmwild</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>mmwild</ERef>
			
			<Silent />
		</AEff>
	</SE>		
	<SE>
		<Rf>magicmodchangestat</Rf>		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>magicmodchangestatgeneric</ERef>
			<Targ>SELF</Targ>
			<Stat>STRENGTH</Stat>
			<StatData>MAX</StatData>
			<Eq>$Power * $MaxStat</Eq>
			<ReverseOnEnd />
			<ChangeSubtypes />
		</AEff>
	</SE>	
	<SE>
		<Rf>championmonster</Rf>
		<ISpr>ChampionSkull</ISpr>
		<Direction>NORTHWEST</Direction>
		<NoSpriteRotation />
		<SpriteAlwaysVisible />
		<PermaBuffNoRun />		
	</SE>
	<SE>
		<DName>effect_flamingskinproc_name</DName>
		<Rf>status_flameskin</Rf>
		<Desc>status_status_thornedskin_desc</Desc>
		
		<Icon>uf_skills_48</Icon>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_flamingskinproc_name</Disp>
			<ERef>flamingskinproc</ERef>
			<ProcChance>0.25</ProcChance>
			<TCon>MELEE</TCon>
			<Targ>ATTACKER</Targ>
			<AtkWp>0.3</AtkWp>
			<DamageType>FIRE</DamageType>
		</AEff>
	</SE>		
	<SE>
		<DName>status_status_steambuff_name</DName>
		<Rf>status_steambuff</Rf>
		<Pos />
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_gainmaxenergy</ERef>						
			<AtkWp>0|50</AtkWp>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>ALL</StatData>
			<FloorValue>0</FloorValue>			
			<ReverseOnEnd />
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>status_steamdebuffadder</Rf>		
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<StatusRef>status_steamdebuff</StatusRef>
			<ERef>steamdebuffadder</ERef>
			<Targ>ORIGINATING</Targ>
			<Duration>5</Duration>
			<Silent />
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_steamdebuff_name</DName>
		<Rf>status_steamdebuff</Rf>
		<Log>status_status_steamdebuff_clt</Log>	
		<ISpr>DefenseDownEffect</ISpr>
		
		
		<ShowIcon />
		<Flag>LOWERDEFENSE</Flag>
		<Flag>LOWERATTACK</Flag>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>steamgolemsputter</ERef>
			<ChangePercentAllDamage>-0.25</ChangePercentAllDamage>
			<ChangePercentAllMitigation>0.25</ChangePercentAllMitigation>			
		</AEff>
	</SE>		
	<SE>
		<DName>status_status_regenonhit_name</DName>
		<Log>status_status_regenonhit_clt</Log>
		<Rf>status_regenonhit</Rf>
		<ISpr>RegenerateEffect</ISpr>
		<ShowIcon />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>healself5per</EffRef>
	</SE>	

	<SE>
		<DName>status_status_regenonhit_name</DName>
		<Log>status_status_regenonhit_clt</Log>
		<Rf>status_regenonhit2</Rf>
		<ISpr>RegenerateEffect</ISpr>
		<ShowIcon />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>healself10per</EffRef>
	</SE>

	<SE>
		<Rf>status_explosive</Rf>		
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_champbombsummon</ERef>
			<ProcChance>0.4</ProcChance>			
			<Anim>SummonVineEffect,0.2</Anim>
			
			<ARef>obj_enemybomb</ARef>
			<SDur>3</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonOnSummoner />
			<SummonNoStacking />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
		</AEff>
	</SE>	
	<SE>
		<DName>abil_skill_dustinthewind_name</DName>
		<Rf>status_dustinthewind</Rf>
		<Desc>status_status_dustinthewind_desc</Desc>
		<NTag>+20%</NTag>
		<Icon>SkillIcons_19</Icon>		
		<ShowIcon />
		<Pos />
		<ISpr>DefenseUpEffect</ISpr>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>dustwindparry</ERef>
			<Eq>0.2</Eq>
			<AlterParryFlat>0.2</AlterParryFlat>
								
		</AEff>
	</SE>
	<SE>
		<DName>abil_skill_thunderinglion_name</DName>
		<Rf>status_thunderinglion</Rf>
		<Desc>status_status_thunderinglion_desc</Desc>
		<NTag>3</NTag>
		<NTag>6</NTag>
		<Icon>SkillIcons_20</Icon>			
		<ShowIcon />		
		<Pos />
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<EnergyReq>6</EnergyReq>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>tlion_buildcharge</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
		
			<AtkWp>0|-6</AtkWp>
			<Silent />
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addthundercharge</ERef>
			<Targ>SELF</Targ>
			<StatusRef>status_tlioncharge</StatusRef>
			<Duration>99</Duration>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addparry4</ERef>
			<Targ>SELF</Targ>
			<StatusRef>status_parry4</StatusRef>
			<Silent />
			<Duration>99</Duration>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_tlioncharge_name</DName>
		<Rf>status_tlioncharge</Rf>
		<Desc>status_status_tlioncharge_desc</Desc>
		<NTag>+4%</NTag>
		<Icon>SkillIcons_20</Icon>			
		<ShowIcon />
		<ATags>INSTANT,PERTARGETANIM,REQUIREMELEE</ATags>
		<Pos />
		<StackEff />
		<MaxStacks>3</MaxStacks>
		<RefreshDuration>1</RefreshDuration>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_thunderinglion_name</Disp>
			<ERef>tliondamage</ERef>
			<Targ>DEFENDER</Targ>
			<ERef>tlionatk</ERef>
			<TCon>MELEE</TCon>
			<AtkWp>0.15</AtkWp>
			<AtkSp>0.2|3</AtkSp>
			<DamageType>LIGHTNING</DamageType>
			<Anim>LightningStrikeEffect,0.1</Anim>
			<SCdm>EatThunderingLionCharge</SCdm>
		</AEff>			
	</SE>
	<SE>
		<Rf>status_parry4</Rf>
		<Pos />
		<StackEff />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACK />
		</Eat>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>parry4</ERef>
			<AlterParryFlat>0.04</AlterParryFlat>
			
		</AEff>	
	</SE>	

	<SE>
		<Rf>status_itemdamageup</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<Rf>status_freespell15</Rf>
		<StackEff />
		<Pos />	
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>refund_spellcosts</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			
			<Script_EffectModifier>SpellRefunder</Script_EffectModifier>
			<ProcChance>0.15</ProcChance>					
			
		</AEff>
	</SE>

	<SE>
		<Rf>status_kineticmagic</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<Rf>status_hiding</Rf>
		<StackEff />
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>stealth_15</ERef>
			<AlterStealth>0.85</AlterStealth>
		</AEff>
	</SE>		
	<SE>
		<DName>status_smokeblind_name</DName>
		<Rf>status_smokeblind</Rf>
		<ISpr>BlindEffect</ISpr>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>smokeblind1</ERef>
			<Targ>SELF</Targ>
			<Stat>ACCURACY</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|-33</AtkWp>
			<ReverseOnEnd />
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>smokeblind2</ERef>
			<Targ>SELF</Targ>
			<Stat>VISIONRANGE</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|-7</AtkWp>
			<ReverseOnEnd />
		</AEff>
	</SE>
	<SE>
		<DName>status_weaknessmarked_name</DName>
		<Rf>status_detectedweakness</Rf>
		<Desc>status_weaknessmarked_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_61</Icon>
		<ISpr>DirectionIndicator</ISpr>
		<SpriteAlwaysVisible />
		<Direction>RANDOMALL</Direction>
		<Run>
			<ATTACKED />
		</Run>				
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>weaknessmark35</ERef>
			<Sscr>ConsumeMarkOnTarget</Sscr>
			<AlterDamagePercent>2</AlterDamagePercent>
			<ReactCondition>OPPOSITE_PARENTABILITYANGLE</ReactCondition>
		</AEff>
	</SE>
	<SE>
		<DName>status_weaknessmarked_name</DName>
		<Rf>status_detectedweakness2</Rf>
		<Desc>status_weaknessmarked_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_61</Icon>
		<ISpr>DirectionIndicator</ISpr>
		<SpriteAlwaysVisible />
		<Direction>RANDOMALL</Direction>
		<Run>
			<ATTACKED />
		</Run>
		<Eat>
			<ATTACKED />
		</Eat>
				
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>weaknessmark30</ERef>
			<AlterDamagePercent>1.3</AlterDamagePercent>
			<ReactCondition>OPPOSITE_PARENTABILITYANGLE</ReactCondition>
		</AEff>
	</SE>			
	<SE>
		<DName>abil_skill_turtleshield_name</DName>
		<Rf>status_turtleshield</Rf>
		<Desc>status_status_turtleshield_desc</Desc>
		<NTag>-66%</NTag>
		<ISpr>EnergyShieldEffect</ISpr>
		<SpriteAlwaysVisible />
		<Direction>MONSTERTARGETDIR</Direction>
		<StackEff />		
		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<EffRef>crystalblock</EffRef>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_reflectdamagemelee_name</Disp>
			<ERef>eff_reflectdamagemelee</ERef>
			<BuffrDmg>0.33|5</BuffrDmg>
			<TCon>OPPOSITE_PARENTABILITYANGLE</TCon>
			<Targ>ATTACKER</Targ>
			<Trg1 />
		</AEff>		
	</SE>	
	<SE>
		<DName>status_status_steadfast_name</DName>
		<Rf>status_steadfast</Rf>
		<Desc>status_status_steadfast_desc</Desc>
		<NTag>-50%</NTag>
		<NTag>+10%</NTag>
		<ISpr>WeakerEnergyShieldEffect</ISpr>
		<SpriteAlwaysVisible />
		
		<DirectionFollowActor>1</DirectionFollowActor>
		<StackDur />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>steadfastblock</ERef>
			<AlterDamagePercent>0.5</AlterDamagePercent>
			<ReactCondition>OPPOSITE_PARENTABILITYANGLE</ReactCondition>			
		</AEff>
			<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>steadfastvuln</ERef>
			<AlterDamagePercent>1.1</AlterDamagePercent>
			<ReactCondition>NOT_OPPOSITE_PARENTABILITYANGLE</ReactCondition>
		</AEff>	
	</SE>		
	<SE>
		<DName>status_status_droptoxic_name</DName>
		<Rf>status_droptoxic</Rf>
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_droptoxiccloud2</ERef>
			<ProcChance>0.06</ProcChance>			
			<Silent />
			
			<ARef>obj_droptoxiccloud2</ARef>
			<SDur>4</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonNoStacking />
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonOnSummoner />
			<MaxRandomSummonRange>0</MaxRandomSummonRange>
		</AEff>
	</SE>

	<SE>
		<Rf>status_vorpalweapon</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>vorpalweap</ERef>

			<TCon>DEFENDER_BELOWHEALTH</TCon>
			<DefenderBelowHealth>0.5</DefenderBelowHealth>			
			<BaseDmg>0.33</BaseDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>status_cruelweapon</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>cruelweap</ERef>
			
			<TCon>DEFENDER_BELOWHEALTH</TCon>
			<DefenderBelowHealth>0.25</DefenderBelowHealth>
			<BaseDmg>0.25</BaseDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_viciousweapon</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>viciousweap</ERef>
			
			<TCon>DEFENDER_BELOWHEALTH</TCon>
			<DefenderBelowHealth>0.5</DefenderBelowHealth>
			<BaseDmg>0.15</BaseDmg>
		</AEff>
	</SE>
	<SE>
		<Rf>status_confidentweapon</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>confidentweap</ERef>
	
			<TCon>ATTACKER_ABOVEHEALTH</TCon>
			<AttackerAboveHealth>0.75</AttackerAboveHealth>
			<BaseDmg>0.2</BaseDmg>
		</AEff>
	</SE>

	<SE>
		<Rf>status_confidentweapon2</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>confidentweap2</ERef>
	
			<TCon>ATTACKER_ABOVEHEALTH</TCon>
			<AttackerAboveHealth>0.65</AttackerAboveHealth>
			<BaseDmg>0.3</BaseDmg>
		</AEff>
	</SE>

	<SE>
		<Rf>status_challengesarmor</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>championarmordef</ERef>
			<AlterDamagePercent>0.75</AlterDamagePercent>
			<ReactCondition>ATTACKER_CHAMPION</ReactCondition>
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmemergency</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>emergencybuff</ERef>
			<AlterDamagePercent>0.5</AlterDamagePercent>
			<ReactCondition>DEFENDER_BELOWHEALTH</ReactCondition>
			<DefenderBelowHealth>0.33</DefenderBelowHealth>			
		</AEff>
	</SE>	
	<SE>
		<Rf>status_mmarrowdamp</Rf>
		<StackDur />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>arrowdampdef</ERef>
			<AlterDamagePercent>0.7</AlterDamagePercent>
			<ReactCondition>NOTMELEE</ReactCondition>
		</AEff>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>arrowdampmelee</ERef>
			<AlterDamagePercent>1.05</AlterDamagePercent>
			<ReactCondition>MELEE</ReactCondition>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmphalanx</Rf>
		<StackDur />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>phalanxdefmelee</ERef>
			<AlterDamagePercent>0.8</AlterDamagePercent>
			<ReactCondition>MELEE</ReactCondition>
		</AEff>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>phalanxrevranged</ERef>
			<AlterDamagePercent>1.05</AlterDamagePercent>
			<ReactCondition>NOTMELEE</ReactCondition>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmheavy</Rf>
		<PermaBuff />	
	</SE>
	<SE>
		<DName>abil_skill_spellshapeline_name</DName>
		<Rf>status_spellshapeline</Rf>
		<Desc>status_status_spellshapeline_desc</Desc>
		<NTag>3x1</NTag>
		<NTag>15</NTag>
		<Icon>SkillIcons_40</Icon>			
		<ShowIcon />
		<Instanim />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshapelinemod</ERef>
      <spellshape>LINE</spellshape>
      <changestaminacost>15</changestaminacost>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>      
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshapeline_status_adddesc</additionalDesc>
    </AEff>
  </SE>
	<SE>
		<DName>abil_skill_spellshapeburst_name</DName>
		<Rf>status_spellshapeburst</Rf>
		<Desc>status_status_spellshapeburst_desc</Desc>
		<NTag>10</NTag>
		<Icon>SkillIcons_42</Icon>	
		<DestroyStatusOnAdd>status_spellshaperay</DestroyStatusOnAdd>
		<ShowIcon />
		<Instanim />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshapeburstmod</ERef>
      <spellshape>BURST</spellshape>
      <changestaminacost>10</changestaminacost>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>      
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshapeburst_status_additionaldescription</additionalDesc>
    </AEff>
	</SE>
	<SE>
		<DName>abil_skill_spellshaperay_name</DName>
		<Rf>status_spellshaperay</Rf>
		<Desc>status_status_spellshaperay_desc</Desc>
		<NTag>15</NTag>
		<Icon>SkillIcons_44</Icon>	
		<DestroyStatusOnAdd>status_spellshapeburst</DestroyStatusOnAdd>		
		<ShowIcon />
		<Instanim />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshaperaymod</ERef>
      <spellshape>RAY</spellshape>
      <changestaminacost>15</changestaminacost>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshaperay_status_additionaldescription</additionalDesc>
    </AEff>  
  </SE>
	<SE>
		<DName>abil_skill_spellshapesquare_name</DName>
		<Rf>status_spellshapesquare</Rf>
		<Desc>status_status_spellshapesquare_desc</Desc>
		<NTag>35</NTag>
		<Icon>SkillIcons_41</Icon>			
		<ShowIcon />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshapesquaremod</ERef>
      <spellshape>SQUARE</spellshape>
      <changestaminacost>35</changestaminacost>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshapesquare_status_additionaldescription</additionalDesc>
    </AEff>
  </SE>
	<SE>
		<DName>abil_skill_spellshiftpenetrate_name</DName>
		<Rf>status_spellshiftpenetrate</Rf>
		<Desc>status_status_spellshiftpenetrate_desc</Desc>
		<Icon>SkillIcons_43</Icon>			
		<DestroyStatusOnAdd>status_spellshiftaura</DestroyStatusOnAdd>	
		<ShowIcon />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshapepenmod</ERef>
      <spellshape>PENETRATE</spellshape>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>
      
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshapepen_status_additionaldescription</additionalDesc>
    </AEff>
	</SE>


  <SE>
		<DName>abil_skill_spellshiftmaterialize_2_name</DName>
		<Rf>status_spellshiftmaterialize</Rf>
		<Desc>status_status_spellshiftmaterialize_desc</Desc>
		<Icon>SkillIcons_45</Icon>
		<DestroyStatusOnAdd>status_spellshiftmaterialize_2</DestroyStatusOnAdd>
		<DestroyStatusOnAdd>status_spellshiftaura</DestroyStatusOnAdd>	
		<ShowIcon />
		<Pos />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshapematmod</ERef>
      <spellshape>MATERIALIZE</spellshape>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>      
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshapemat_status_additionaldescription</additionalDesc>
    </AEff>
	</SE>

  <SE>
		<DName>abil_skill_spellshiftmaterialize_2_name</DName>
		<Rf>status_spellshiftmaterialize_2</Rf>
		<Desc>status_status_spellshiftmaterialize_2_desc</Desc>
		<Icon>SkillIcons_45</Icon>			
		<DestroyStatusOnAdd>status_spellshiftmaterialize</DestroyStatusOnAdd>
		<ShowIcon />
		<Pos />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshapematmod_2</ERef>
      <spellshape>MATERIALIZE</spellshape>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>      
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshapemat_altstatus_adddesc</additionalDesc>
    </AEff>
	</SE>

	<SE>
		<DName>abil_skill_spellshiftbarrier_name</DName>
		<Rf>status_spellshiftbarrier</Rf>
		<Desc>status_status_spellshiftbarrier_desc</Desc>
		<Icon>SkillIcons_105</Icon>		
		<DestroyStatusOnAdd>status_spellshiftmaterialize</DestroyStatusOnAdd>	
		<DestroyStatusOnAdd>status_spellshiftpenetrate</DestroyStatusOnAdd>
		<ShowIcon />
		<Pos />
		<PermaBuffNoRun />
    <AEff>
      <Type>SPELLSHAPE</Type>
      <ERef>spellshapebarriermod</ERef>
      <spellshape>BARRIER</spellshape>
      <abilityrefs>skill_shadowevocation,skill_acidevocation,skill_iceevocation,skill_fireevocation,skill_acidevocation_2,skill_unstablemagic</abilityrefs>
      <Targ>SELF</Targ>
      <changestaminacost>20</changestaminacost>
      <removefromDesc>spellshapeline_status_removefromdesc</removefromDesc>
      <additionalDesc>spellshapebarrier_status_additionaldesc</additionalDesc>
    </AEff>
	</SE>
	<SE>
		<DName>effect_eff_burning_name</DName>
		<Rf>status_fireburns</Rf>
		<Desc>status_status_fireburns_desc</Desc>
		<ShowIcon />
		<ISpr>BurningEffect</ISpr>
		<Icon>SkillIcons_36</Icon>
		<Flag>BURNING</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_burning_name</Disp>
			<ERef>eff_burning</ERef>
			<NoDodgePossible />
			<AtkSp>0.25|2</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>FIRE</DamageType>
		</AEff>
	</SE>
	<SE>
		<DName>effect_eff_burning_name</DName>
		<Rf>status_fireburns2</Rf>
		<Desc>status_status_fireburns_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_36</Icon>
		<ISpr>BurningEffect</ISpr>
		<Flag>BURNING</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_burning_name</Disp>
			<ERef>eff_burning2</ERef>
			<NoDodgePossible />
			<AtkSp>0.45|5</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>FIRE</DamageType>
			
			
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_iceslow_name</DName>
		<Rf>status_icechill1</Rf>
		<ISpr>FrozenEffect</ISpr>
		<Icon>SkillIcons_112</Icon>
		<ShowIcon />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Flag>FREEZING</Flag>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_icechill</ERef>
			<AtkWp>0|-50</AtkWp>
			
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			<Trg1 />
		</AEff>		
	</SE>		
	<SE>
		<DName>status_status_icechill2_name</DName>
		<Rf>status_icechill2</Rf>
		<Desc>status_status_icechill2_desc</Desc>
		<ISpr>FrozenEffect</ISpr>
		<Icon>SkillIcons_112</Icon>
		<ShowIcon />
		<Flag>FREEZING</Flag>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<EffRef>statusblind50</EffRef>
	</SE>
	<SE>
		<DName>status_status_shadowdebuff_name</DName>
		<Rf>status_shadowdebuff</Rf>
		<Desc>status_status_shadowdebuff_desc</Desc>
		<NTag>-15%</NTag>
		<Icon>SkillIcons_38</Icon>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<StackEff />
		
		<MaxStacks>5</MaxStacks>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdebuff15</ERef>
			<Silent />
			<DarkRes>0.15</DarkRes>
		</AEff>		
	</SE>
	<SE>
		<DName>status_status_shadowdebuff_name</DName>
		<Rf>status_shadowdebuff2</Rf>
		<Desc>status_status_shadowdebuff_desc</Desc>
		<NTag>-30%</NTag>
		<Icon>SkillIcons_38</Icon>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<StackEff />
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdebuff30</ERef>
			<Silent />
			<DarkRes>0.3</DarkRes>
		</AEff>		
	</SE>	
	<SE>
		<DName>status_defdownns_name</DName>
		<Desc>status_defdownns_desc</Desc>
		<NTag>-20%</NTag>
		<Rf>defdownns</Rf>
		<Icon>SkillIcons_110</Icon>
		<ISpr>DefenseDownEffect</ISpr>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>aciddebuffphys20</ERef>
			<PhysRes>0.2</PhysRes>
		</AEff>		
	</SE>	
	<SE>
		<DName>status_status_holdthemoondebuff_name</DName>
		<Rf>atkdownns</Rf>
		<Desc>status_atkdownns_desc</Desc>
		<NTag>-15%</NTag>
		<Icon>SkillIcons_109</Icon>
		<ISpr>AttackDownEffect</ISpr>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<Flag>LOWERATTACK</Flag>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>aciddebuffall15</ERef>
			<ChangePercentAllDamage>-0.15</ChangePercentAllDamage>
		</AEff>		
	</SE>
	<SE>
		<DName>status_defdownns_name</DName>
		<Rf>status_aciddebuff</Rf>
		<Icon>SkillIcons_110</Icon>
		<ISpr>DefenseDownEffect</ISpr>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		
		<EffRef>aciddebuffphys20</EffRef>
	</SE>	

	<SE>
		<DName>status_status_iceslow_name</DName>
		<Rf>status_evokeiceslow</Rf>
		<ShowIcon />
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Flag>FREEZING</Flag>
		<EffRef>eff_iceslow</EffRef>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_evokeiceshards1_name</Disp>
			<ERef>eff_evokeiceshards1</ERef>		
			<AtkSp>1.1|7</AtkSp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>WATER</DamageType>
						
			<Trg1 />
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_mmmassive</Rf>
		<StackDur />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>massivemmparry</ERef>
			<AlterParryFlat>-0.02</AlterParryFlat>
			
		</AEff>
	</SE>

	<SE>
		<Rf>status_mmobsidian</Rf>
		<StackDur />
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>obsidianstatus</ERef>
			<ChangeEnergyCosts>-0.2</ChangeEnergyCosts>
      <ForcedStaminaCosts>0.1</ForcedStaminaCosts>
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmnecroband</Rf>
		<StackDur />
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>necroband</ERef>
			<ChangeEnergyCosts>-0.15</ChangeEnergyCosts>
			<ChangeStaminaCosts>-0.15</ChangeStaminaCosts>
      <ChangeHealthCosts>0.02</ChangeHealthCosts>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmsickle</Rf>
		<StackEff />
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>sicklebuff</ERef>
			<ChangeCritChance>0.05</ChangeCritChance>
			<ChangeCritDamage>0.15</ChangeCritDamage>
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmdeadly</Rf>
		<StackEff />
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>deadlybuff</ERef>
			<ChangeCritDamage>0.2</ChangeCritDamage>
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmlethal</Rf>
		<StackEff />
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lethalbuff35</ERef>
			<ChangeCritDamage>0.35</ChangeCritDamage>
		</AEff>
	</SE>
	<SE>
		<Rf>mmcritdmg80</Rf>
		<StackEff />
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lethalbuff80</ERef>
			<ChangeCritDamage>0.8</ChangeCritDamage>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_mmscavenging</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>		

	<SE>
		<Rf>status_mmbeastslaying</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>
	<SE>
		<Rf>status_mmrustbiting</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>
	<SE>
		<Rf>status_mminsectslaying</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>	
	<SE>
		<Rf>status_mmfrogslaying</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>
	<SE>
		<Rf>status_mmbanditslaying</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>
	<SE>
		<Rf>status_mmspiritslaying</Rf>
		<StackEff />
		<PermaBuffNoRun />
	</SE>	
	<SE>
		<Rf>status_mmfamiliars</Rf>
		<PermaBuffNoRun />
		<StackEff />
	</SE>
	<SE>
		<Rf>status_mmhungry</Rf>
		<PermaBuffNoRun />
		<StackEff />	
	</SE>	
	<SE>
		<Rf>status_mmconjuration</Rf>
<PermaBuffNoRun />
<StackEff />	
	</SE>

	<SE>
		<Rf>status_mmknightgloves</Rf>
		<PermaBuffNoRun />
<StackEff />	
	</SE>	
	<SE>
		<Rf>status_mmbonecrabs</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_mmbonecrabsummon</ERef>
			<ProcChance>0.1</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_summonedbonecrab</ARef>
			<SDur>10</SDur>
			<Anchor>ORIGINATING</Anchor>
			<AnchorRange>4</AnchorRange>
			<ScaleWithLevel />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
		</AEff>
	</SE>

	<SE>
		<Rf>status_mechanist</Rf>		
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_mechanistsummon</ERef>
			<ProcChance>0.15</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_heavyfightersentry</ARef>
			<SDur>10</SDur>
			<Anchor>ORIGINATING</Anchor>
			<AnchorRange>3</AnchorRange>
			<ScaleWithLevel />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
		</AEff>
	</SE>

	<SE>
		<Rf>status_slimesummonreaction</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_slimesplitter</ERef>
			<ProcChance>0.15</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_minimossjelly</ARef>
			
			<Anchor>SELF</Anchor>
			<AnchorRange>10</AnchorRange>
			<ScaleWithLevel />
			<Silent />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<SummonNoStacking />
		</AEff>
	</SE>
	<SE>
		<Rf>status_iceslimesummonreaction</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>iceslimesplit</ERef>
			<ProcChance>.15</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_minifrostedjelly</ARef>
			
			<Anchor>SELF</Anchor>
			<AnchorRange>10</AnchorRange>
			<ScaleWithLevel />
			<Silent />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<SummonNoStacking />
		</AEff>
	</SE>	
	<SE>
		<DName>abil_skill_smiteevil_2_name</DName>
		<Rf>status_smiteweaken</Rf>
		<ISpr>AttackDownEffect</ISpr>
		<ShowIcon />
			
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<EffRef>atkdown33</EffRef>
	</SE>
	<SE>
		<DName>status_defdownns_name</DName>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>-15%</NTag>
		<Rf>status_divineboltdebuff</Rf>
		<Icon>SkillIcons_110</Icon>
		<ISpr>DefenseDownEffect</ISpr>
		<ShowIcon />
		
		<Flag>LOWERDEFENSE</Flag>
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defdown15</ERef>
			<ChangePercentAllMitigation>0.15</ChangePercentAllMitigation>
		</AEff>	
	</SE>	

	<SE>
		<DName>status_status_vampiricdebuff_name</DName>
		<Desc>status_status_vampiricdebuff_desc</Desc>
		<NTag>-30%</NTag>
		<Rf>status_vampiricdebuff</Rf>
		<Icon>SkillIcons_144</Icon>
		<ISpr>DefenseDownEffect</ISpr>
		<ShowIcon />
		
		<Flag>LOWERDEFENSE</Flag>
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<EffRef>lowerdef33</EffRef>
		<EffRef>atkdown33</EffRef>		
	</SE>	

	<SE>
		<DName>abil_skill_heavyguard_name</DName>
		<Rf>status_heavyguard</Rf>
		<Desc>status_status_heavyguard_desc</Desc>
		<NTag>7</NTag>
		<Icon>SkillIcons_52</Icon>			
		<ShowIcon />
		<ISpr>DefenseUpEffect</ISpr>
		<Pos />
		<StaminaReq>7</StaminaReq>
    	<Script_AttackBlock>HeavyGuard_AttackBlock</Script_AttackBlock>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>heavyguarddebuff</ERef>
			<Targ>SELF</Targ>
			<AlterCrit>0.5</AlterCrit>			
						
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmspiritlinked</Rf>
		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>spiritlinkheal</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<Rnd>1|4</Rnd>
			<ProcChance>0.1</ProcChance>					
			
		</AEff>
	</SE>

	<SE>
		<Rf>status_seraphblock</Rf>
		
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>seraphblockheal</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<TCon>ORIG_BELOWHEALTH</TCon>
			<OrigBelowHealth>0.5</OrigBelowHealth>	
			<StatData>CUR</StatData>
			<MaxStat>0.02</MaxStat>
		</AEff>
	</SE>

	<SE>
		<Rf>status_mmspiritlinkedblock</Rf>
		
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>spiritlinkblockheal</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<Rnd>1|5</Rnd>
			<ProcChance>0.25</ProcChance>
			
			
			
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmlightreactionheal</Rf>
		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>lightreactionheal</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<TLv>1</TLv>
			<Rnd>3|7</Rnd>
			<ProcChance>0.25</ProcChance>					
			
		</AEff>
	</SE>	
	<SE>
		<Rf>status_mmhawkeye</Rf>
		
		<PermaBuff />
		<StackEff />		
		<StatBuff>swift5|SWIFTNESS|5</StatBuff>
		<StatBuff>guile5|GUILE|5</StatBuff>
	</SE>
	<SE>		
		<Rf>status_mmsurestrike</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit5</ERef>
			<ChangeCritChance>0.05</ChangeCritChance>
		</AEff>
	</SE>
	<SE>		
		<Rf>crit2</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit2</ERef>
			<ChangeCritChance>0.02</ChangeCritChance>
		</AEff>
	</SE>
	<SE>		
		<Rf>crit3</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit3</ERef>
			<ChangeCritChance>0.03</ChangeCritChance>
		</AEff>
	</SE>		
	<SE>		
		<Rf>crit4</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit4</ERef>
			<ChangeCritChance>0.04</ChangeCritChance>
		</AEff>
	</SE>
	<SE>		
		<Rf>crit5</Rf>
		
		<PermaBuff />
		<StackEff />
		<EffRef>addcrit5</EffRef>
	</SE>		
	<SE>		
		<Rf>crit7</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit7</ERef>
			<ChangeCritChance>0.07</ChangeCritChance>
		</AEff>
	</SE>

	<SE>		
		<Rf>crit8</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit8</ERef>
			<ChangeCritChance>0.08</ChangeCritChance>
		</AEff>
	</SE>
	<SE>		
		<Rf>crit9</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit9</ERef>
			<ChangeCritChance>0.09</ChangeCritChance>
		</AEff>
	</SE>			

	<SE>		
		<Rf>crit15</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit15</ERef>
			<ChangeCritChance>0.15</ChangeCritChance>
		</AEff>
	</SE>	

	<SE>		
		<Rf>crit10</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>addcrit10</ERef>
			<ChangeCritChance>0.1</ChangeCritChance>
		</AEff>
	</SE>		
	<SE>
		<Rf>status_mmtier1helmethp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>health15</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|15</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmtier2helmethp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>health30</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|30</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmtier3helmethp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>health50</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|50</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmtier4helmethp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>health75</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|75</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>status_mm150hp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>health150</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|150</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>status_mm100hp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>health100</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|100</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>status_mm200hp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<Targ>SELF</Targ>
			<ERef>health200</ERef>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|200</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>		
	<SE>
		<Rf>status_mmtier5helmethp</Rf>
		
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>health110</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|110</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmenergy1</Rf>
		
		<PermaBuff />
		<StackEff />
		<EffRef>energy10</EffRef>
	</SE>
	<SE>
		<Rf>status_mmenergy2</Rf>
		
		<PermaBuff />
		<StackEff />
		<StatBuff>energy20|ENERGY|20</StatBuff>
	</SE>	
	<SE>
		<Rf>status_mmenergy15</Rf>
		
		<PermaBuff />
		<StackEff />
		<EffRef>energy15</EffRef>
	</SE>		
	<SE>
		<Rf>status_mmstamina1</Rf>
		
		<PermaBuff />
		<StackEff />
		<EffRef>stamina10</EffRef>
	</SE>
	<SE>
		<Rf>status_mmstamina2</Rf>
		
		<PermaBuff />
		<StackEff />
		<StatBuff>stamina20|STAMINA|20</StatBuff>
	</SE>		
	<SE>
		<Rf>status_mmdamageclaw</Rf>
		
		<PermaBuff />
		<StackEff />
		<EffRef>strength10</EffRef>
		<EffRef>spirit10</EffRef>
	</SE>
	<SE>
		<Rf>status_mmstrength1</Rf>
		
		<PermaBuff />
		<StackEff />
		<EffRef>strength10</EffRef>
	</SE>
	<SE>
		<Rf>status_mmstrength15</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>strength15|STRENGTH|15</StatBuff>
	</SE>
	<SE>
		<Rf>status_mmguile15</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>guile15|GUILE|15</StatBuff>
	</SE>	
	<SE>
		<Rf>status_mmspirit15</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>spirit15|SPIRIT|15</StatBuff>
	</SE>	
	<SE>
		<Rf>status_mmstrength2</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>strength20|STRENGTH|20</StatBuff>
	</SE>	
	<SE>
		<Rf>status_mmswiftness1</Rf>
		<PermaBuff />
		<StackEff />
		<EffRef>swift10</EffRef>
	</SE>

	<SE>
		<Rf>status_mmswiftness25</Rf>		
		<PermaBuff />
		<StackEff />
		<StatBuff>swift25|SWIFTNESS|25</StatBuff>
	</SE>	

	<SE>
		<Rf>status_mmswiftness15</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>swift15|SWIFTNESS|15</StatBuff>
	</SE>	
	<SE>
		<Rf>status_mmswiftness2</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>swift20|SWIFTNESS|20</StatBuff>
	</SE>	
	<SE>
		<Rf>guile10swiftness10</Rf>
		<PermaBuff />
		<StackEff />
		<EffRef>guile10</EffRef>
		<EffRef>swift10</EffRef>
	</SE>	
	<SE>
		<Rf>status_mmguile1</Rf>
		<PermaBuff />
		<StackEff />
		<EffRef>guile10</EffRef>
	</SE>
	<SE>
		<Rf>status_mmguile2</Rf>
		<PermaStackBuff />
		<StatBuff>guile20|GUILE|20</StatBuff>
	</SE>	
	<SE>
		<Rf>status_mmguile25</Rf>
		<PermaStackBuff />
		<StatBuff>guile25|GUILE|25</StatBuff>
	</SE>		
	<SE>
		<Rf>status_mmspirit1</Rf>
		<PermaStackBuff />
		<EffRef>spirit10</EffRef>
	</SE>
	<SE>
		<Rf>status_mmspirit2</Rf>
		<PermaStackBuff />
		<StatBuff>spirit20|SPIRIT|20</StatBuff>
	</SE>	
	
	<SE>
		<Rf>status_mmwellrounded1</Rf>		
		<PermaStackBuff />
		<StatBuff>disc5|DISCIPLINE|5</StatBuff>
		<EffRef>spirit5</EffRef>	
		<StatBuff>strength5|STRENGTH|5</StatBuff>
		<EffRef>swift5</EffRef>
		<EffRef>guile5</EffRef>					
	</SE>	


	<SE>
		<Rf>status_mmdiscipline1</Rf>
		<PermaStackBuff />
		<EffRef>disc10</EffRef>
	</SE>
	<SE>
		<Rf>status_mmdiscipline15</Rf>
		<PermaStackBuff />
		<StatBuff>disc15|DISCIPLINE|15</StatBuff>
	</SE>	
	<SE>
		<Rf>status_mmdiscipline2</Rf>
		<PermaStackBuff />
		<StatBuff>disc20|DISCIPLINE|20</StatBuff>

	</SE>	

	<SE>		
		<Rf>status_mmprocaddshadow1</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procshadow1_name</Disp>
			<ERef>procshadow1</ERef>
			<Rnd>8|13</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>SHADOW</DamageType>
			<TCon>ATTACKER_MELEEWEAPON</TCon>
		</AEff>
	</SE>

	<SE>		
		<Rf>status_mmprocaddshadow2</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procshadow2_name</Disp>
			<ERef>procshadow2</ERef>
			<Rnd>18|23</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>SHADOW</DamageType>
			<TCon>ATTACKER_MELEEWEAPON</TCon>			
		</AEff>
	</SE>	

	<SE>		
		<Rf>status_mmprocaddpoison1</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procpoison1_name</Disp>
			<ERef>procpoison1</ERef>
			<Rnd>8|13</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>POISON</DamageType>
			<TCon>ATTACKER_MELEEWEAPON</TCon>					
		</AEff>
	</SE>

	<SE>		
		<Rf>status_mmprocaddpoison2</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procpoison2_name</Disp>
			<ERef>procpoison2</ERef>
			<Rnd>18|23</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>POISON</DamageType>
			<TCon>ATTACKER_MELEEWEAPON</TCon>					
		</AEff>
	</SE>

	<SE>		
		<Rf>status_mmprocaddpoison2_ranged</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procpoison2_name</Disp>
			<ERef>procpoison2_ranged</ERef>
			<Rnd>18|23</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>POISON</DamageType>
		</AEff>
	</SE>	

	<SE>		
		<Rf>status_mmprocaddfire1</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procfire1_name</Disp>
			<ERef>procfire1</ERef>
			<Rnd>10|15</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>FIRE</DamageType>
			<TCon>ATTACKER_MELEEWEAPON</TCon>					
		</AEff>
	</SE>

	<SE>		
		<Rf>status_waterproc</Rf>		
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procwaterspecial_name</Disp>
			<ERef>procwaterspecial</ERef>
			<Rnd>50|151</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>WATER</DamageType>
			<ProcChance>0.5</ProcChance>
			<TCon>ATTACKER_MELEEWEAPON</TCon>	
			<Anim>IceGrowAttack,0.15</Anim>
		</AEff>
	</SE>	

	<SE>		
		<Rf>status_mmprocaddfire2</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procfire2_name</Disp>
			<ERef>procfire2</ERef>
			<Rnd>22|27</Rnd>
			<Targ>DEFENDER</Targ>
			<DamageType>FIRE</DamageType>
			<TCon>ATTACKER_MELEEWEAPON</TCon>						
		</AEff>
	</SE>	


	<SE>		
		<Rf>status_mmprocdamage1</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>soldierproc1</ERef>
			
			<Rnd>15|21</Rnd>
			<ProcChance>0.15</ProcChance>
			<Silent />
		</AEff>
	</SE>
	<SE>		
		<Rf>status_mmprocdamage2</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>soldierproc2</ERef>
			
			<Rnd>25|41</Rnd>
			<ProcChance>0.15</ProcChance>
			<Silent />
		</AEff>
	</SE>
	<SE>		
		<Rf>status_mmprocdamage3</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>soldierproc3</ERef>
			
			<Rnd>50|71</Rnd>
			<ProcChance>0.15</ProcChance>
			<Silent />
		</AEff>
	</SE>
	<SE>		
		<Rf>status_mmprocdamage4</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>soldierproc4</ERef>
			
			<Rnd>80|101</Rnd>
			<ProcChance>0.15</ProcChance>
			<Silent />
		</AEff>
	</SE>

	<SE>
		<DName>status_status_dodge25_temp_name</DName>
		<Desc>status_status_dodge25_temp_desc</Desc>
		<NTag>+25%</NTag>
		<Rf>status_dodge25_temp</Rf>
		<ShowIcon />
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_47</Icon>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<StackEff />
		<EffRef>dodge25</EffRef>
	</SE>	

	<SE>
		<Rf>status_mmdodge25</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>dodge25</ERef>
			<AlterAccuracyFlat>-25</AlterAccuracyFlat>
		</AEff>
	</SE>	

	<SE>
		<DName>status_status_fungalregen_name</DName>
		<Rf>status_fungalregen</Rf>
		<Icon>SkillIcons_183</Icon>
		<ISpr>RegenerateEffect</ISpr>
		<ShowIcon />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>healself5per</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.05</MaxStat>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_storyspiritup_name</DName>
		<Rf>status_storyspiritup</Rf>
		<Desc>status_status_storyspiritup_desc</Desc>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_106</Icon>
				
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower20</ERef>
			<ChangeSpiritPower>20</ChangeSpiritPower>
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_storyspiritup_name</DName>
		<Rf>status_storyattackup</Rf>
		<Desc>status_atkdownns_desc</Desc>
		<NTag>+20%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_106</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>confidentattack</ERef>
			<ChangePercentAllDamage>0.2</ChangePercentAllDamage>
		</AEff>		
	</SE>		
	<SE>
		<DName>status_status_storyspiritup_name</DName>
		<Rf>status_storydefenseup</Rf>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+20%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>alldefup20</ERef>
			<ChangePercentAllMitigation>-0.2</ChangePercentAllMitigation>
		</AEff>	
	</SE>	
	<SE>
		<DName>status_status_divinedefense_name</DName>
		<Rf>status_divinedefense</Rf>
		<Desc>status_status_divinedefense_desc</Desc>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>alldefup20</EffRef>
	</SE>
	<SE>
		<DName>status_status_budokadefense_name</DName>
		<Rf>status_budokadefense</Rf>
		<Desc>status_status_budokadefense_desc</Desc>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		
		<Pos />
		<ShowIcon />
		<StackEff />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>alldefup10</ERef>
			<ChangePercentAllMitigation>-0.1</ChangePercentAllMitigation>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_budokadefense_name</DName>
		<Rf>status_confidence</Rf>
		<Desc>status_status_confidence_desc</Desc>
		<NTag>+3%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_106</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<StackEff />
		<MaxStacks>10</MaxStacks>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defdmgup3</ERef>
			<ChangePercentAllMitigation>-0.03</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.03</ChangePercentAllDamage>
		</AEff>	
	</SE>

	<SE>
		<Rf>status_bloodtracking</Rf>
		<StackDur />		
		
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>eff_tracked</ERef>
			<StatusRef>status_tracked</StatusRef>
			<Script_ExtraPerActorFunction>TryAddHunterEmblemBonus</Script_ExtraPerActorFunction>
			<Targ>DEFENDER</Targ>
			<ProcChance>0.33</ProcChance>
			<Duration>5</Duration>
			<Trg1 />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_tracked_name</DName>
		<Rf>status_tracked</Rf>
		<ISpr>TrackedEffect</ISpr>
		<ShowIcon />		
		<Flag>LOWERDEFENSE</Flag>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defdown20</ERef>
			<ChangePercentAllMitigation>0.2</ChangePercentAllMitigation>
		</AEff>	
	</SE>		
	<SE>
		<DName>abil_skill_radiantaura_2_name</DName>
		<Rf>status_radiantaura</Rf>
		<Desc>status_status_radiantaura_desc</Desc>
		<NTag>4%</NTag>
		<NTag>12</NTag>
		<Icon>SkillIcons_198</Icon>
		<DestroyStatusOnAdd>radiantaura_2_parry_adder</DestroyStatusOnAdd>
		<DestroyStatusOnAdd>status_radiantaura_2</DestroyStatusOnAdd>
		<ShowIcon />
		<Pos />
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<EnergyReq>12</EnergyReq>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>radianthealself</ERef>
			<Script_EffectModifier>PlayRecoveryFXOnSelf</Script_EffectModifier>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.04</MaxStat>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>energydown7</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|-12</AtkWp>
			
		</AEff>		
	</SE>

	<SE>
		<Rf>radiantaura_2_parry_adder</Rf>
		
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_radiantaura2_parry_buff</ERef>
			<StatusRef>status_parry15</StatusRef>
			<Targ>ADJACENT_NOT_CENTER</Targ>
			<Faction>MYFACTION</Faction>
			<AdjacentRange>3</AdjacentRange>
			<Duration>2</Duration>
			<Silent />
		</AEff>		
	</SE>

	<SE>
		<DName>abil_skill_radiantaura_2_name</DName>
		<Rf>status_radiantaura_2</Rf>
		<Desc>status_status_radiantaura_2_desc</Desc>
		<NTag>3%</NTag>
		<NTag>2%</NTag>
		<NTag>14</NTag>
		<NTag>+15%</NTag>
		<Icon>SkillIcons_198</Icon>
		<ShowIcon />
		<Pos />
		<DestroyStatusOnRemove>radiantaura_2_parry_adder</DestroyStatusOnRemove>
		<DestroyStatusOnAdd>status_radiantaura</DestroyStatusOnAdd>
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<EnergyReq>14</EnergyReq>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>radianthealself_2</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.03</MaxStat>
			<BaseAmount>3</BaseAmount>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>radiantheal_allies</ERef>
			<Targ>ADJACENT_NOT_CENTER</Targ>
			<AdjacentRange>3</AdjacentRange>
			<Faction>MYFACTION</Faction>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.02</MaxStat>
			<Rnd>3|6</Rnd>
		</AEff>		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>energydown8</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|-14</AtkWp>
			
		</AEff>		
	</SE>


	<SE>
		<DName>status_status_tipsy_name</DName>
		<Rf>status_tipsy</Rf>
		<Desc>status_status_tipsy_desc</Desc>
		<Icon>uf_skills_23</Icon>
		
		<ShowIcon />		
		<PermaBuffNoRun />
	</SE>
	<SE>
		<DName>status_status_immunenegative_name</DName>
		<Rf>status_immunenegative</Rf>
		<Desc>status_status_immunenegative_desc</Desc>
		<Icon>SkillIcons_54</Icon>
		
		<ShowIcon />		
		<Pos />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_all_negative_100</ERef>
			<ResistAnyNegative />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_mmconstitution_name</DName>
		<Rf>status_mmconstitution</Rf>
		<Desc>status_status_mmconstitution_desc</Desc>
		<Icon>SkillIcons_54</Icon>
		<StackEff />
		<PermaBuffNoRun />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_all_negative_20</ERef>
			<ChanceToResist>0.2</ChanceToResist>
			<ResistAnyNegative />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_waterwalk_name</DName>
		<Rf>status_waterwalk</Rf>
		<Desc>status_status_waterwalk_desc</Desc>
		<NTag>5</NTag>
		<Icon>SkillIcons_77</Icon>
		
		<ExcludeFromHotbarCheck />
		<ShowIcon />		
		<Pos />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>
	<SE>
		<DName>item_accessory_glowtorch_name</DName>
		<Rf>status_mmglowtorch</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>glowtorchbuff</ERef>
			<Silent />
			<FireDmg>0.1</FireDmg>
			<BoltDmg>0.1</BoltDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmfirering</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>firedamagebuff</ERef>
			<Silent />
			<FireDmg>0.15</FireDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmicering</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterdamagebuff</ERef>
			<Silent />
			<IceDmg>.15</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmpoisonring</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>poisondamagebuff15</ERef>
			<Silent />
			<AcidDmg>.15</AcidDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>status_boostpoison20</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>poisondamagebuff20</ERef>
			<Silent />
			<AcidDmg>.2</AcidDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>status_boostlightning25</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lightningdamagebuff25</ERef>
			<Silent />
			<BoltDmg>.25</BoltDmg>
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_add25shadowdmg</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdamagebuff_25p</ERef>
			<Silent />
			<DarkDmg>.25</DarkDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>status_mmshadowring</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdamagebuff</ERef>
			<Silent />
			<DarkDmg>.15</DarkDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmlightningring</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lightningdamagebuff</ERef>
			<Silent />
			<BoltDmg>.15</BoltDmg>
			<ReverseOnEnd />
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmvanishing</Rf>
		<DName>abil_skill_rangedvanishing100_name</DName>
		<StackEff />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>mmvanishing</ERef>
			<Targ>ORIGINATING</Targ>
			<Anim>WallJump,0.06</Anim>
			<ProcChance>0.25</ProcChance>
			<RandomRange>3</RandomRange>
			<MoveThroughObstacles />
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmmovect1</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_gainct_2</ERef>
			<AtkWp>0|2</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>					
			<Trg1 />
			<Silent />
		</AEff>	
	</SE>
	<SE>
		<Rf>status_mmmovect2</Rf>
		<StackDur />	
		<Pos />
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_gainct_3</ERef>
			<AtkWp>0|3</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>					
			<Trg1 />
			<Silent />
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmlosect2</Rf>
		<StackDur />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
	</SE>
	<SE>
		<Rf>status_mmresistmud</Rf>
		<PermaStackBuff />
		<EffRef>resist_root_100</EffRef>
	</SE>
	<SE>
		<Rf>spiritpowerflat5</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower5</ERef>
			<ChangeSpiritPower>5</ChangeSpiritPower>
		</AEff>
	</SE>
	<SE>
		<Rf>spiritpowerflat10</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower10</ERef>
			<ChangeSpiritPower>10</ChangeSpiritPower>
		</AEff>
	</SE>
	<SE>
		<Rf>spiritpowerflat15</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower15</ERef>
			<ChangeSpiritPower>15</ChangeSpiritPower>
		</AEff>
	</SE>
	<SE>
		<Rf>spiritpowerflat25</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower25</ERef>
			<ChangeSpiritPower>25</ChangeSpiritPower>
		</AEff>
	</SE>	
	<SE>
		<Rf>status_mmspiritpower10</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpowermult10</ERef>
			<ChangeSpiritPowerMult>0.1</ChangeSpiritPowerMult>
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmspiritpower15</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpowermult15</ERef>
			<ChangeSpiritPowerMult>0.15</ChangeSpiritPowerMult>
		</AEff>
	</SE>	
	<SE>
		<Rf>status_mmmagicbook1</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>energycostsdown5</ERef>
			<ChangeEnergyCosts>-0.05</ChangeEnergyCosts>
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmmagicbook2</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>energycostsdown7</ERef>
			<ChangeEnergyCosts>-0.07</ChangeEnergyCosts>
		</AEff>		
	</SE>	
	<SE>
		<Rf>status_mmmagicbook3</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>energycostsdown9</ERef>
			<ChangeEnergyCosts>-0.09</ChangeEnergyCosts>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmmagicbook4</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>energycostsdown11</ERef>
			<ChangeEnergyCosts>-0.11</ChangeEnergyCosts>
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_mmmagicbook5</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>energycostsdown13</ERef>
			<ChangeEnergyCosts>-0.13</ChangeEnergyCosts>
	
		</AEff>		
	</SE>

	<SE>
		<DName>status_axebreak_name</DName>
		<Rf>axebreak</Rf>
		<Icon>SkillIcons_110</Icon>
		<Desc>status_axebreak_desc</Desc>
		<ISpr>DefenseDownEffect</ISpr>
		<ShowIcon />
		
		<Dur>
			<TURNEND />
		</Dur>
			
	</SE>
	<SE>
		<DName>status_status_armorbreak_name</DName>
		<Rf>status_armorbreak</Rf>
		<Icon>SkillIcons_110</Icon>
		<Desc>status_axebreak_desc</Desc>
		<ISpr>DefenseDownEffect</ISpr>
		<ShowIcon />
			
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<EffRef>lowerdef33</EffRef>
	</SE>
	<SE>
		<DName>status_status_armorbreak_name</DName>
		<Rf>status_armorbreakweaker</Rf>
		<Icon>SkillIcons_110</Icon>
		<Desc>status_axebreak_desc</Desc>
		<ISpr>DefenseDownEffect</ISpr>
		<ShowIcon />
			
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<EffRef>defdown20</EffRef>
	</SE>	
	<SE>
		<DName>status_status_icechill3_name</DName>
		<Rf>status_icechill3</Rf>
		<Desc>status_status_icechill3_desc</Desc>
		<ISpr>FrozenEffect</ISpr>
		<Icon>SkillIcons_112</Icon>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Flag>FREEZING</Flag>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>parrydown30</ERef>
			<Eq>-0.3</Eq>
			<AlterParryFlat>-0.3</AlterParryFlat>
			
		</AEff>		
	</SE>

	<SE>
		<Rf>status_parry20</Rf>		
		<Icon>SkillIcons_59</Icon>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>parry20</ERef>
			<Eq>0.2</Eq>
			<AlterParryFlat>0.20</AlterParryFlat>
										
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<DName>status_status_parry15_name</DName>
		<Rf>status_parry15</Rf>
		<ISpr>DefenseUpEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_59</Icon>		
		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>parry15</ERef>
			<AlterParryFlat>0.15</AlterParryFlat>
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<DName>status_status_haunted_name</DName>
		<Rf>status_haunted</Rf>
		<Desc>status_status_haunted_desc</Desc>
		<ISpr>HauntedEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_13</Icon>
		<Dur>
			<TURNEND />
		</Dur>
		
	</SE>
	<SE>
		<DName>status_status_feared_name</DName>
		<Rf>status_feared</Rf>
		<ISpr>FearedEffect</ISpr>		
		<ShowIcon />
		<Dur>
			<PERMANENT />
		</Dur>
		
	</SE>	
	<SE>
		<Rf>status_flameserpentriposte</Rf>
		<Pos />
		<Range>2</Range>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,CENTERED,SIMULTANEOUSANIM,GROUNDONLY</ATags>
		<ATarg>GROUND</ATarg>
		<Bounds>FLEXCONE</Bounds>
		<Run>
			<ATTACKPARRY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>riposteflameserpentsummon</ERef>
			<Anim>FervirCrescentSlashEffect,0.2,1</Anim>
			<CenterSpriteOnOriginatingActor />
			<ARef>obj_flameserpent</ARef>
			<SDur>5</SDur>
			<Anchor>ORIGINATING</Anchor>			
			<SummonActorPerTile />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<NumRandomSummons>2</NumRandomSummons>
			<SummonOnCollidable />
			<SummonNoStacking />
			<AllowExistingSummons />			
		</AEff>
	</SE>		
	<SE>
		<Rf>status_summonthornsreaction</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_summonthornreaction</ERef>						
			
			<ARef>obj_mossthorns</ARef>
			<SDur>20</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<SummonActorPerTile />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
			<NumRandomSummons>2</NumRandomSummons>
		</AEff>
	</SE>	
	<SE>
		<Rf>status_dropice</Rf>
		
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_frostedstep</ERef>
						
			<Silent />
			
			<ARef>obj_groundicetile</ARef>
			<SDur>8</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonOnSummoner />
			<SummonNoStacking />
			<FMaxDelayBeforeSummon>0.14</FMaxDelayBeforeSummon>
			<MaxRandomSummonRange>0</MaxRandomSummonRange>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_icedebuff_name</DName>
		<Desc>status_status_icedebuff_desc</Desc>
		<Rf>status_icedebuff</Rf>
		<ISpr>FrozenEffect</ISpr>
		<Icon>SkillIcons_112</Icon>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Flag>FREEZING</Flag>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>icedebuff</ERef>
			<Silent />
			<IceRes>0.25</IceRes>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_elemdebuff1_name</DName>
		<Desc>status_status_elemdebuff1_desc</Desc>
		<Rf>status_elemdebuff1</Rf>
		<ISpr>DefenseDownEffect</ISpr>
		<Icon>SkillIcons_147</Icon>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdebuff20</ERef>
			<Silent />
			<IceRes>0.2</IceRes>
			<FireRes>0.2</FireRes>
			<DarkRes>0.2</DarkRes>
			<BoltRes>0.2</BoltRes>
			<AcidRes>0.2</AcidRes>
		</AEff>
	</SE>

	<SE>
		<DName>status_lightning_weak_33_name</DName>
		<Desc>status_lightning_weak_33_desc</Desc>
		<NTag>33%</NTag>
		<Rf>lightning_weak_33</Rf>
		<ISpr>DefenseDownEffect</ISpr>
		<Icon>SkillIcons_147</Icon>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lightning_debuff_33</ERef>
			<Silent />
			<BoltRes>0.33</BoltRes>
		</AEff>
	</SE>

	<SE>
		<DName>ui_pet_resist_bonus</DName>
		<Desc>status_status_tempmmelembuff1_desc</Desc>
		<Rf>status_tempmmelembuff1</Rf>
		<Icon>SkillIcons_146</Icon>
		<ISpr>DefenseUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemresbuff10</ERef>
			<Silent />
			<IceRes>-0.1</IceRes>
			<FireRes>-0.1</FireRes>
			<DarkRes>-0.1</DarkRes>
			<BoltRes>-0.1</BoltRes>
			<AcidRes>-0.1</AcidRes>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_mmelembuff1_name</DName>
		<Desc>status_status_tempmmelembuff1_desc</Desc>
		<Rf>status_mmelembuff1</Rf>
		<PermaStackBuff />
		<EffRef>elemresbuff10</EffRef>
	</SE>
	<SE>
		<DName>status_status_mmelembuff2_name</DName>
		<Desc>status_status_tempmmelembuff1_desc</Desc>
		<Rf>status_mmelembuff2</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdefbuff20</ERef>
			<Silent />
			<IceRes>-0.2</IceRes>
			<FireRes>-0.2</FireRes>
			<DarkRes>-0.2</DarkRes>
			<BoltRes>-0.2</BoltRes>
			<AcidRes>-0.2</AcidRes>
		</AEff>
	</SE>		
	<SE>
		<DName>abil_skill_tornadostance_name</DName>
		<Rf>status_tornadostance</Rf>
		<Desc>status_status_tornadostance_desc</Desc>
		<Icon>SkillIcons_19</Icon>		
		<ShowIcon />
		<Pos />		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AnimTags />	
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_tornadokick_name</Disp>
			<ERef>tornadokick</ERef>
			<Targ>ATTACKER</Targ>
			<AtkWp>1.1|8</AtkWp>
			<TCon>MELEE</TCon>
			<Trg1 />
			<Anim>TornadoEffect,0.15</Anim>
			<CenterSpriteOnOriginatingActor />
		</AEff>
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>tornadokickaway</ERef>
			<Distance>3</Distance>
			<Targ>ATTACKER</Targ>
			<TCon>MELEE</TCon>
			<Anim>ForcePushEffect,0.2,1</Anim>
			<ArcMult>5</ArcMult>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_painenhanced_name</DName>
		<Rf>status_painenhanced</Rf>
		<ISpr>VitalPainStatusHover</ISpr>
		<Icon>SkillIcons_110</Icon>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>-15%</NTag>
						
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>defdown15</EffRef>
	</SE>
	<SE>
		<DName>status_status_addppextradamage_name</DName>
		<Rf>status_addppextradamage</Rf>
		<Desc>status_status_addppextradamage_desc</Desc>
		<NTag>+5</NTag>
		
		<Icon>SkillIcons_46</Icon>
		<AnimTags />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />	
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addpppain</ERef>
			<Script_PreRunConditional>CheckForLethalFists</Script_PreRunConditional>
			<StatusRef>status_painenhanced</StatusRef>
			<Duration>7</Duration>
			<ProcChance>0.15</ProcChance>
			<Anim>VitalPainEffect,0.2</Anim>
			<Targ>DEFENDER</Targ>
			<BattleText>effect_evokeacid2_btxt</BattleText>
			<Faction>NOTMYFACTION</Faction>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_addppbleed_name</DName>
		<Rf>status_addppbleed</Rf>
		<Desc>status_status_addppbleed_desc</Desc>
		<NTag>+5</NTag>
		<Icon>SkillIcons_12</Icon>
		<AnimTags />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />	
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addppbleed</ERef>
			<Script_PreRunConditional>CheckForLethalFists</Script_PreRunConditional>
			<StatusRef>ppbleed</StatusRef>
			<Duration>5</Duration>
			<ProcChance>0.15</ProcChance>
			<Anim>VitalBleedEffect,0.2</Anim>
			<Targ>DEFENDER</Targ>
			<Faction>NOTMYFACTION</Faction>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_addppexplode_name</DName>
		<Rf>status_addppexplode</Rf>
		<Desc>status_status_addppexplode_desc</Desc>
		<NTag>+5</NTag>
		<Icon>SkillIcons_12</Icon>
		<AnimTags />
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />	
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addppexplode</ERef>
			<StatusRef>status_ppexplode</StatusRef>
			<Script_PreRunConditional>CheckForLethalFists</Script_PreRunConditional>
			<Duration>5</Duration>
			<ProcChance>0.15</ProcChance>
			<Anim>VitalExplodeEffect,0.2</Anim>
			<Targ>DEFENDER</Targ>
			<Faction>NOTMYFACTION</Faction>
		</AEff>	
	</SE>
	<SE>
		<Rf>status_mmcharmenemy1</Rf>
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>charmenemyadder</ERef>
			<StatusRef>status_charmed</StatusRef>
			<ProcChance>.08</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmcharmenemy5</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>charmenemy</ERef>
			<StatusRef>status_charmed</StatusRef>
			<ProcChance>.05</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_charmed_name</DName>
		<Rf>status_charmed</Rf>
		<ISpr>CharmEffect</ISpr>
		
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACKED />
		</Eat>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>charmed</ERef>
			<Targ>SELF</Targ>
			<CharmChance>1.0</CharmChance>
			
		</AEff>
	</SE>
	<SE>
		<DName>status_status_charmed_name</DName>
		<Rf>status_permacharmed</Rf>
		<Script_RunOnAdd>ReduceUnfriendlyMonstersAndCheckForSideAreaClear</Script_RunOnAdd>
		<Script_RunOnRemove>IncreaseUnfriendlyMonsterCount</Script_RunOnRemove>
		<ISpr>CharmEffect</ISpr>
		
		<ShowIcon />	
		<Pos />	
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<EffRef>charmed</EffRef>
	</SE>
	<SE>
		<Rf>charmvisual</Rf>
		<ISpr>CharmEffect</ISpr>
		
		<ShowIcon />
		<PermaBuffNoRun />
	</SE>
	<SE>
		<Rf>sleepvisual</Rf>
		<ISpr>SleepEffect</ISpr>
		
		<ShowIcon />
		<PermaBuffNoRun />
	</SE>
	<SE>
		<DName>status_ppbleed_name</DName>
		<Rf>ppbleed</Rf>
		<ISpr>VitalBleedStatusHover</ISpr>
		
		<Flag>BLEED</Flag>
		<ShowIcon />
		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>
			<ERef>vitalbleed30</ERef>
			<NoDodgePossible />
			<DamageEffectFlag>BLEED</DamageEffectFlag>
			<AtkWp>0.3|3</AtkWp>
			<Targ>SELF</Targ>
		</AEff>
	</SE>
	<SE>
		<DName>effect_ppexplodedmg_name</DName>
		<Rf>status_ppexplode</Rf>
		<ISpr>VitalExplosionStatusHover</ISpr>
		<ShowIcon />
		<AnimTags />
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_ppexplodedmg_name</Disp>
			<ERef>ppexplodedmg</ERef>		
			<Anim>BigExplosionEffect,0.25</Anim>
			<AtkWp>1.25|5</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>FIRE</DamageType>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_preexplode_name</DName>
		<Rf>status_preexplode</Rf>
		<ISpr>ExplodeEffect</ISpr>
		
		<ShowIcon />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
	</SE>	
	<SE>
		<Rf>status_hunterct</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_shotgain</ERef>
			<AtkWp>0|10</AtkWp>
			
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>					
			<Trg1 />
			<Silent />
		</AEff>		
	</SE>

	<SE>
		<DName>abil_skill_shadowstalk_2_name</DName>
		<Rf>status_shadowstalk</Rf>
		<Desc>status_status_shadowstalk_desc</Desc>
		<Icon>SkillIcons_64</Icon>			
		<DestroyStatusOnAdd>status_shadowstalk_2</DestroyStatusOnAdd>
		<ShowIcon />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>createshadowclone</ERef>
			<AType>MONSTER</AType>
			<ARef>mon_shadowclone</ARef>
			<SDur>5</SDur>
			<SummonActorPerTile />			
			<Anchor>SELF</Anchor>
			<AnchorRange>99</AnchorRange>
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<ExpandRandomSummonRange />
			<SummonNoStacking />			
		</AEff>		
	</SE>

	<SE>
		<DName>abil_skill_shadowstalk_2_name</DName>
		<Rf>status_shadowstalk_2</Rf>
		<Desc>status_status_shadowstalk_desc</Desc>
		<Icon>SkillIcons_20</Icon>			
		<DestroyStatusOnAdd>status_shadowstalk</DestroyStatusOnAdd>
		<ShowIcon />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>createshadowcloneattacker</ERef>
			<AType>MONSTER</AType>
			<ARef>mon_shadowclone_attacker</ARef>
			<SDur>5</SDur>
			<SummonActorPerTile />			
			<Anchor>SELF</Anchor>
			<AnchorRange>99</AnchorRange>
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<SummonNoStacking />			
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_eagleeye</Rf>
		<DName>status_status_eagleeye_name</DName>
		<Pos />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>
	<SE>
		<DName>status_status_iceprison_name</DName>
		<Rf>status_iceprison</Rf>
				
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>	
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>iceprisonsummoner</ERef>
			<AnimLength>0.2</AnimLength>
			
			<ARef>obj_iceblock</ARef>
			<SDur>5</SDur>
			<Targ>SELF</Targ>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonActorPerTile />
			<SummonNoStacking />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
		</AEff>		
	</SE>
	<SE>
		<DName>status_status_iceprison_name</DName>
		<Rf>status_playericeprison</Rf>
				
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>	
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>playericeprisonsummoner</ERef>
			<AnimLength>0.2</AnimLength>
			
			<ARef>obj_playericeblock</ARef>
			<SDur>5</SDur>
			<Targ>SELF</Targ>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonActorPerTile />
			<SummonNoStacking />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
		</AEff>		
	</SE>	
	<SE>
		<DName>status_status_electrified_name</DName>
		<Rf>status_electrified</Rf>
		<ShowIcon />
		<ISpr>ElectrifiedEffect</ISpr>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<ExcludeFromHotbarCheck />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_staticshock_name</Disp>
			<ERef>eff_staticshock</ERef>
			<Anim>StaticShockEffect,0.15</Anim>
			<TMaxHP>0.08|3</TMaxHP>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<ReqTargetCondition>status_electrified</ReqTargetCondition>
			<DamageType>LIGHTNING</DamageType>
						
		</AEff>	
	</SE>
	<SE>
		<DName>abil_skill_regenflask_name</DName>
		<Rf>status_regenflask</Rf>
		<Desc>status_status_regenflask_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />	
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>flaskheal</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.023</MaxStat>
			<BaseAmt>18</BaseAmt>
			<Trg1 />
		</AEff>
	</SE>
	<SE>
		<DName>effect_brambledmg_name</DName>
		<Rf>status_mmbrambles</Rf>
		<Desc>status_status_mmbrambles_desc</Desc>
		<StackEff />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_brambledmg_name</Disp>
			<ERef>brambledmg</ERef>
			<TCon>MELEE</TCon>
			<Targ>ATTACKER</Targ>
			<AtkLv>1|7</AtkLv>
		</AEff>
	</SE>
	<SE>
		<DName>effect_thorndmg_name</DName>
		<Rf>status_mmthorns</Rf>
		<Desc>status_status_mmbrambles_desc</Desc>
		<StackEff />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_thorndmg_name</Disp>
			<ERef>thorndmg</ERef>
			<TCon>MELEE</TCon>
			<Targ>ATTACKER</Targ>
			<AtkLv>2|10</AtkLv>
		</AEff>
	</SE>
	<SE>
		<DName>status_swordparry_name</DName>
		<Rf>swordparry</Rf>	
		<Desc>status_swordparry_desc</Desc>
		<Icon>SkillIcons_59</Icon>
		
		<PermaBuffNoRun />
		<ShowIcon />
			
	</SE>
	<SE>
		<DName>abil_skill_sanctuary_name</DName>
		<Desc>status_status_sanctuary_desc</Desc>
		<Rf>status_sanctuary</Rf>
		<DestroyStatusOnAdd>status_escapedungeon</DestroyStatusOnAdd>
		<Icon>SkillIcons_107</Icon>
		<ISpr>DefenseUpEffect</ISpr>
		
		<Pos />
		<ShowIcon />
		<Dur>
			<TURNEND />
		</Dur>	
		<Eat>
			<ATTACK />			
		</Eat>
	</SE>
	<SE>
		<Rf>status_mmbonedagger</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_boneCT</ERef>
			<AtkWp>0|5</AtkWp>
			<Targ>ORIGINATING</Targ>
			<TCon>MELEE</TCon>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
		</AEff>
	</SE>

	<SE>
		<Rf>status_mm20ctattack</Rf>
		<Pos />
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_gainct20</ERef>
			<AtkWp>0|20</AtkWp>
			<Targ>ORIGINATING</Targ>
			<TCon>MELEE</TCon>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
		</AEff>
	</SE>

	<SE>
		<Rf>status_mmquiver1</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<ReqWeaponType>BOW</ReqWeaponType>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_quiverct2</ERef>
			<AtkWp>0|2</AtkWp>
			<Targ>ORIGINATING</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmquiver2</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<ReqWeaponType>BOW</ReqWeaponType>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_quiverct3</ERef>
			<AtkWp>0|3</AtkWp>
			<Targ>ORIGINATING</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			
			
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmquiver3</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<ReqWeaponType>BOW</ReqWeaponType>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_quiverct4</ERef>
			<AtkWp>0|4</AtkWp>
			<Targ>ORIGINATING</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			
			
		</AEff>
	</SE>

	<SE>
		<Rf>status_mmquiver4</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<ReqWeaponType>BOW</ReqWeaponType>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_quiverct5</ERef>
			<AtkWp>0|5</AtkWp>
			<Targ>ORIGINATING</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_sludgedeath_name</DName>
		<Rf>status_sludgedeath</Rf>
		<ATags>SIMULTANEOUSANIM,PLAYANIMONEMPTY</ATags>
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonsludgedeath</ERef>				
			<ARef>obj_sludge</ARef>
			<SDur>5</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonOnSummoner />
			<MaxRandomSummonRange>0</MaxRandomSummonRange>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_acidmelt_name</DName>
		<Rf>status_acidmelt</Rf>
		<Desc>status_status_acidmelt_desc</Desc>
		<ISpr>DefenseDownEffect</ISpr>
		<Icon>SkillIcons_110</Icon>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>aciddebuff40</ERef>
			<PhysRes>0.4</PhysRes>
		</AEff>		
	</SE>
	<SE>
		<DName>ui_pet_resist_bonus</DName>
		<Desc>status_status_elembarrier_desc</Desc>
		<Rf>status_elembarrier</Rf>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_146</Icon>
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elembuff30</ERef>
			<Silent />
			<IceRes>-0.3</IceRes>
			<FireRes>-0.3</FireRes>
			<DarkRes>-0.3</DarkRes>
			<BoltRes>-0.3</BoltRes>
			<AcidRes>-0.3</AcidRes>
		</AEff>
	</SE>
	<SE>
		<Rf>status_sludgehit</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addtoxified50</ERef>
			<StatusRef>status_cutheal50</StatusRef>
			<ProcChance>0.5</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
			<BattleText>effect_eff_toxi_btxt</BattleText>
		</AEff>
	</SE>
	<SE>
		<Rf>status_sludgehitweak</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addtoxofied50lowproc</ERef>
			<StatusRef>status_cutheal50</StatusRef>
			<ProcChance>0.33</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_cutheal50_name</DName>
		<Rf>status_cutheal50</Rf>
		<Desc>status_status_cutheal50_desc</Desc>
		<ISpr>BleedingEffect</ISpr>
		<Flag>POISON</Flag>
		<Icon>SkillIcons_83</Icon>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>cuthealing50</ERef>
			<AlterHealing>0.5</AlterHealing>
	
		</AEff>			
		
	</SE>
	<SE>
		<Rf>status_frozenbreak</Rf>
		<Desc>status_status_icechill2_desc</Desc>
		<ISpr>FrozenEffect</ISpr>		
		<ShowIcon />
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Flag>FREEZING</Flag>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_frozengroundslow</ERef>
			<AtkWp>0|-50</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			<Trg1 />
		</AEff>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_evokeiceshards1_name</Disp>
			<ERef>eff_evokeiceshards2</ERef>
			<AtkWp>1.6|7</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>WATER</DamageType>
						
			<Trg1 />
		</AEff>		
	</SE>
	<SE>
		<Rf>status_burnattack</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
			<AEff>
				<Type>ADDSTATUS</Type>
				<ERef>addburning3</ERef>
				<Targ>DEFENDER</Targ>
				<StatusRef>status_fireburns3</StatusRef>
				<ProcChance>0.5</ProcChance>
				<Duration>5</Duration>
			</AEff>
	</SE>
	<SE>
		<Rf>status_makefires</Rf>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonchampfire</ERef>
			
			<ARef>obj_champfire</ARef>
			<SDur>6</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<MaxRandomSummonRange>4</MaxRandomSummonRange>
		</AEff>		
	</SE>
	<SE>
		<DName>effect_eff_burning_name</DName>
		<Rf>status_fireburns3</Rf>
		<Desc>status_status_fireburns_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_36</Icon>
		<ISpr>BurningEffect</ISpr>
		
		<Flag>BURNING</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_burning_name</Disp>
			<ERef>sburnok</ERef>
			<NoDodgePossible />
			<AtkWp>0.25|3</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>FIRE</DamageType>
			
			
			<Trg1 />
		</AEff>
	</SE>
	<SE>
		<Rf>status_mmreactroot</Rf>
		<StackEff />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addrooted3</ERef>
			<StatusRef>status_rooted</StatusRef>
			<Targ>ATTACKER</Targ>			
			<Duration>3</Duration>
			<TPT>3</TPT>
			<ProcChance>0.33</ProcChance>
		</AEff>		
	</SE>
	<SE>
		<DName>status_status_paralyzed_name</DName>
		<Rf>status_paralyzed</Rf>
		<Desc>status_status_paralyzed_desc</Desc>
		<Icon>SkillIcons_35</Icon>
		<ISpr>ParalyzeIngameEffect</ISpr>
		
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>paralyzed</ERef>
			<Targ>SELF</Targ>
			<ParalyzeChance>1.0</ParalyzeChance>
			
		</AEff>
	</SE>
	<SE>
		<DName>status_crabbleed_name</DName>
		<Rf>crabbleed</Rf>
		<Desc>status_crabbleed_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BleedingEffect</ISpr>
		
		<Flag>BLEED</Flag>	
		<StackEff />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>
			<ERef>crabbidpincedamage</ERef>
			<NoDodgePossible />
			<DamageEffectFlag>BLEED</DamageEffectFlag>
			<AtkWp>0.45</AtkWp>
			<AtkLv>1|4</AtkLv>
			<Targ>SELF</Targ>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_paralyzed_name</DName>
		<Rf>status_crabgrab</Rf>
		<Desc>status_status_paralyzed_desc</Desc>
		<Icon>SkillIcons_35</Icon>
		<ISpr>ParalyzeIngameEffect</ISpr>
		
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>paralyzed</EffRef>
	</SE>
	<SE>
		<Rf>status_fishbleedproc</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>fishprocbleed</ERef>
			<StatusRef>milderbleed</StatusRef>
			<ProcChance>0.33</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
		</AEff>
	</SE>

	<SE>
		<DName>status_status_bloodfrenzy_name</DName>
		<Rf>status_bloodfrenzy</Rf>
		<ISpr>AttackUpEffect</ISpr>
		
		<ShowIcon />		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>bloodfrenzy</ERef>
			<ChangePercentAllDamage>0.33</ChangePercentAllDamage>
	
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_mmnordhelm</Rf>
		<PermaStackBuff />
		<StatBuff>energy5|ENERGY|5</StatBuff>
		<StatBuff>stamina5|STAMINA|5</StatBuff>
	</SE>
	<SE>
		<Rf>status_thorns1</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_urchinspikes_name</Disp>
			<ERef>urchinspikes</ERef>
			<TCon>MELEE</TCon>
			<Targ>ATTACKER</Targ>
			<Rnd>4|7</Rnd>
			<ProcChance>0.5</ProcChance>
			
			
			
		</AEff>
	</SE>
	<SE>
		<Rf>status_thorns2</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_urchinspikes_name</Disp>
			<ERef>spinebrospikes</ERef>
			<TCon>MELEE</TCon>
			<Targ>ATTACKER</Targ>
			<Rnd>9|13</Rnd>
			<ProcChance>0.5</ProcChance>
			
			
			
		</AEff>
	</SE>	
	<SE>
		<DName>status_addct50_name</DName>
		<Rf>addct50</Rf>
		<Desc>status_addct50_desc</Desc>
		<NTag>+50</NTag>
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_47</Icon>
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNSTART />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>hasted50</ERef>
			<AtkWp>0|50</AtkWp>
			
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
			<Trg1 />
		</AEff>		
	</SE>	
	<SE>
		<DName>status_status_hasted_name</DName>
		<Rf>status_hasted</Rf>
		<Desc>status_addct50_desc</Desc>
		<NTag>+25</NTag>
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_47</Icon>
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>hasted25</ERef>
			<AtkWp>0|25</AtkWp>
			
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
			<Trg1 />
		</AEff>		
	</SE>
	<SE>
		<DName>status_status_hasted_name</DName>
		<Rf>status_hastedweaker</Rf>
		<Desc>status_addct50_desc</Desc>
		<NTag>+15</NTag>
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_47</Icon>
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>hasted15</ERef>
			<AtkWp>0|15</AtkWp>
			
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			
			
			<Trg1 />
		</AEff>		
	</SE>	
	<SE>
		<DName>status_status_hasted_name</DName>
		<Rf>status_hasted2</Rf>
		<Desc>status_status_hasted2_desc</Desc>
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_47</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>hasted100</ERef>
			<AtkWp>0|100</AtkWp>
			
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			
			
			<Trg1 />
		</AEff>		
	</SE>	
	<SE>
		<DName>abil_skill_photosynthesis_name</DName>
		<Rf>status_photosynthesis</Rf>
		<Desc>status_status_photosynthesis_desc</Desc>
		<NTag>+20%</NTag>
		<Icon>SkillIcons_4</Icon>
		<ShowIcon />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>floramancer_skill_boost</ERef>
			<Silent />
			<AlterEffectValues>
				<creepingdeathdamage>1.2</creepingdeathdamage>
				<bedofthorns2>1.2</bedofthorns2>
				<bedofthorns>1.2</bedofthorns>
			</AlterEffectValues>
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_doubledown_2_name</DName>
		<Rf>status_doubledown</Rf>
		<Desc>status_status_doubledown_desc</Desc>
		<NTag>10%</NTag>
		<Icon>SkillIcons_97</Icon>
		<DestroyStatusOnAdd>status_doubledown2</DestroyStatusOnAdd>
		<ShowIcon />		
		<ATags>SIMULTANEOUSANIM</ATags>
		<Pos />
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffectConditional>
			<Index>0</Index>
			<Conditional>ORIGDAMAGETAKEN</Conditional>
		</EffectConditional>		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_doubledown_2_name</Disp>
			<ERef>doubledowndamage</ERef>
			<Anim>BigExplosionEffect,0.25</Anim>
			<AtkWp>1.5</AtkWp>
			<AtkSp>1.5|7</AtkSp>
			<Targ>ADJACENT_ORIGINATING</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>FIRE</DamageType>
						
		</AEff>
	</SE>	

	<SE>
		<DName>abil_skill_doubledown_2_name</DName>
		<Rf>status_doubledown2</Rf>
		<Desc>status_status_doubledown2_desc</Desc>
		<NTag>10%</NTag>
		<Icon>SkillIcons_97</Icon>
		<DestroyStatusOnAdd>status_doubledown</DestroyStatusOnAdd>
		<ShowIcon />		
		<ATags>SIMULTANEOUSANIM</ATags>
		<Pos />
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffectConditional>
			<Index>0</Index>
			<Conditional>ORIGDAMAGETAKEN</Conditional>
		</EffectConditional>
		<EffectConditional>
			<Index>1</Index>
			<Conditional>ORIGDAMAGETAKEN</Conditional>
		</EffectConditional>		
		<EffRef>doubledowndamage</EffRef>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>healmaxhp10</ERef>
			<Targ>ORIGINATING</Targ>
			<Anim>FervirRecovery,0.15</Anim>
			<CenterSpriteOnOriginatingActor />
			<MaxStat>0.1</MaxStat>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
		</AEff>
	</SE>

	<SE>
		<DName>status_status_confused50_name</DName>
		<Rf>status_confused50</Rf>
		<Desc>status_confused50_player_description</Desc>
		<Icon>SkillIcons_217</Icon>
		<ISpr>ConfuseEffect</ISpr>		
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>confuse50</ERef>
			<Targ>SELF</Targ>
			<ConfuseChance>0.5</ConfuseChance>
		</AEff>
	</SE>

	<SE>
		<DName>status_status_coffeedodge_name</DName>
		<Rf>status_coffeedodge</Rf>
		<Desc>status_status_coffeedodge_desc</Desc>
		<NTag>+50%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		<Pos />
		<ISpr>MovementUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>dodge50</ERef>
			<AlterAccuracyFlat>-50</AlterAccuracyFlat>
		</AEff>
	</SE>

	<SE>
		<DName>status_status_ladyluck_name</DName>
		<Rf>status_ladyluck</Rf>
		<Desc>status_status_ladyluck_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		<Pos />
		<ISpr>MovementUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>luckydodger</ERef>
			<AlterParryFlat>0.33</AlterParryFlat>
			<AlterBlockFlat>0.33</AlterBlockFlat>
			<AlterAccuracyFlat>-33</AlterAccuracyFlat>
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_warcry_name</DName>
		<Rf>status_warcry</Rf>
		<Desc>status_status_warcry_desc</Desc>
		<Icon>SkillIcons_201</Icon>
		<ShowIcon />		
		<ATags>SIMULTANEOUSANIM</ATags>
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<ExcludeFromHotbarCheck />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>warcry_maxhealth_boost</ERef>
			<Targ>ORIGINATING</Targ>
			<MaxStat>0.2</MaxStat>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<ChangeSubtypes />
			<ReverseOnEnd />
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_blooddebts_name</DName>
		<Rf>status_blooddebts</Rf>
		<Desc>status_status_blooddebts_desc</Desc>
		<Icon>SkillIcons_12</Icon>
		<ShowIcon />		
		<ATags>SIMULTANEOUSANIM</ATags>
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>blooddebtsbuff</ERef>
			<Targ>ORIGINATING</Targ>
			<MaxStat>0.5</MaxStat>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<ChangeSubtypes />
			<ReverseOnEnd />
		</AEff>
	</SE>
	<SE>
		<DName>dialog_blessingofwisdom</DName>
		<Rf>status_blessxp</Rf>
		<Desc>status_status_blessxp_desc</Desc>
		<NTag>+15%</NTag>
		<Icon>SkillIcons_68</Icon>
		
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<DUNGEONONLY />
			<TURNEND />
		</Dur>
	</SE>
	<SE>
		<DName>dialog_blessingofmastery</DName>
		<Rf>status_blessjp</Rf>
		<Desc>status_status_blessjp_desc</Desc>
		<NTag>+15%</NTag>
		<Icon>SkillIcons_68</Icon>
		
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<DUNGEONONLY />
			<TURNEND />
		</Dur>
	</SE>
	<SE>
		<DName>dialog_blessingofpower</DName>
		<Rf>status_blessattack</Rf>
		<Desc>status_atkdownns_desc</Desc>
		<NTag>+15%</NTag>
		
		<Icon>SkillIcons_16</Icon>
		<ShowIcon />	
		<Pos />	
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<DUNGEONONLY />
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>damageup15</ERef>
			<ChangePercentAllDamage>0.15</ChangePercentAllDamage>
		</AEff>		
	</SE>
	<SE>
		<DName>dialog_blessingofprotection</DName>
		<Rf>status_blessdefense</Rf>
		
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+15%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />	
		<Pos />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<DUNGEONONLY />
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defenseup15</ERef>
			<ChangePercentAllMitigation>-0.15</ChangePercentAllMitigation>
		</AEff>		
	</SE>	
	<SE>
		<DName>status_status_resistphys_name</DName>
		<Rf>status_resistphys</Rf>
		<Desc>status_status_resistphys_desc</Desc>
		<NTag>+75%</NTag>
		<Icon>SkillIcons_107</Icon>		
		<ShowIcon />
		<Pos />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>physdef75</ERef>
			<Silent />
			<PhysRes>-0.75</PhysRes>
		</AEff>		
	</SE>	
	<SE>
		<Rf>status_vanishing50</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>mmvanishing50</ERef>
			<Targ>ORIGINATING</Targ>
			<Anim>WallJump,0.15</Anim>
			<ProcChance>0.50</ProcChance>
			<RandomRange>4</RandomRange>
			<MoveThroughObstacles />
		</AEff>		
	</SE>
	<SE>
		<Rf>status_vanishing25</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>mmvanishing25</ERef>
			<Targ>ORIGINATING</Targ>
			<Anim>WallJump,0.15</Anim>
			<ProcChance>0.25</ProcChance>
			<RandomRange>5</RandomRange>
			<MoveThroughObstacles />
			<TPT>3</TPT>
		</AEff>		
	</SE>	
	<SE>
		<Rf>status_rangedvanishing100</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>mmvanishing100</ERef>
			<Targ>ORIGINATING</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Anim>WallJump,0.06</Anim>
			<RandomRange>6</RandomRange>
			<MoveThroughObstacles />
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmfrostscale</Rf>
		<StackDur />
		<Pos />		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addfrozen2</ERef>
			<Targ>ATTACKER</Targ>
			<StatusRef>status_frozen</StatusRef>
			<Duration>2</Duration>			
			<ProcChance>0.33</ProcChance>
			<TPT>2</TPT>
			<TCon>MELEE</TCon>
		</AEff>	
	</SE>
	<SE>
		<Rf>status_mmfrostbite</Rf>
		<StackEff />
		<Pos />		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addfrozen2_2</ERef>
			<Targ>DEFENDER</Targ>
			<StatusRef>status_frozen</StatusRef>
			<Duration>2</Duration>			
			<TPT>2</TPT>
			<ProcChance>0.12</ProcChance>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_bigfreeze_name</DName>
		<Rf>status_bigfreeze</Rf>
		<Desc>status_status_bigfreeze_desc</Desc>
		<Icon>SkillIcons_34</Icon>
		<ISpr>FrozenEffect</ISpr>
		
		<Flag>HALTMOVEMENT</Flag>
		<Flag>FREEZING</Flag>
		<ShowIcon />
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>basicrooted</EffRef>
		<EffRef>paralyzed</EffRef>	
	</SE>
	<SE>
		<DName>status_status_estaticshock_name</DName>
		<Rf>status_estaticshock</Rf>
		<ShowIcon />
		<ISpr>ElectrifiedEffect</ISpr>
		<Icon>SkillIcons_85</Icon>
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_staticshock_name</Disp>
			<ERef>staticshockdamage</ERef>
			<Anim>StaticShockEffect,0.15</Anim>
			<TCurHP>0.075|5</TCurHP>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>LIGHTNING</DamageType>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_constricted_name</DName>
		<Rf>status_constricted</Rf>
		<Icon>SkillIcons_34</Icon>
		<ISpr>RootedEffect</ISpr>
		
		<Flag>HALTMOVEMENT</Flag>
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>basicrooted</EffRef>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_constrict_name</Disp>
			<ERef>constrictdamage</ERef>
			<NoDodgePossible />
			<AtkWp>0.5|3</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
			
			
		</AEff>
	</SE>
	<SE>
		<DName>status_status_sandwichboost_name</DName>
		<Rf>status_sandwichboost</Rf>
		<Desc>status_status_sandwichboost_desc</Desc>
		
		<Icon>SkillIcons_143</Icon>
		<Pos />
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>sandwichbuff</ERef>
			<ChangePercentAllDamage>0.3</ChangePercentAllDamage>
			<ChangePercentAllMitigation>-0.3</ChangePercentAllMitigation>
		</AEff>	
	</SE>	
	<SE>
		<Rf>upgradeaccessory1</Rf>
		<PermaStackBuff />
		<EffRef>energy5</EffRef>
		<EffRef>stamina5</EffRef>
	</SE>
	<SE>
		<Rf>upgradeaccessory2</Rf>
		<PermaStackBuff />
		<EffRef>energy10</EffRef>
		<EffRef>stamina10</EffRef>
	</SE>
	<SE>
		<Rf>upgradeaccessory3</Rf>
		<PermaStackBuff />
		<EffRef>energy15</EffRef>
		<EffRef>stamina15</EffRef>
	</SE>
	<SE>
		<Rf>upgradeaccessory4</Rf>
		<PermaStackBuff />
		<EffRef>energy20</EffRef>
		<EffRef>stamina20</EffRef>
	</SE>	
	<SE>
		<Rf>status_mmsamurai</Rf>
		
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>samuraiboost10</ERef>
			<ChangePercentAllDamage>0.1</ChangePercentAllDamage>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmsuperheavy</Rf>
		<StackDur />
		
		<PermaBuffNoRun />
	</SE>
	<SE>
		<Rf>status_mmultraheavy</Rf>
		<StackDur />
		
		<Pos />	
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
	</SE>	
	<SE>
		<Rf>status_mmreflective</Rf>
		<PermaBuffNoRun />
		<StackDur />
	</SE>	
	<SE>
		<Rf>status_mmathyes</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>firedamagebuff33</ERef>
			<Silent />
			<FireDmg>0.33</FireDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>mmdungeondigest</Rf>
		<PermaBuff />
		<EffRef>spiritpowermult10</EffRef>
		<StackDur />
	</SE>
	<SE>
		<Rf>mmlegshard</Rf>
		<PermaBuffNoRun />
		<StackDur />
	</SE>
	<SE>
		<DName>status_status_spiritpowerbuff_name</DName>
		<Rf>status_spiritpowerbuff</Rf>
		<Desc>status_status_spiritpowerbuff_desc</Desc>
		<NTag>+10%</NTag>
		<Icon>SkillIcons_16</Icon>
		<Pos />
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>spiritpowermult10</EffRef>
	</SE>
	<SE>
		<DName>status_status_runicboost_name</DName>
		<Rf>status_runicboost</Rf>
		<Desc>status_status_runicboost_desc</Desc>
		<Icon>SkillIcons_84</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<PermaBuff />
		<ShowIcon />		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>runic_15_combat</ERef>
			<ChangePercentAllMitigation>-0.15</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.15</ChangePercentAllDamage>
		</AEff>
	</SE>	
	<SE>
		<DName>status_status_boostmorale_name</DName>
		<Rf>status_boostmorale</Rf>
		<Desc>status_status_boostmorale_desc</Desc>
		<Icon>SkillIcons_84</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<Pos />
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>runic_15_combat</EffRef>
	</SE>	
	<SE>
		<DName>abil_skill_monstaticfield_name</DName>
		<Rf>status_staticfield</Rf>
		<Desc>status_status_staticfield_desc</Desc>
		<ShowIcon />
		<ISpr>ElectrifiedEffect</ISpr>
		<Icon>SkillIcons_85</Icon>
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_monstaticfield_name</Disp>
			<ERef>staticfielddamage</ERef>			
			<Anim>LightningStrikeEffect,0.15</Anim>
			<AtkSp>0.4|4</AtkSp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>LIGHTNING</DamageType>
						
		</AEff>	
	</SE>	

	<SE>
		<DName>abil_skill_monstaticfield_name</DName>
		<Rf>status_monstaticfield</Rf>
		<ShowIcon />
		<ISpr>ElectrifiedEffect</ISpr>
		<Icon>SkillIcons_85</Icon>
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_monstaticfield_name</Disp>
			<ERef>staticfielddamage_mon</ERef>
			<Anim>LightningStrikeEffect,0.15</Anim>
			<AtkSp>0.8|4</AtkSp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>LIGHTNING</DamageType>
						
		</AEff>	
	</SE>	

	<SE>
		<Rf>status_makelightning</Rf>
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonlightning</ERef>
			
			<ARef>obj_lightningstormsummonersilent</ARef>
			<SDur>2</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<MaxRandomSummonRange>4</MaxRandomSummonRange>
			<NumRandomSummons>2</NumRandomSummons>
			<SummonActorPerTile />
		</AEff>		
	</SE>	
	<SE>
		<DName>abil_skill_fortify_name</DName>
		<Rf>status_fortify</Rf>
		<Desc>status_status_fortify_desc</Desc>
		<NTag>25%</NTag>
		<Flag>FORCEHOTBARCHECK</Flag>
		<ShowIcon />
		<Icon>SkillIcons_90</Icon>
		<PermaBuffNoRun />
	</SE>

	<SE>
		<DName>abil_skill_autobarrier_name</DName>
		<Rf>autobarrier</Rf>
		<Desc>status_autobarrier_desc</Desc>
		<Icon>SkillIcons_91</Icon>
		<NoRemovalOrImmunity />
		<ShowIcon />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Eat>
			<ATTACKED />
		</Eat>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>autobarrierblock</ERef>
			<AlterBlockFlat>1.0</AlterBlockFlat>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>restoreautobarrier</ERef>
			<StatusRef>autobarrierwaiter</StatusRef>
			<Duration>2</Duration>
			<Silent />
		</AEff>
	</SE>
	<SE>
		<Rf>autobarrierwaiter</Rf>
		<Pos />
		
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<OUTOFCOMBATTURN />
		</Dur>
		<NoRemovalOrImmunity />
		<EffRef>addautobarrier</EffRef>
	</SE>

	<SE>
		<DName>status_resistfire1_name</DName>
		<Rf>resistfire1</Rf>
		<Desc>status_resistfire1_desc</Desc>		
		<NTag>+50%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistfire50</ERef>
			<Silent />
			<FireRes>-0.5</FireRes>
		</AEff>		
	</SE>
	<SE>
		<DName>status_resistwater1_name</DName>
		<Rf>resistwater1</Rf>
		<Desc>status_resistwater1_desc</Desc>		
		<NTag>+50%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistwater50</ERef>
			<Silent />
			<IceRes>-0.5</IceRes>
		</AEff>		
	</SE>
	<SE>
		<DName>status_resistshadow1_name</DName>
		<Rf>resistshadow1</Rf>
		<Desc>status_status_shadowdebuff_desc</Desc>		
		<NTag>+50%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistshadow50</ERef>
			<Silent />
			<DarkRes>-0.5</DarkRes>
		</AEff>		
	</SE>
	<SE>
		<DName>status_resistpoison1_name</DName>
		<Rf>resistpoison1</Rf>
		<Desc>status_resistpoison1_desc</Desc>		
		<NTag>+50%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistpoison50</ERef>
			<Silent />
			<AcidRes>-0.5</AcidRes>
		</AEff>		
	</SE>
	<SE>
		<DName>status_resistlightning1_name</DName>
		<Rf>resistlightning1</Rf>
		<Desc>status_lightning_weak_33_desc</Desc>		
		<NTag>+50%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistlightning50</ERef>
			<Silent />
			<BoltRes>-0.5</BoltRes>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_fungalspread</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>spreadfungal</ERef>
			<ProcChance>0.5</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_fungalcolumn</ARef>
			<SDur>20</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>10</AnchorRange>
			<Silent />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<SummonNoStacking />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_fungaldebuff_name</DName>
		<Rf>status_fungaldebuff</Rf>
		<Desc>status_status_fungaldebuff_desc</Desc>
		<ISpr>AttackDownEffect</ISpr>
		<Icon>SkillIcons_144</Icon>
		<ShowIcon />
		
		
		<Flag>LOWERDEFENSE</Flag>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Flag>FREEZING</Flag>
		<Flag>LOWERATTACK</Flag>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>frozensporedebuff</ERef>
			<ChangePercentAllDamage>-0.15</ChangePercentAllDamage>
			<ChangePercentAllMitigation>0.15</ChangePercentAllMitigation>
		</AEff>	
	</SE>	
	<SE>
		<DName>status_poison3_name</DName>
		<Rf>poison3</Rf>
		<Desc>status_poison3_desc</Desc>
		<ISpr>PoisonEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>		
		<Flag>POISON</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>misc_dmg_poison</Disp>
			<ERef>acidcloudpoison</ERef>
			<NoDodgePossible />
			<AtkWp>0.7|2</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
						
		</AEff>
	</SE>		
	<SE>
		<DName>status_poison1_name</DName>
		<Rf>poison2</Rf>
		<Desc>status_poison2_desc</Desc>
		<ISpr>PoisonEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		
		<Flag>POISON</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>misc_dmg_poison</Disp>
			<ERef>toxicsporepoison</ERef>
			<NoDodgePossible />
			<TMaxHP>0.03|2</TMaxHP>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
			
			
		</AEff>
	</SE>	
	<SE>
		<DName>item_food_mintfudge_name</DName>
		<Rf>status_mintfudge</Rf>
		<Desc>status_status_mintfudge_desc</Desc>
		<NTag>-35%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>mintfudgeresources</ERef>
			<ChangeEnergyCosts>-0.35</ChangeEnergyCosts>
			<ChangeStaminaCosts>-0.35</ChangeStaminaCosts>
		</AEff>		
	</SE>

	<SE>
		<DName>status_status_campfirereduction_name</DName>
		<Rf>status_campfirereduction</Rf>
		<Desc>status_status_campfirereduction_desc</Desc>
		<NTag>-25%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<EffRef>gelatoresources</EffRef>
	</SE>	

	<SE>
		<DName>item_food_gelato_name</DName>
		<Rf>status_gelato</Rf>
		<Desc>status_status_campfirereduction_desc</Desc>
		<NTag>-25%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>gelatoresources</ERef>
			<ChangeEnergyCosts>-0.25</ChangeEnergyCosts>
		</AEff>		
	</SE>	

	<SE>
		<DName>item_food_savorymole_name</DName>
		<Rf>status_savorymole</Rf>
		<Desc>status_status_savorymole_desc</Desc>
		<NTag>-25%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_77</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>savorymoleresources</ERef>
			<ChangeStaminaCosts>-0.25</ChangeStaminaCosts>
		</AEff>		
	</SE>	

	<SE>
		<DName>abil_skill_pumpkin_name</DName>
		<Rf>status_pumpkin</Rf>
		<Desc>status_status_pumpkin_desc</Desc>
		<NTag>+40%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>boosthealing40</ERef>
			<AlterHealing>1.4</AlterHealing>
		</AEff>	
	</SE>
	<SE>
		<DName>item_food_pumpkinbread_name</DName>
		<Rf>status_pumpkinbread</Rf>
		<Desc>status_status_pumpkin_desc</Desc>
		<NTag>+60%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>boosthealing60</ERef>
			<AlterHealing>1.6</AlterHealing>
		</AEff>		
	</SE>	
	<SE>
		<DName>status_reactexplode_name</DName>
		<Rf>reactexplode</Rf>
		
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_reactiveexplosion_name</Disp>
			<ERef>reactiveexplosion</ERef>
			<Anim>BigExplosionEffect,0.25</Anim>
			<AtkWp>1.5|4</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>FIRE</DamageType>
			
			<ProcChance>0.5</ProcChance>
			
			<TCon>ORIG_BELOWHEALTH</TCon>
			<OrigBelowHealth>0.33</OrigBelowHealth>			
		</AEff>
	</SE>
	<SE>		
		<Rf>mmprocwinds</Rf>
		<ATags>PERTARGETANIM,MONSTERAFFECTED,SIMULTANEOUSANIM</ATags>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_windshred_name</Disp>
			<ERef>eff_windshred</ERef>
			<CanCrit />
			<Targ>DEFENDER</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Anim>GreenWindEffect,0.15</Anim>
			<DamageType>LIGHTNING</DamageType>
			<AtkWp>0.8</AtkWp>
			<ProcChance>0.25</ProcChance>			
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_poisonproc_name</DName>
		<Rf>envenom</Rf>
		<Desc>status_envenom_desc</Desc>
		<Icon>SkillIcons_3</Icon>			
		<ShowIcon />
		<Pos />
		<Dur>
			<PERMANENT />
		</Dur>
		<Run>
			<ONADD />
		</Run>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>poisondamageup15</ERef>
			<Silent />
			<AcidDmg>0.15</AcidDmg>
		</AEff>		
	</SE>

	<SE>
		<DName>status_rubymoon_name</DName>
		<Rf>rubymoon</Rf>
		<PermaBuffNoRun />
		<StackDur />
	</SE>

	<SE>
		<DName>status_status_asleep_name</DName>
		<Rf>status_asleep</Rf>
		<Desc>status_status_basicstun_desc</Desc>
		<Icon>SkillIcons_11</Icon>
		<ISpr>SleepEffect</ISpr>
		
		<Flag>HALTMOVEMENT</Flag>
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACKED />			
		</Eat>
		<EffRef>basicstunned</EffRef>
	</SE>
	<SE>
		<DName>status_firebarrier_name</DName>
		<Rf>firebarrier</Rf>
		<Desc>status_firebarrier_desc</Desc>
		<ShowIcon />
		<ISpr>BurningEffect</ISpr>
		<Icon>SkillIcons_36</Icon>
		<CommandsOnAdd>aura:fire</CommandsOnAdd>
		<CommandsOnRemove>destroyaura</CommandsOnRemove>
		<ExcludeFromHotbarCheck />
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_firebarrier_name</Disp>
			<ERef>eff_firebarrier</ERef>
			<Anim>FireBurst,0.15</Anim>
			<AtkSp>0.35|4</AtkSp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>FIRE</DamageType>
						
		</AEff>	
	</SE>
	<SE>
		<DName>status_acidbarrier_name</DName>
		<Rf>acidbarrier</Rf>
		<Desc>status_acidbarrier_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_39</Icon>
		<Pos />
		<CommandsOnAdd>aura:poison</CommandsOnAdd>		
		<CommandsOnRemove>destroyaura</CommandsOnRemove>
		<ExcludeFromHotbarCheck />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>acidauraatkdown</ERef>
			<Targ>ATTACKER</Targ>
			<StatusRef>atkdownns</StatusRef>
			<Duration>6</Duration>			
			
			<TCon>MELEE</TCon>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>acidauradefdown</ERef>
			<Targ>ATTACKER</Targ>
			<StatusRef>defdownns</StatusRef>
			<Duration>6</Duration>			
			
			<TCon>MELEE</TCon>
		</AEff>
	</SE>
	<SE>
		<DName>status_icebarrier_name</DName>
		<Rf>icebarrier</Rf>
		<Desc>status_icebarrier_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_37</Icon>
		<Pos />
		<CommandsOnAdd>aura:water</CommandsOnAdd>
		<CommandsOnRemove>destroyaura</CommandsOnRemove>
		<ExcludeFromHotbarCheck />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>icebarfreeze</ERef>
			<Targ>ATTACKER</Targ>
			<StatusRef>status_frozen</StatusRef>
			<Anim>IceGrowAttack2x,0.3</Anim>
			<Duration>2</Duration>						
			<TCon>MELEE</TCon>
			<TPT>8</TPT>
		</AEff>
	</SE>
	<SE>
		<DName>status_shadowbarrier_name</DName>
		<Rf>shadowbarrier</Rf>
		<Desc>status_shadowbarrier_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		<ISpr>MovementUpEffect</ISpr>
		<CommandsOnAdd>aura:shadow</CommandsOnAdd>		
		<CommandsOnRemove>destroyaura</CommandsOnRemove>
		<ExcludeFromHotbarCheck />
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>evasionenhanced35</EffRef>
		<EffRef>stealth_15</EffRef>
	</SE>
	<SE>
		<DName>status_maxhpboost_name</DName>
		<Rf>maxhpboost</Rf>
		<Desc>status_maxhpboost_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>maxhpbuff25</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<MaxStat>0.25</MaxStat>
			<BaseAmount>1</BaseAmount>
			
			<ChangeSubtypes />
			<ReverseOnEnd />
		</AEff>
	</SE>
	<SE>
		<DName>status_superattack_name</DName>
		<Rf>superattack</Rf>
		<Desc>status_superattack_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_106</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACK />
		</Eat>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>potpie</ERef>
			
			<AtkWp>3</AtkWp>
			<Targ>ORIGINATING</Targ>
			<Silent />
		</AEff>
	</SE>
	<SE>
		<DName>status_elemdamageup1_name</DName>
		<Rf>elemdamageup1</Rf>
		<Desc>status_elemdamageup1_desc</Desc>
		<NTag>+15%</NTag>
		<Icon>SkillIcons_16</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<ShowIcon />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>allelemdmgup15</ERef>
			<Silent />
			<FireDmg>0.15</FireDmg>
			<BoltDmg>0.15</BoltDmg>
			<DarkDmg>0.15</DarkDmg>
			<IceDmg>0.15</IceDmg>
			<AcidDmg>0.15</AcidDmg>
		</AEff>		
	</SE>
	<SE>
		<DName>status_weakhpregen_name</DName>
		<Rf>weakhpregen</Rf>
		<Desc>status_weakhpregen_desc</Desc>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>cinnamon</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.007</MaxStat>
			<BaseAmount>1</BaseAmount>
		</AEff>
	</SE>
	<SE>
		<DName>status_jpgainup1_name</DName>
		<Rf>jpgainup1</Rf>
		<Desc>status_jpgainup1_desc</Desc>
		<NTag>+15%</NTag>
		<Icon>SkillIcons_68</Icon>
		
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<DUNGEONONLY />
			<TURNEND />
		</Dur>
	</SE>
	<SE>
		<DName>status_critchanceup1_name</DName>
		<Rf>critchanceup1</Rf>
		<Desc>status_critchanceup1_desc</Desc>
		<NTag>+15%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_13</Icon>
		<ExcludeFromHotbarCheck />
		<StackEff />
		<MaxStacks>3</MaxStacks>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>crit15</ERef>
			<AlterCritFlat>0.15</AlterCritFlat>						
		</AEff>
	</SE>

	<SE>
		<DName>status_critchanceup1_name</DName>
		<Rf>critchanceup25</Rf>
		<Desc>status_critchanceup1_desc</Desc>
		<NTag>+25%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_13</Icon>
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ONCRIT />
		</Eat>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>crit25</ERef>
			<AlterCritFlat>0.25</AlterCritFlat>						
		</AEff>
	</SE>

	<SE>		
		<Rf>mmprocshadow</Rf>
		<ATags>PERTARGETANIM,MONSTERAFFECTED,SIMULTANEOUSANIM</ATags>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_shadowknives_name</Disp>
			<ERef>eff_shadowknives</ERef>
			<CanCrit />
			<Targ>DEFENDER</Targ>
			<Anim>ShadowPierceAttack,0.15</Anim>
			<DamageType>SHADOW</DamageType>
			<AtkWp>0.33|11</AtkWp>
			<ProcChance>0.25</ProcChance>			
		</AEff>	
	</SE>
	<SE>		
		<Rf>mmsoulsteal</Rf>
		<ATags>PERTARGETANIM,HEROAFFECTED,SIMULTANEOUSANIM</ATags>
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_soulsteal</ERef>
			<Targ>ORIGINATING</Targ>
			<Script_EffectModifier>SoulstealLoseStaminaEnergy</Script_EffectModifier>
			<Anim>FervirRecovery,0.12</Anim>
			<ProcChance>0.15</ProcChance>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.03</MaxStat>
		</AEff>
	</SE>
	<SE>
		<DName>status_elemdamageup1_name</DName>
		<Rf>mmboostfirewaterdmg</Rf>
		<Desc>status_mmboostfirewaterdmg_desc</Desc>
		<NTag>+25%</NTag>
		<Icon>SkillIcons_16</Icon>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>firewaterdamagebuff</ERef>
			<Silent />
			<FireDmg>0.25</FireDmg>
			<IceDmg>0.25</IceDmg>
		</AEff>		
	</SE>
	<SE>		
		<Rf>mmprocfirewater</Rf>
		<ATags>PERTARGETANIM,MONSTERAFFECTED,SIMULTANEOUSANIM</ATags>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_antipodeflames_name</Disp>
			<ERef>eff_antipodeflames</ERef>
			<CanCrit />
			<Targ>DEFENDER</Targ>
			<Anim>FireBurst,0.2</Anim>
			<DamageType>FIRE</DamageType>
			<AtkWp>0.3|4</AtkWp>
			<ProcChance>0.25</ProcChance>
			
		</AEff>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_antipodeice_name</Disp>
			<ERef>eff_antipodeice</ERef>
			<CanCrit />
			<Targ>DEFENDER</Targ>
			<Anim>IceGrowAttack2x,0.2</Anim>
			<DamageType>WATER</DamageType>
			<AtkWp>0.3|4</AtkWp>
			<ProcChance>0.25</ProcChance>
			
		</AEff>			
	</SE>
	<SE>		
		<Rf>banditfighting</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>fightbandits</ERef>
			<MonsterFamily>bandits</MonsterFamily>
			<FamilyDamage>0.2</FamilyDamage>
			<FamilyDefense>-0.2</FamilyDefense>
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<Rf>beastfighter25</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>beastfight25</ERef>
			<MonsterFamily>beasts</MonsterFamily>
			<FamilyDamage>0.25</FamilyDamage>
			<FamilyDefense>-0.25</FamilyDefense>
			<Silent />
		</AEff>
	</SE>

	<SE>		
		<Rf>status_mmchromeshredding</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>fightrobots</ERef>
			<MonsterFamily>robots</MonsterFamily>
			<FamilyDamage>0.3</FamilyDamage>
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>asceticaura</Rf>
		<StackDur />
		<Run>
			<ONCRIT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />	
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addparalyzeproc20</ERef>
			<StatusRef>status_paralyzed</StatusRef>
			<Duration>3</Duration>
			
			<Targ>DEFENDER</Targ>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_shaken_name</DName>
		<Rf>status_shaken</Rf>
		<Desc>status_status_shaken_desc</Desc>
		<NTag>25</NTag>
		<ISpr>FearedEffect</ISpr>
		<Icon>SkillIcons_199</Icon>
		
		<ShowIcon />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>shaken25adj</ERef>
			<AtkWp>0|-25</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Stat>CHARGETIME</Stat>
			<StatData>CUR</StatData>
			<Trg1 />
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_holdthemoondebuff_name</DName>
		<Rf>atkdownns2</Rf>
		<Desc>mmod_mm_samurai_desc</Desc>
		<NTag>-33%</NTag>
		<Icon>SkillIcons_109</Icon>
		<ISpr>AttackDownEffect</ISpr>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<Flag>LOWERATTACK</Flag>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>atkdown33</ERef>
			<ChangePercentAllDamage>-0.33</ChangePercentAllDamage>
		</AEff>		
	</SE>
	<SE>
		<Rf>itemworldcrystalaura</Rf>
		
		<PermaBuff />
		
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>GenerateDreamCrystalAura</Sscr>
			<ERef>itemworldcrystalaura</ERef>
			<Targ>SELF</Targ>
		</AEff>		
	</SE>

	<SE>
		<Rf>orispiritpower18</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpowermult18</ERef>
			<ChangeSpiritPowerMult>0.18</ChangeSpiritPowerMult>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_strengthbuff_name</DName>
		<Rf>status_strengthbuff</Rf>
		<Desc>status_status_strengthbuff_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_106</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>strengthboostrandom</ERef>
			<Targ>SELF</Targ>
			<Rnd>10|20</Rnd>
			<Stat>STRENGTH</Stat>
			<StatData>MAX</StatData>
			<ReverseOnEnd />
			<Silent />
			<ChangeSubtypes />
		</AEff>
	</SE>
	<SE>
		<Rf>oceangem</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterdamagebuff25</ERef>
			<Silent />
			<IceDmg>.25</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<DName>status_doublebite_shadow_name</DName>
		<Rf>doublebite_shadow</Rf>
		<Desc>status_doublebite_shadow_desc</Desc>
		<NTag>+25%</NTag>
		<Icon>SkillIcons_38</Icon>		
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Eat>
			<ATTACK />
		</Eat>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdamagebuff25</ERef>
			<Silent />
			<DarkDmg>.25</DarkDmg>
		</AEff>
	</SE>
	<SE>
		<DName>status_doublebite_physical_name</DName>
		<Rf>doublebite_physical</Rf>
		<Desc>status_doublebite_physical_desc</Desc>
		<NTag>+25%</NTag>
		<Icon>SkillIcons_69</Icon>		
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Eat>
			<ATTACK />
		</Eat>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>physicaldamagebuff25</ERef>
			<Silent />
			<ChangePhysicalDamage>.25</ChangePhysicalDamage>
		</AEff>
	</SE>
	<SE>
		<Rf>dragonscale</Rf>
		<StackDur />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>dragonscaledef</ERef>
			<AlterDamagePercent>0.75</AlterDamagePercent>
		</AEff>
	</SE>
	<SE>
		<Rf>status_eregen</Rf>
		
		<Pos />	
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>energyregen</ERef>
			<AtkWp>0|3</AtkWp>
			<Targ>ORIGINATING</Targ>
			<Stat>ENERGY</Stat>
			<StatData>ALL</StatData>
			<Silent />
		</AEff>		
	</SE>	

	<SE>
		<Rf>aetherslash</Rf>		
		<ATags>PERTARGETANIM</ATags>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addaetherslashproc</ERef>
			<StatusRef>add_aetherslash</StatusRef>
			<ProcChance>0.2</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>1</Duration>
			<Anim>ShadowSpikeAttack,0.3</Anim>
		</AEff>		
	</SE>
	<SE>
		<Rf>add_aetherslash</Rf>
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addrooted4always</ERef>
			<StatusRef>status_rooted</StatusRef>
			<Targ>SELF</Targ>
			<Duration>4</Duration>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addshadowbleed4</ERef>
			<StatusRef>shadowbleed</StatusRef>
			<Targ>SELF</Targ>
			<Duration>4</Duration>
		</AEff>		
	</SE>
	<SE>
		<DName>status_invisible_name</DName>
		<Rf>invisible</Rf>
		<Desc>status_invisible_desc</Desc>
		<Pos />
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_47</Icon>
		
		<ShowIcon />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>invis85</ERef>
			<AlterAccuracyFlat>-85</AlterAccuracyFlat>
		</AEff>		
	</SE>
	<SE>
		<Rf>bigstick</Rf>
		<StackDur />
		<Pos />		
		<AnimTags />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>bigstick</ERef>
			<Distance>4</Distance>
			<ImpactDamageEffect>bigstick_impact_damage</ImpactDamageEffect>
			<Targ>DEFENDER</Targ>
			<TCon>MELEE</TCon>
			<Anim>ForcePushEffect,0.2,1</Anim>
			<ProcChance>0.25</ProcChance>
			<Spin />
			<ArcMult>5</ArcMult>
		</AEff>
	</SE>	
	<SE>
		<Rf>starhelm</Rf>
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<StackEff />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_mondivineretribution_name</Disp>
			<ERef>divinesmiteattack</ERef>
			<Targ>RANDOMNEARBY</Targ>
			<RandomTargetRange>4</RandomTargetRange>
			<CanCrit />
			<DamageType>LIGHTNING</DamageType>
			<AtkWp>0.4|2</AtkWp>
			<AtkSp>0.4</AtkSp>
			<Anim>HolyBolt,0.1</Anim>
			<ProcChance>0.2</ProcChance>
			<Faction>ENEMY</Faction>
		</AEff>
	</SE>
	<SE>
		<Rf>wildnatureweapon</Rf>
		<StackEff />
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>poisondamagebuff25</ERef>
			<Silent />
			<AcidDmg>.25</AcidDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>wildnaturevest</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>wildnaturevestreaction</ERef>
			<ProcChance>0.5</ProcChance>			
			
			<ARef>obj_mossthorns</ARef>
			<SDur>10</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<SummonActorPerTile />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
			<NumRandomSummons>2</NumRandomSummons>
		</AEff>
	</SE>
	<SE>
		<Rf>resistroot50</Rf>
		<StackDur />
		<PermaBuffNoRun />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_root_50</ERef>
			<ChanceToResist>0.5</ChanceToResist>
			<ImmuneStatusRef>status_rooted</ImmuneStatusRef>
			<ImmuneStatusRef>status_holdthemoonrooted</ImmuneStatusRef>
		</AEff>		
	</SE>
	<SE>
		<DName>status_resistroot100_name</DName>
		<Rf>resistroot100</Rf>
		<Desc>status_resistroot100_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_177</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_root_100</ERef>
			<ImmuneStatusRef>status_rooted</ImmuneStatusRef>
			<ImmuneStatusRef>status_holdthemoonrooted</ImmuneStatusRef>
		</AEff>
		<Pos />
	</SE>	

	<SE>
		<Rf>mmprocbolt</Rf>
		<StackEff />
		<Instanim />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_procbolt25_name</Disp>
			<ERef>procbolt25</ERef>
			<Targ>DEFENDER</Targ>
			
			<AtkWp>0.25</AtkWp>
			<AtkSp>0.25|3</AtkSp>
			<ProcChance>0.25</ProcChance>
			<DamageType>LIGHTNING</DamageType>
			<Anim>LightningStrikeEffect,0.1</Anim>
		</AEff>			
	</SE>
	<SE>
		<DName>status_status_feared_name</DName>
		<Rf>status_fear50</Rf>
		<ISpr>FearedEffect</ISpr>
		
		<ShowIcon />		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACKED />
		</Eat>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>statusfear50</ERef>
			<Targ>SELF</Targ>
			<FearChance>0.5</FearChance>
			
		</AEff>
	</SE>
	<SE>
		<Rf>status_enhancebleed</Rf>
		<StackEff />
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>enhancebleed_20</ERef>	
			<Sscr>EnhanceBleedBy20</Sscr>
			<Targ>SELF</Targ>		
			<DontTouchAffectedList />
		</AEff>
	</SE>

	<SE>
		<Rf>status_juggernaut</Rf>
		<StackDur />
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>juggernaut</ERef>	
			<Sscr>CapDamageAt20Percent</Sscr>
			<Targ>SELF</Targ>		
			<DontTouchAffectedList />
		</AEff>
	</SE>

	<SE>
		<Rf>monsterundying</Rf>
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>monsterundying</ERef>	
			<Sscr>SetDamageToZero</Sscr>
			<Targ>SELF</Targ>		
			<DontTouchAffectedList />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_capdamage25</Rf>
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>capdamage25</ERef>	
			<Sscr>CapDamageAt25Percent</Sscr>
			<Targ>SELF</Targ>		
			<DontTouchAffectedList />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_giantgauntlet</Rf>
		<StackDur />
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>giantgauntlet_enhance</ERef>	
			<Sscr>TitanMeleeEnhanceDamage</Sscr>
			<Targ>SELF</Targ>	
			<DontTouchAffectedList />	
		</AEff>
	</SE>

	<SE>
		<Rf>status_candleskull</Rf>
		<StackDur />
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>candleskull_enhance</ERef>	
			<Sscr>CandleskullEnhanceDamage</Sscr>
			<Targ>SELF</Targ>	
			<DontTouchAffectedList />	
		</AEff>
	</SE>

	<SE>
		<Rf>waterdamage10</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterdamagebuff10</ERef>
			<Silent />
			<IceDmg>.1</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>freezeattack</Rf>
		<StackEff />
		<MaxStacks>4</MaxStacks>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addfreezeproc</ERef>
			<StatusRef>status_frozen</StatusRef>
			<ProcChance>0.15</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>2</Duration>
		</AEff>
	</SE>
	<SE>
		<Rf>chillctaura</Rf>
		<StackDur />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<CombatOnly />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_chillctaura</ERef>
			<AtkWp>0|-50</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>ENEMY</Faction>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			<TPT>2</TPT>
		</AEff>
	</SE>	
	<SE>
		<DName>status_blind25_name</DName>
		<Rf>blind25</Rf>
		<Desc>status_blind25_desc</Desc>
		<NTag>-25%</NTag>
		<Icon>SkillIcons_111</Icon>
		<ShowIcon />
		<ISpr>BlindEffect</ISpr>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>statusblind25</ERef>
			<Targ>SELF</Targ>
			
			<Stat>ACCURACY</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|-25</AtkWp>
			
			
			<ReverseOnEnd />
		</AEff>
	</SE>	
	<SE>
		<DName>status_blind50_name</DName>
		<Rf>blind50</Rf>
		<Desc>status_blind50_desc</Desc>
		<NTag>-50%</NTag>
		<ShowIcon />
		<ISpr>BlindEffect</ISpr>
		<Icon>SkillIcons_111</Icon>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>statusblind50</ERef>
			<AtkWp>0|-50</AtkWp>
			<Targ>SELF</Targ>			
			<Stat>ACCURACY</Stat>
			<StatData>CUR</StatData>
			<ReverseOnEnd />
		</AEff>
	</SE>
	<SE>
		<Rf>blizzardgearbonus1</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>blizzardgearbonus1react</ERef>
			<StatusRef>blind50</StatusRef>
			<Targ>ATTACKER</Targ>
			<Duration>4</Duration>
			<ProcChance>0.3</ProcChance>
		</AEff>
	</SE>

	<SE>
		<Rf>status_brilliant</Rf>
		<StackDur />
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>brilliantblindadder</ERef>
			<StatusRef>blind50</StatusRef>
			<Targ>ATTACKER</Targ>
			<Duration>4</Duration>			
		</AEff>
	</SE>
	<SE>
		<DName>status_swordmastery1_parrybuff_name</DName>
		<Rf>swordmastery1_parrybuff</Rf>
		<Desc>status_swordmastery1_parrybuff_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_107</Icon>
		<ISpr>DefenseUpEffect</ISpr>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>parrystance</ERef>
			<AlterParryFlat>0.1</AlterParryFlat>
		</AEff>
	</SE>
	<SE>
		<Rf>swordmastery2_blindingparry</Rf>
		
		<Pos />
		<ReqWeaponType>SWORD</ReqWeaponType>
		<Run>
			<ATTACKPARRY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>bblind</ERef>
			<StatusRef>blind50</StatusRef>
			<Targ>ATTACKER</Targ>
			<TCon>MELEE</TCon>
			<Duration>4</Duration>
			
			<TPT>5</TPT>
			<BattleText>effect_addsmokeblindadj_btxt</BattleText>
		</AEff>		
	</SE>

	<SE>
		<Rf>swordmastery3</Rf>
		
		<Pos />
		<ReqWeaponType>SWORD</ReqWeaponType>	
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>	
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>swordmastery3_riposte</ERef>
			<TCon>MELEE</TCon>
			<BaseDmg>0.5</BaseDmg>
		</AEff>		
	</SE>	

	<SE>
		<Rf>macemastery3</Rf>
		
		<PermaBuffNoRun />
		<ReqWeaponType>MACE</ReqWeaponType>			
	</SE>

	<SE>
		<Rf>spearmastery3</Rf>
		<ReqWeaponType>SPEAR</ReqWeaponType>	
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<Rf>staffmastery3</Rf>
		<ReqWeaponType>STAFF</ReqWeaponType>	
		<PermaBuffNoRun />
	</SE>

	<SE>
		<Rf>axemastery3</Rf>
		<ReqWeaponType>AXE</ReqWeaponType>	
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<Rf>bowmastery3</Rf>
		<ReqWeaponType>BOW</ReqWeaponType>	
		<PermaBuffNoRun />
	</SE>		

	<SE>
		<Rf>daggermastery2</Rf>
		<ReqWeaponType>DAGGER</ReqWeaponType>	
		<PermaBuffNoRun />	
	</SE>	

	<SE>
		<Rf>daggermastery3</Rf>
		
		<Pos />
		<ReqWeaponType>DAGGER</ReqWeaponType>	
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>	
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>daggermastery3_crit</ERef>
			<AlterCritFlat>0</AlterCritFlat>			
			<TCon>MELEE</TCon>			
			<ScriptAttackModifier>DaggerMastery3Crit</ScriptAttackModifier>
		</AEff>		
	</SE>	

	<SE>
		<Rf>macemastery2</Rf>
		
		<Pos />
		<ReqWeaponType>MACE</ReqWeaponType>	
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>macemastery2bonus</ERef>
			
			<Targ>SELF</Targ>
			<TCon>TARGET_STUNNED</TCon>
			
			<AtkWp>0.2</AtkWp>
		</AEff>	
	</SE>
	<SE>
		<Rf>bowmastery2</Rf>
		
		<Pos />
		<ReqWeaponType>BOW</ReqWeaponType>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>empowerbowmastery2</ERef>
			<Targ>SELF</Targ>
			<TCon>TARGET_ISOLATED</TCon>
			
			<AtkWp>0.2</AtkWp>
		</AEff>	
	</SE>
	<SE>
		<Rf>axemastery2</Rf>
		
		<Pos />
		<ReqWeaponType>AXE</ReqWeaponType>	
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>empoweraxemastery2</ERef>
			
			<Targ>SELF</Targ>
			
			
			<AtkWp>0.05</AtkWp>
		</AEff>	
	</SE>
	<SE>
		<Rf>spearmastery2</Rf>
		<ReqWeaponType>SPEAR</ReqWeaponType>	
		<PermaBuffNoRun />
	</SE>
	<SE>
		<Rf>monmod_harrier</Rf>		
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_harriershot_name</Disp>
			<ERef>harriershot</ERef>
			<IsProjectile />
			<Anim>LargeArrowEffect,0.15</Anim>
			<AtkWp>0.45|2</AtkWp>
			<Faction>PLAYER</Faction>
			<Targ>RANDOMNEARBY</Targ>
			<RandomTargetRange>3</RandomTargetRange>				
			<CanCrit />
			<CanBeParriedOrBlocked />
		</AEff>			
	</SE>	
	<SE>
		<DName>status_status_icearmor_name</DName>
		<Rf>status_icearmor</Rf>
		<Desc>status_status_mmbrambles_desc</Desc>
		<ShowIcon />				
		<Instanim />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_frostspike_name</Disp>
			<ERef>frostspike</ERef>
			<IsProjectile />
			<Anim>IceProjectileEffect,0.1</Anim>
			<TCon>NOTMELEE</TCon>
			<Targ>ATTACKER</Targ>
			<AtkWp>0.5|3</AtkWp>
			<DamageType>WATER</DamageType>
						
		</AEff>		
	</SE>
	<SE>
		<Rf>status_cspearbleed</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addcrystalbleed</ERef>
			<StatusRef>crystalbleed</StatusRef>
			<ProcChance>0.25</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>7</Duration>
			<TPT>2</TPT>
		</AEff>
	</SE>
	<SE>
		<DName>status_crystalbleed_name</DName>
		<Rf>crystalbleed</Rf>
		<Desc>status_milderbleed_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BleedingEffect</ISpr>
		
		<Flag>BLEED</Flag>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>
			<ERef>crystalbleed</ERef>
			<NoDodgePossible />
			<AtkWp>0.2|4</AtkWp>
			<Targ>SELF</Targ>
			
			
			
		</AEff>
	</SE>
	<SE>
		<Rf>crystalreact</Rf>
		<StackEff />
		<Pos />		
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>crystalpara</ERef>
			<Targ>ATTACKER</Targ>
			<TCon>MELEE</TCon>
			<StatusRef>status_paralyzed</StatusRef>
			<Duration>3</Duration>			
			<ProcChance>0.25</ProcChance>
			<TCon>MELEE</TCon>
			<TPT>3</TPT>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>crystalstun</ERef>
			<Targ>ATTACKER</Targ>
			<TCon>MELEE</TCon>
			<StatusRef>status_tempstun</StatusRef>
			<Duration>2</Duration>			
			<ProcChance>0.15</ProcChance>
			<TCon>MELEE</TCon>
			<TPT>3</TPT>
		</AEff>			
	</SE>
	<SE>
		<Rf>crystalarmamentbonus1</Rf>
		<Pos />		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>crystalshield</ERef>
			<Targ>ORIGINATING</Targ>
			<StatusRef>status_cshield</StatusRef>
			<Duration>6</Duration>			
			<ProcChance>0.15</ProcChance>
			<TPT>3</TPT>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_cshield_name</DName>
		<Rf>status_cshield</Rf>
		<Desc>status_status_turtleshield_desc</Desc>
		<NTag>-66%</NTag>
		<ISpr>EnergyShieldEffect</ISpr>
		<SpriteAlwaysVisible />
		<Icon>SkillIcons_107</Icon>
		<Direction>COMBATATTACKERDIR</Direction>
		<StackEff />	
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>crystalblock</ERef>
			<AlterDamagePercent>0.33</AlterDamagePercent>
			<TCon>OPPOSITE_PARENTABILITYANGLE</TCon>
		</AEff>
		<EffRef>eff_reflectdamagemelee</EffRef>	
	</SE>	
	<SE>
		<Rf>staffmastery2</Rf>
		<DestroyStatusOnRemove>spiritpower10mult</DestroyStatusOnRemove>
		<PermaBuffNoRun />
	</SE>
	<SE>
		<DName>status_spiritpower10mult_name</DName>
		<Rf>spiritpower10mult</Rf>
		<Desc>status_spiritpower10mult_desc</Desc>
		<NTag>+8%</NTag>
		<Icon>SkillIcons_106</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<ShowIcon />
		<Pos />
		<StackEff />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>				
		<MaxStacks>5</MaxStacks>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpowermult8</ERef>
			<ChangeSpiritPowerMult>0.08</ChangeSpiritPowerMult>
		</AEff>
	</SE>
	<SE>
		<DName>status_spiritcollected_name</DName>
		<Rf>spiritcollected</Rf>
		<Icon>SkillIcons_48</Icon>
		<Desc>status_spiritcollected_desc</Desc>
		<ShowIcon />		
		<PermaBuffNoRun />
		<StackEff />
		<ExcludeFromHotbarCheck />
	</SE>
	<SE>
		<Rf>catears</Rf>
		<StackEff />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>proccharmenemy</ERef>
			<StatusRef>status_charmed</StatusRef>
			<ProcChance>.04</ProcChance>
			<Targ>DEFENDER</Targ>
			<TPT>8</TPT>
			<Duration>4</Duration>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>catears50</ERef>
			<StatusRef>status_confused50</StatusRef>
			<Anim>ConfusionEffect,0.05</Anim>
			<ProcChance>.04</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>3</Duration>
			<TPT>8</TPT>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_mmtrumpet</Rf>
		<StackEff />
		<Pos />		
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>trumpetbuff</ERef>
			<Targ>ORIGINATING</Targ>
			<StatusRef>status_trumpetbuff</StatusRef>
			<Duration>5</Duration>			
			<ProcChance>0.25</ProcChance>
			<Anim>SoundEmanation,0.2</Anim>
			<CenterSpriteOnOriginatingActor />
		</AEff>	
	</SE>	
	<SE>
		<DName>status_status_trumpetbuff_name</DName>
		<Rf>status_trumpetbuff</Rf>
		<Desc>status_status_vampiricdebuff_desc</Desc>
		<NTag>+10%</NTag>
		
		<Icon>SkillIcons_16</Icon>
		<ShowIcon />	
		<Pos />	
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>flaskcombatboost</EffRef>	
	</SE>
	<SE>
		<DName>status_wrathcharge_name</DName>
		<Rf>wrathcharge</Rf>
		<Icon>SkillIcons_57</Icon>
		<Desc>status_wrathcharge_desc</Desc>
		<ShowIcon />		
		<Pos />
		<StackEff />
		<RefreshDuration>1</RefreshDuration>
		<ExcludeFromHotbarCheck />
		<CommandsOnAdd>specialfunction:TryAddEmblemWrath</CommandsOnAdd>
		<DestroyStatusOnRemove>wrath_elemdef</DestroyStatusOnRemove>
		<DestroyStatusOnRemove>wrath_elemdmg</DestroyStatusOnRemove>
		<MaxStacks>5</MaxStacks>
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>	
	</SE>
	<SE>
		<DName>status_status_dblock_name</DName>
		<Rf>status_dblock</Rf>
		<Desc>status_status_dblock_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_55</Icon>
		<Pos />
		<ISpr>DefenseUpEffect</ISpr>
		<StackEff />
		<ExcludeFromHotbarCheck />
		<MaxStacks>5</MaxStacks>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>divineblockstatus</ERef>
			<AlterBlockFlat>0.04</AlterBlockFlat>
			<AlterParryFlat>0.02</AlterParryFlat>
		</AEff>
	</SE>
	<SE>
		<Rf>status_friendlysludgehit</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>toxifiedproc</ERef>
			<StatusRef>status_cutheal100</StatusRef>
			<ProcChance>0.5</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>7</Duration>
			<BattleText>effect_toxifiedproc_btxt</BattleText>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_cutheal50_name</DName>
		<Rf>status_cutheal100</Rf>
		<Flag>POISON</Flag>
		<Desc>status_status_cutheal100_desc</Desc>
		<ISpr>BleedingEffect</ISpr>
		<Icon>SkillIcons_83</Icon>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>cuthealing100</ERef>
			<AlterHealing>0</AlterHealing>
		</AEff>			
		
	</SE>

	<SE>
		<Rf>status_shocktouch2</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AnimTags />
		<Pos />
		<EffRef>addparalyzeproc50</EffRef>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_shock_mm_proc_dmg_mon_name</Disp>
			<ERef>shock_mm_proc_dmg_mon</ERef>
			<Targ>DEFENDER</Targ>
			<Faction>NOTMYFACTION</Faction>
			<AtkWp>0.5|3</AtkWp>
			<DamageType>LIGHTNING</DamageType>
			<ProcChance>0.5</ProcChance>
			<Anim>LightningStrikeEffect,0.1</Anim>
		</AEff>
	</SE>

	<SE>
		<Rf>status_shocktouch</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AnimTags />
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addparalyzeproc50</ERef>
			<StatusRef>status_paralyzed</StatusRef>
			<ProcChance>0.25</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>3</Duration>
			<BattleText>effect_addparalyzeproc50_btxt</BattleText>
			<TPT>8</TPT>
		</AEff>
	</SE>
	<SE>
		<DName>abil_skill_spiritwalk_name</DName>
		<Rf>spiritwalk</Rf>
		<Pos />
		<Desc>status_spiritwalk_desc</Desc>
		
		<Icon>SkillIcons_129</Icon>
		<ShowIcon />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACK />		
			<USEABILITY />	
		</Eat>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>spiritwalkdodge</ERef>
			<AlterAccuracyFlat>-200</AlterAccuracyFlat>
		</AEff>		
	</SE>
	<SE>
		<DName>abil_skill_firebuff_name</DName>
		<Rf>firebuffstatus</Rf>
		<Desc>status_firebuffstatus_desc</Desc>
		<NTag>+25%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_16</Icon>
		
		<Pos />
		<ShowIcon />		
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>blazinghands</ERef>
			<ChangePhysicalDamage>0.25</ChangePhysicalDamage>
			<FireDmg>0.25</FireDmg>
		</AEff>		
	</SE>
	<SE>
		<DName>abil_skill_firearmor_name</DName>
		<Rf>firearmor</Rf>
		<Desc>status_firearmor_desc</Desc>
		<Icon>SkillIcons_16</Icon>	
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
			<AEff>
			<Type>DAMAGE</Type>
			<ERef>firearmor</ERef>
			<AtkWp>0.25|6</AtkWp>
			<DamageType>FIRE</DamageType>
			<Targ>ATTACKER</Targ>
			<TCon>MELEE</TCon>				
			</AEff>
	</SE>	
	<SE>
		<DName>abil_skill_echobolts_name</DName>
		<Rf>status_echobolts</Rf>
		<Desc>status_status_echobolts_desc</Desc>
		<Icon>SkillIcons_126</Icon>			
		<ShowIcon />
		<ATags>INSTANT,PERTARGETANIM,REQUIRERANGED</ATags>		
		<Pos />
		<NTag>4</NTag>
		<NTag>4</NTag>
		<NTag>4</NTag>
		<NTag>4</NTag>
		<SpiritsRequired>1</SpiritsRequired>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_echobolts_name</Disp>
			<ERef>echoboltsdamage</ERef>
			<Targ>DEFENDER</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<AtkWp>0.2|3</AtkWp>
			<AtkSp>0.2</AtkSp>
			<IsProjectile />
			<DamageType>SHADOW</DamageType>
			<Anim>ShadowBolt,0.1</Anim>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>elemdefdown</ERef>
			<StatusRef>status_elemdebuff10</StatusRef>			
			<Targ>DEFENDER</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Duration>4</Duration>
			<BattleText>effect_elemdebuff_btxt</BattleText>
		</AEff>		
	</SE>
	<SE>
		<DName>status_status_elemdebuff1_name</DName>
		<Desc>status_status_elemdebuff1_desc</Desc>
		<Rf>status_elemdebuff10</Rf>
		<ISpr>DefenseDownEffect</ISpr>
		<Icon>SkillIcons_147</Icon>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdebuff10</ERef>
			<Silent />
			<IceRes>0.1</IceRes>
			<FireRes>0.1</FireRes>
			<DarkRes>0.1</DarkRes>
			<BoltRes>0.1</BoltRes>
			<AcidRes>0.1</AcidRes>
		</AEff>
	</SE>
	<SE>
		<Rf>status_immunology</Rf>
		<PermaBuffNoRun />
		<StackDur />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_all_negative_33</ERef>
			<ChanceToResist>0.33</ChanceToResist>
			<ResistAnyNegative />
		</AEff>
	</SE>
	<SE>
		<DName>effect_partinggiftburst_name</DName>
		<Rf>status_partinggift</Rf>
		<ISpr>ExplodeEffect</ISpr>
		
		<ShowIcon />
		<ATags>SIMULTANEOUSANIM,PLAYANIMONEMPTY</ATags>
		
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_partinggiftburst_name</Disp>
			<ERef>partinggiftburst</ERef>
			<Anim>BigExplosionEffect,0.25</Anim>
			<AtkWp>1.5|5</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>FIRE</DamageType>
			
			
		</AEff>
	</SE>
	<SE>		
		<Rf>status_longshot1</Rf>
		<ReqWeaponType>BOW</ReqWeaponType>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>longshot1</ERef>
			<TCon>MAXRANGE</TCon>
			<BaseDmg>0.15</BaseDmg>
			<Targ>SELF</Targ>			
			<Silent />
		</AEff>
	</SE>
	<SE>		
		<Rf>status_longshot2</Rf>
		<ReqWeaponType>BOW</ReqWeaponType>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>longshot2</ERef>
			<TCon>MAXRANGE</TCon>
			<BaseDmg>0.3</BaseDmg>
			<Targ>SELF</Targ>			
			
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>status_silentsealed</Rf>
		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>sealed_silent</ERef>
			<Targ>SELF</Targ>
			<SilenceChance>1.0</SilenceChance>
			<Silent />
		</AEff>
	</SE>

	<SE>
		<DName>status_status_sealed_noimmune_name</DName>
		<Rf>status_sealed_noimmune</Rf>
		<Desc>status_status_sealed_noimmune_desc</Desc>
		<Icon>SkillIcons_145</Icon>
		<ISpr>BlindEffect</ISpr>
		<NoRemovalOrImmunity />
		
		<ShowIcon />
		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>sealed</EffRef>
	</SE>

	<SE>
		<DName>status_status_sealed_noimmune_name</DName>
		<Rf>status_sealed</Rf>
		<Desc>status_status_sealed_desc</Desc>
		<Icon>SkillIcons_145</Icon>
		<ISpr>BlindEffect</ISpr>
		
		<ShowIcon />
		
		<Run>
			<TURNSTART />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>INFLUENCETURN</Type>
			<ERef>sealed</ERef>
			<Targ>SELF</Targ>
			<SilenceChance>1.0</SilenceChance>
			
		</AEff>
	</SE>
	<SE>
		<DName>status_status_mmsealing15_name</DName>
		<Rf>status_mmsealing15</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>sealing15</ERef>
			<StatusRef>status_sealed</StatusRef>
			<ProcChance>0.15</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>5</Duration>
			<BattleText>effect_addseal5_btxt</BattleText>
		</AEff>		
	</SE>
	<SE>
		<DName>status_status_withering_name</DName>
		<Rf>status_withering</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>witheringstatus</ERef>
			<StatusRef>defdownns</StatusRef>
			<ProcChance>0.15</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>5</Duration>
			<BattleText>effect_evokeacid2_btxt</BattleText>
		</AEff>		
	</SE>
	<SE>
		<Rf>status_quickening1</Rf>		
		<StackDur />
		<Pos />
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>quickenct4</ERef>
			<AtkWp>0|4</AtkWp>
			<Targ>ORIGINATING</Targ>
			
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
		</AEff>	
	</SE>
	<SE>
		<Rf>status_quickening2</Rf>
		<StackDur />
		<Pos />
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>quickenct7</ERef>
			<AtkWp>0|7</AtkWp>
			<Targ>ORIGINATING</Targ>
			
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_prismresist_name</DName>
		<Rf>status_prismresist</Rf>
		
		<Desc>status_status_prismresist_desc</Desc>
		<NTag>+15%</NTag>
		<Icon>SkillIcons_146</Icon>
		<ShowIcon />	
		<Pos />	
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>prismresist</ERef>
			<FireRes>-0.15</FireRes>
			<BoltRes>-0.15</BoltRes>
			<IceRes>-0.15</IceRes>
			<DarkRes>-0.15</DarkRes>
			<AcidRes>-0.15</AcidRes>
		</AEff>		
	</SE>
	<SE>
		<Rf>reactgainenergy</Rf>
		
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>crystalgainenergy</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|5</AtkWp>
			<ChangeSubtypes />
			<Trg1 />
		</AEff>
	</SE>
	<SE>
		<Rf>elemdamageboost3</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdamageboost3</ERef>
			<Silent />
			<FireDmg>0.03</FireDmg>
			<BoltDmg>0.03</BoltDmg>
			<AcidDmg>0.03</AcidDmg>
			<DarkDmg>0.03</DarkDmg>			
			<IceDmg>0.03</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>elemdamageboost6</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdamageboost6</ERef>
			<Silent />
			<FireDmg>0.06</FireDmg>
			<BoltDmg>0.06</BoltDmg>
			<AcidDmg>0.06</AcidDmg>
			<DarkDmg>0.06</DarkDmg>			
			<IceDmg>0.06</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>elemdamageboost9</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdamageboost9</ERef>
			<Silent />
			<FireDmg>0.09</FireDmg>
			<BoltDmg>0.09</BoltDmg>
			<AcidDmg>0.09</AcidDmg>
			<DarkDmg>0.09</DarkDmg>			
			<IceDmg>0.09</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>elemdamageboost12</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdamageboost12</ERef>
			<Silent />
			<FireDmg>0.12</FireDmg>
			<BoltDmg>0.12</BoltDmg>
			<AcidDmg>0.12</AcidDmg>
			<DarkDmg>0.12</DarkDmg>			
			<IceDmg>0.12</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>elemdamageboost15</Rf>
		<PermaBuff />
		<StackEff />
		<EffRef>allelemdmgup15</EffRef>
	</SE>
	<SE>
		<Rf>elemdamageboost18</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdamageboost18</ERef>
			<Silent />
			<FireDmg>0.18</FireDmg>
			<BoltDmg>0.18</BoltDmg>
			<AcidDmg>0.18</AcidDmg>
			<DarkDmg>0.18</DarkDmg>			
			<IceDmg>0.18</IceDmg>
		</AEff>		
	</SE>
	<SE>
		<Rf>rangeddamageboost4</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>dmgrange4</ERef>
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			
			<BaseDmg>0.04</BaseDmg>
		</AEff>
	</SE>
	<SE>
		<Rf>rangeddamageboost8</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>dmgrange8</ERef>
			
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			
			<BaseDmg>0.08</BaseDmg>
		</AEff>
	</SE>
	<SE>
		<Rf>rangeddamageboost12</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>dmgrange12</ERef>
			
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<BaseDmg>0.12</BaseDmg>
		</AEff>
	</SE>
	<SE>
		<Rf>rangeddamageboost16</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>dmgrange16</ERef>
			
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<BaseDmg>0.16</BaseDmg>
		</AEff>
	</SE>
	<SE>
		<Rf>rangeddamageboost20</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>dmgrange20</ERef>
			
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<BaseDmg>0.2</BaseDmg>
		</AEff>
	</SE>
	<SE>
		<Rf>rangeddamageboost24</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>dmgrange24</ERef>
			
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<BaseDmg>0.24</BaseDmg>
		</AEff>
	</SE>

	<SE>
		<Rf>rangeddamageboost28</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>dmgrange28</ERef>
			
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>			
			<BaseDmg>0.28</BaseDmg>
		</AEff>
	</SE>

	<SE>
		<Rf>statboost1</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>disc2|DISCIPLINE|2</StatBuff>
		<StatBuff>spirit2|SPIRIT|2</StatBuff>
		<StatBuff>strength2|STRENGTH|2</StatBuff>
		<StatBuff>swift2|SWIFTNESS|2</StatBuff>
		<StatBuff>guile2|GUILE|2</StatBuff>				
	</SE>

	<SE>
		<Rf>statboost2</Rf>
		<PermaBuff />
		<StackEff />
		<StatBuff>disc4|DISCIPLINE|4</StatBuff>
		<StatBuff>spirit4|SPIRIT|4</StatBuff>
		<StatBuff>strength4|STRENGTH|4</StatBuff>
		<StatBuff>swiftness4|SWIFTNESS|4</StatBuff>
		<StatBuff>guile4|GUILE|4</StatBuff>					
	</SE>

	<SE>
		<Rf>statboost3</Rf>
		<PermaBuff />
		<StackEff />

		<StatBuff>disc6|DISCIPLINE|6</StatBuff>
		<StatBuff>spirit6|SPIRIT|6</StatBuff>
		<StatBuff>strength6|STRENGTH|6</StatBuff>
		<StatBuff>swift6|SWIFTNESS|6</StatBuff>
		<StatBuff>guile6|GUILE|6</StatBuff>					
	</SE>

	<SE>
		<Rf>statboost4</Rf>
		<PermaBuff />
		<StackEff />

		<StatBuff>disc8|DISCIPLINE|8</StatBuff>
		<StatBuff>spirit8|SPIRIT|8</StatBuff>
		<StatBuff>strength8|STRENGTH|8</StatBuff>
		<StatBuff>swift8|SWIFTNESS|8</StatBuff>
		<StatBuff>guile8|GUILE|8</StatBuff>
	</SE>

	<SE>
		<Rf>statboost5</Rf>
		<PermaBuff />
		<StackEff />

		<StatBuff>disc10|DISCIPLINE|10</StatBuff>
		<StatBuff>spirit10|SPIRIT|10</StatBuff>
		<StatBuff>strength10|STRENGTH|10</StatBuff>
		<StatBuff>swiftness10|SWIFTNESS|10</StatBuff>
		<StatBuff>guile10|GUILE|10</StatBuff>
				
	</SE>
	<SE>
		<Rf>status_mmbutterfly</Rf>
		<StackDur />
		<Run>
			<ONCRIT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>butterflybleed</ERef>
			<StatusRef>butterflybleed</StatusRef>
			
			<Targ>DEFENDER</Targ>
			<Duration>8</Duration>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_defenseup35_name</DName>
		<Rf>status_defenseup35</Rf>
		<Desc>status_status_defenseup35_desc</Desc>
		<NTag>+35%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		
		<Pos />
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defup35</ERef>
			<ChangePercentAllMitigation>-0.35</ChangePercentAllMitigation>
		</AEff>	
	</SE>
	<SE>
		<DName>status_flask_combatboost_name</DName>
		<Rf>flask_combatboost</Rf>
		<Desc>status_status_vampiricdebuff_desc</Desc>
		<NTag>+10%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_143</Icon>
		
		<Pos />
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>flaskcombatboost</ERef>
			<ChangePercentAllMitigation>-0.1</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.1</ChangePercentAllDamage>
		</AEff>	
	</SE>

	<SE>
		<DName>status_runic_combat_buff_name</DName>
		<Rf>runic_combat_buff</Rf>
		<Desc>status_status_vampiricdebuff_desc</Desc>
		<NTag>+25%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_143</Icon>
		
		<Pos />
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>dmg_def_25_up</ERef>
			<ChangePercentAllMitigation>-0.25</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.25</ChangePercentAllDamage>
		</AEff>	
	</SE>

	<SE>
		<DName>status_flask_staminaenergyheal_name</DName>
		<Rf>flask_staminaenergyheal</Rf>
		<Desc>status_flask_staminaenergyheal_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_79</Icon>
		<StackEff />
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>flaskstamina</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|3</AtkWp>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>flaskenergy</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|3</AtkWp>
		</AEff>
	</SE>
	<SE>
		<DName>status_flask_haste_name</DName>
		<Rf>flask_haste</Rf>
		<Desc>status_status_hasted2_desc</Desc>
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_47</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_hasted</ERef>
			<AtkWp>0|4</AtkWp>
			
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>
			
			
			<Trg1 />
		</AEff>		
	</SE>
	<SE>
		<DName>status_flask_dodge_name</DName>
		<Rf>flask_dodge</Rf>
		<Desc>status_status_coffeedodge_desc</Desc>
		<NTag>+15%</NTag>
		<ISpr>MovementUpEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		<ExcludeFromHotbarCheck />
		<Run>			
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		
		<EffRef>dodge15</EffRef>
	</SE>
	<SE>		
		<Rf>itemdream_meleeboost</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>itemdreammeleeboost</ERef>
			<TCon>MELEE</TCon>
			<BaseDmg>0.25</BaseDmg>
			<Targ>SELF</Targ>			
			
			<Silent />
		</AEff>
	</SE>
	<SE>
		<DName>status_status_majorelemdebuff_name</DName>
		<Desc>status_status_majorelemdebuff_desc</Desc>
		<Rf>status_majorelemdebuff</Rf>
		<ISpr>DefenseDownEffect</ISpr>
		<Icon>SkillIcons_147</Icon>
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdebuff50</ERef>
			<Silent />
			<IceRes>0.5</IceRes>
			<FireRes>0.5</FireRes>
			<DarkRes>0.5</DarkRes>
			<BoltRes>0.5</BoltRes>
			<AcidRes>0.5</AcidRes>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_mutagenberserk_name</DName>
		<Rf>status_mutagenberserk</Rf>
		
		<Icon>SkillIcons_59</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<ShowIcon />	
		<Pos />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>boostatk50</ERef>
			<ChangePercentAllDamage>0.5</ChangePercentAllDamage>
		</AEff>		
	</SE>
	<SE>
		<DName>status_defdownns_name</DName>
		<Rf>status_mutagendefdown</Rf>		
		<Desc>status_status_defenseup35_desc</Desc>
		<NTag>-33%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ISpr>DefenseDownEffect</ISpr>		
		<Flag>LOWERDEFENSE</Flag>
		<ShowIcon />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lowerdef33</ERef>
			<ChangePercentAllMitigation>0.33</ChangePercentAllMitigation>
		</AEff>		
	</SE>	
	<SE>
		<DName>status_status_gravityslow_name</DName>
		<Rf>status_gravityslow</Rf>
		<Desc>status_status_shaken_desc</Desc>
		<NTag>25</NTag>
		<ISpr>RootedEffect</ISpr>
		<Icon>SkillIcons_34</Icon>	
		<ShowIcon />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_gravityslow</ERef>
			<AtkWp>0|-25</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>CUR</StatData>
			<Trg1 />
		</AEff>	
	</SE>
	<SE>
		<DName>abil_skill_forcefield_name</DName>
		<Rf>status_forcefield</Rf>
		<Desc>status_status_forcefield_desc</Desc>
		<ISpr>WeakerEnergyShieldEffect</ISpr>
		<SpriteAlwaysVisible />
		
		<DirectionFollowActor>1</DirectionFollowActor>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>forcefield</ERef>
			<AlterDamagePercent>0.5</AlterDamagePercent>
			<ReactCondition>OPPOSITE_PARENTABILITYANGLE</ReactCondition>
		</AEff>
	</SE>
	<SE>
		<Rf>block8</Rf>
		<Pos />
		<StackEff />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>block8</ERef>
			<AlterBlockFlat>0.08</AlterBlockFlat>
		</AEff>
	</SE>
	<SE>
		<Rf>block5</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>block5</ERef>
			<AlterBlockFlat>0.05</AlterBlockFlat>
		</AEff>
	</SE>
	<SE>
		<DName>status_romantic_name</DName>
		<Rf>romantic</Rf>
		<Desc>status_romantic_desc</Desc>
		<ExcludeFromHotbarCheck />
		<Dur>
			<TURNEND />
		</Dur>
		
		<Pos />
	</SE>

	<SE>
		<Rf>fistmastery3</Rf>
		<ReqWeaponType>NATURAL</ReqWeaponType>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addconfidence</ERef>
			<StatusRef>status_confidence</StatusRef>			
			<Targ>SELF</Targ>
			<Duration>4</Duration>
			<Trg1 />
		</AEff>
	</SE>

	<SE>
		<DName>status_ice_tortoise_defensive_name</DName>
		<Rf>ice_tortoise_defensive</Rf>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>armored_tortoise_remover</ERef>	
			<Sscr>RemoveArmoredTortoise</Sscr>
			<Targ>SELF</Targ>
		</AEff>
	</SE>	

  <SE>
    <Rf>remap_brigand_cloakanddagger1</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remapcloakdagger</ERef>
      <abilityrefs>skill_cloakanddagger</abilityrefs>
      <Targ>SELF</Targ>      
      <abilityremap>skill_cloakanddagger_2</abilityremap>
    </AEff>
  </SE>

	<SE>
		<Rf>remap_brigand_firebomb1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapfirebomb</ERef>
			<abilityrefs>skill_shrapnelbomb</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_shrapnelbomb_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_edgethane_versesuppression_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapversesuppression</ERef>
			<abilityrefs>skill_versesuppression</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_versesuppression_2</abilityremap>
		</AEff>
	</SE>	

	<SE>
		<Rf>remap_spellshaper_acidevocation_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapacidevocation</ERef>
			<abilityrefs>skill_acidevocation</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_acidevocation_2</abilityremap>
		</AEff>
	</SE>	

	<SE>
		<Rf>remap_gambler_rollthebones_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remaprollthebones</ERef>
			<abilityrefs>skill_rollthebones</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_rollthebones_2</abilityremap>
		</AEff>
	</SE>	

	<SE>
		<Rf>remap_brigand_escapeartist_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapescapeartist</ERef>
			<abilityrefs>skill_escapeartist</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_escapeartist_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_husyn_runiccrystal_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapruniccrystal</ERef>
			<abilityrefs>skill_runiccrystal</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_runiccrystal_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_paladin_radiantaura_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapradiantaura</ERef>
			<abilityrefs>skill_radiantaura</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_radiantaura_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_soulkeeper_summonelemspirit_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapsummonelemspirit</ERef>
			<abilityrefs>skill_summonelemspirit</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_summonelemspirit_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_hunter_beartraps_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapbeartraps</ERef>
			<abilityrefs>skill_beartraps</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_beartraps_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_budoka_ironbreathing_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapironbreathing</ERef>
			<abilityrefs>skill_ironbreathing</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_ironbreathing_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_edgethane_verseelements_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapverseelements</ERef>
			<abilityrefs>skill_verseelements</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_verseelements_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_budoka_powerkick_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remappowerkick</ERef>
			<abilityrefs>skill_powerkick</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_powerkick_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_spellshaper_materialize_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapmaterialize</ERef>
			<abilityrefs>skill_spellshiftmaterialize</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_spellshiftmaterialize_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_edgethane_highlandcharge_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remaphighlandcharge</ERef>
			<abilityrefs>skill_highlandcharge</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_highlandcharge_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_gambler_doubledown_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapdoubledown</ERef>
			<abilityrefs>skill_doubledown</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_doubledown_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_soulkeeper_aetherslash_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapaetherslash</ERef>
			<abilityrefs>skill_aetherslash</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_aetherslash_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_paladin_smiteevil_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapsmiteevil</ERef>
			<abilityrefs>skill_smiteevil</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_smiteevil_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_sworddancer_icetortoise_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapicetortoise</ERef>
			<abilityrefs>skill_icetortoise</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_icetortoise_2</abilityremap>
		</AEff>
	</SE>	

  <SE>
    <Rf>remap_floramancer_summonlivingvine1</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remapsummonliving</ERef>
      <abilityrefs>skill_summonlivingvine</abilityrefs>
      <Targ>SELF</Targ>
      
      <abilityremap>skill_summonlivingvine_2</abilityremap>
    </AEff>
  </SE>

	<SE>
		<Rf>remap_floramancer_vineswing1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapvineswing</ERef>
			<abilityrefs>skill_vineswing</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_vineswing_2</abilityremap>
		</AEff>
	</SE>  

	<SE>
		<Rf>remap_sworddancer_wildhorse_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapwildhorse</ERef>
			<abilityrefs>skill_wildhorse</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_wildhorse_2</abilityremap>
		</AEff>
	</SE>

	<SE>
		<Rf>remap_floramancer_detonatevines1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapdetonatevines</ERef>
			<abilityrefs>skill_detonatevines</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_detonatevines_2</abilityremap>
		</AEff>
	</SE>	

  <SE>
    <Rf>remap_sworddancer_holdthemoon_1</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remapholdthemoon</ERef>
      <abilityrefs>skill_holdthemoon</abilityrefs>
      <Targ>SELF</Targ>
      
      <abilityremap>skill_holdthemoon_2</abilityremap>
    </AEff>
  </SE>

  <SE>
    <Rf>remap_paladin_righteouscharge_1</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remaprighteouscharge</ERef>
      <abilityrefs>skill_righteouscharge</abilityrefs>
      <Targ>SELF</Targ>
      
      <abilityremap>skill_righteouscharge_2</abilityremap>
    </AEff>
  </SE>

  <SE>
    <Rf>remap_budoka_hundredfists_1</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remaphundredfists</ERef>
      <abilityrefs>skill_hundredfists</abilityrefs>
      <Targ>SELF</Targ>
      
      <abilityremap>skill_hundredfists_2</abilityremap>
    </AEff>
  </SE>

  <SE>
    <Rf>remap_hunter_hailofarrows_1</Rf>
   <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remaphailofarrows</ERef>
      <abilityrefs>skill_hailofarrows</abilityrefs>
      <Targ>SELF</Targ>
      
      <abilityremap>skill_hailofarrows_2</abilityremap>
    </AEff>
  </SE>

	<SE>
		<Rf>remap_hunter_shadowstalk_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapshadowstalk</ERef>
			<abilityrefs>skill_shadowstalk</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_shadowstalk_2</abilityremap>
		</AEff>
	</SE>    

    <SE>
    <Rf>remap_gambler_hotstreak_1</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remaphotstreak</ERef>
      <abilityrefs>skill_hotstreak</abilityrefs>
      <Targ>SELF</Targ>      
      <abilityremap>skill_hotstreak_2</abilityremap>
    </AEff>
  </SE>

    <SE>
    <Rf>remap_husyn_crystalshift_1</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remapcrystalshift</ERef>
      <abilityrefs>skill_crystalshift</abilityrefs>
      <Targ>SELF</Targ>      
      <abilityremap>skill_crystalshift_2</abilityremap>
    </AEff>
  </SE>

	<SE>
		<Rf>remap_husyn_gravitysurge_1</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapgravitysurge</ERef>
			<abilityrefs>skill_gravitysurge</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_gravitysurge_2</abilityremap>
		</AEff>
	</SE>   

    <SE>
    <Rf>remap_soulkeeper_summonshade_1</Rf>
   <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remapsummonshade1</ERef>
      <abilityrefs>skill_summonshade</abilityrefs>
      <Targ>SELF</Targ>      
      <abilityremap>skill_summonshade_2</abilityremap>
    </AEff>
  </SE>

    <SE>
    <Rf>remap_spellshaper_raytoburst</Rf>
    <PermaBuffNoRun />
    <StackEff />
    <AEff>
      <Type>ABILITYCOSTMODIFIER</Type>
      <ERef>remapspellshaperay</ERef>
      <abilityrefs>skill_spellshaperay</abilityrefs>
      <Targ>SELF</Targ>      
      <abilityremap>skill_spellshapeburst</abilityremap>
    </AEff>
  </SE>

	<SE>
		<DName>status_song_endurance_1_name</DName>
		<Rf>song_endurance_1</Rf>
		<Desc>status_status_dblock_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_149</Icon>
		<Pos />
		<ISpr>EnduranceAura1</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Flag>THANESONG</Flag>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>enduranceparry</ERef>
			<AlterParryFlat>0.1</AlterParryFlat>
			<AlterBlockFlat>0.1</AlterBlockFlat>
		</AEff>
	</SE>

	<SE>
		<DName>status_song_endurance_2_name</DName>
		<Rf>song_endurance_2</Rf>
		<Desc>status_song_endurance_2_desc</Desc>
		<NTag>+15%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_149</Icon>
		<ISpr>EnduranceAura2</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Pos />
		<Flag>THANESONG</Flag>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<EffRef>prismresist</EffRef>
	</SE>

	<SE>
		<DName>status_song_endurance_3_name</DName>
		<Rf>song_endurance_3</Rf>
		<Desc>status_song_endurance_3_desc</Desc>
		<NTag>50%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_149</Icon>
		<ISpr>EnduranceAura3</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Pos />
		<Flag>THANESONG</Flag>
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>

	<SE>
		<DName>status_song_endurance_3_songblade_name</DName>
		<Rf>song_endurance_3_songblade</Rf>
		<Desc>status_song_endurance_3_desc</Desc>
		<NTag>50%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_149</Icon>
		<Direction>TRUENEUTRAL</Direction>
		<Pos />
		<Flag>SONGBLADE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>	

	<SE>
		<DName>status_song_might_1_name</DName>
		<Rf>song_might_1</Rf>
		<Desc>status_song_might_1_desc</Desc>
		<NTag>+18%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_148</Icon>
		<Pos />
		<ISpr>MightAura1</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Flag>THANESONG</Flag>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>weaponattackboost18</ERef>
			<Targ>SELF</Targ>
			
			<TCon>MELEE</TCon>
			<AtkWp>0.18</AtkWp>
		</AEff>
	</SE>

	<SE>
		<DName>status_song_might_2_name</DName>
		<Rf>song_might_2</Rf>
		<Desc>status_song_might_2_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_148</Icon>
		<ISpr>MightAura2</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Pos />
		<Flag>THANESONG</Flag>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>mightycausefear</ERef>
			<StatusRef>status_fear50</StatusRef>
			<ProcChance>0.2</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>3</Duration>
		</AEff>
	</SE>	

	<SE>
		<DName>status_song_might_3_name</DName>
		<Rf>song_might_3</Rf>
		<Desc>status_song_might_3_desc</Desc>
		<NTag>15%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_148</Icon>
		<ISpr>MightAura3</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Pos />
		<Flag>THANESONG</Flag>
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>

	<SE>
		<DName>status_song_might_3_songblade_name</DName>
		<Rf>song_might_3_songblade</Rf>
		<Desc>status_song_might_3_desc</Desc>
		<NTag>15%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_148</Icon>
		<Direction>TRUENEUTRAL</Direction>
		<Flag>SONGBLADE</Flag>
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>	

	<SE>
		<DName>status_song_spirit_1_name</DName>
		<Rf>song_spirit_1</Rf>
		<Desc>status_song_spirit_1_desc</Desc>
		<NTag>+20%</NTag>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_150</Icon>
		<ISpr>SpiritAura1</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Flag>THANESONG</Flag>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpowermult20</ERef>
			<ChangeSpiritPowerMult>0.20</ChangeSpiritPowerMult>
		</AEff>
	</SE>	

	<SE>
		<DName>status_song_spirit_2_name</DName>
		<Rf>song_spirit_2</Rf>
		<Desc>status_song_spirit_2_desc</Desc>
		<NTag>-15%</NTag>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_150</Icon>	
		<ISpr>SpiritAura2</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Flag>THANESONG</Flag>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>costsdown15</ERef>
			<ChangeEnergyCosts>-0.15</ChangeEnergyCosts>
			<ChangeStaminaCosts>-0.15</ChangeStaminaCosts>
		</AEff>
	</SE>	

	<SE>
		<DName>status_song_spirit_3_name</DName>
		<Rf>song_spirit_3</Rf>
		<Desc>status_song_spirit_3_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_150</Icon>
		<Pos />
		<ISpr>SpiritAura3</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Flag>THANESONG</Flag>
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>

	<SE>
		<DName>status_song_spirit_3_songblade_name</DName>
		<Rf>song_spirit_3_songblade</Rf>
		<Desc>status_song_spirit_3_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_150</Icon>
		<Pos />
		<Direction>TRUENEUTRAL</Direction>
		<Flag>SONGBLADE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>	

	<SE>
		<DName>status_passive_addsurvive50_name</DName>
		<Rf>passive_addsurvive50</Rf>
		<PermaBuffNoRun />
		<Script_FighterBelow60Health>AddEdgeThaneHalfHealthBuff</Script_FighterBelow60Health>
	</SE>

	<SE>
		<DName>status_edgethane_survive50_name</DName>
		<Rf>edgethane_survive50</Rf>
		<Desc>status_edgethane_survive50_desc</Desc>
		<NTag>+10%</NTag>
		<NTag>+20%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_143</Icon>
		
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>edgethanebonus1</ERef>
			<ChangePercentAllMitigation>-0.2</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.1</ChangePercentAllDamage>
		</AEff>	
	</SE>

	<SE>
		<Rf>thanebonus3</Rf>
		
		<Script_FighterBelow33Health>EdgeThaneCooldownReset</Script_FighterBelow33Health>
		<PermaBuffNoRun />
	</SE>

	<SE>
		<DName>status_highlandattack_name</DName>
		<Rf>highlandattack</Rf>
		<Desc>status_highlandattack_desc</Desc>
		<NTag>+20%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_151</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACK />
		</Eat>
		<StackEff />
		<Pos />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>highlandattackstatus</ERef>
			
			<AtkWp>0.2</AtkWp>
			<Targ>ORIGINATING</Targ>
			<Silent />
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_versesuppression_2_name</DName>
		<Rf>verse_suppression</Rf>
		<Desc>status_verse_suppression_desc</Desc>
		<NTag>25%</NTag>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_157</Icon>
		<DestroyStatusOnAdd>verse_suppression_2</DestroyStatusOnAdd>
		<Flag>THANEVERSE</Flag>
		<AnimTags />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>verse_suppression_debuff</ERef>
			<StatusRef>suppression_debuff</StatusRef>
			<Script_ExtraPerActorFunction>SuppressionDebuff</Script_ExtraPerActorFunction>
			<Targ>MULTIPLERANDOMNEARBY</Targ>			
			<RandomTargetRange>3</RandomTargetRange>
			<Faction>ENEMY</Faction>
			<Duration>3</Duration>
			<ChanceToHitSpecificTarget>0.25</ChanceToHitSpecificTarget>
			<Anim>FervirDebuff,0.1</Anim>
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_versesuppression_2_name</DName>
		<Rf>verse_suppression_2</Rf>
		<DestroyStatusOnAdd>verse_suppression</DestroyStatusOnAdd>
		<Desc>status_verse_suppression_2_desc</Desc>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_157</Icon>
		<Flag>THANEVERSE</Flag>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>	

	<SE>
		<DName>abil_skill_verseelements_2_name</DName>
		<Rf>verse_elements</Rf>
		<Desc>status_verse_elements_desc</Desc>
		<NTag>10%</NTag>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_154</Icon>
		<DestroyStatusOnAdd>verse_elements_2</DestroyStatusOnAdd>
		<Flag>THANEVERSE</Flag>
		<AnimTags />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>verse_elements_debuff</ERef>
			<StatusRef>status_elemdebuff10</StatusRef>
			<Targ>ADJACENT</Targ>			
			<Faction>ENEMY</Faction>
			<Duration>5</Duration>			
			<Anim>FervirDebuff,0.1</Anim>
			<BattleText>effect_elemdebuff_btxt</BattleText>
		</AEff>
	</SE>	

	<SE>
		<DName>abil_skill_versechallenges_name</DName>
		<Rf>verse_challenges</Rf>
		<Desc>status_verse_challenges_desc</Desc>
		<NTag>+8%</NTag>
		<NTag>+4%</NTag>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_155</Icon>
		<Flag>THANEVERSE</Flag>
		<AnimTags />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>verse_challenges_addbuff</ERef>
			<StatusRef>challenge_empower</StatusRef>
			<Targ>SELF</Targ>			
			<Duration>8</Duration>
			<Anim>FervirBuff,0.15</Anim>
			<BattleText>effect_verse_challenges_addbuff_btxt</BattleText>
		</AEff>
	</SE>	

	<SE>
		<DName>status_challenge_empower_name</DName>
		<Rf>challenge_empower</Rf>
		<Desc>status_challenge_empower_desc</Desc>
		<NTag>+8%</NTag>
		<NTag>+4%</NTag>
		<Icon>SkillIcons_143</Icon>
		
		<Pos />
		<ShowIcon />
		<MaxStacks>5</MaxStacks>
		<StackEff />
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>challenge_empowered</ERef>
			<ChangePercentAllMitigation>-0.04</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.08</ChangePercentAllDamage>
		</AEff>	
	</SE>

	<SE>
		<DName>status_enemy_verse_challenges_name</DName>
		<Rf>enemy_verse_challenges</Rf>
		<ISpr>VerseOfChallengesEffect</ISpr>
		<ShowIcon />		
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>		

	<SE>
		<Rf>enemy_quest_target</Rf>
		<ISpr>VerseOfChallengesEffect</ISpr>
		
		<ShowIcon />
		<Pos />
		<NoRemovalOrImmunity />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
	</SE>

	<SE>
		<DName>status_status_defenseup35_name</DName>
		<Rf>status_defenseup10</Rf>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+10%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		<StackEff />
		<MaxStacks>5</MaxStacks>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defup10</ERef>
			<ChangePercentAllMitigation>-0.1</ChangePercentAllMitigation>
		</AEff>	
	</SE>

	<SE>
		<DName>status_status_defenseup35_name</DName>
		<Rf>status_defenseup7</Rf>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+7%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		<StackEff />
		<MaxStacks>5</MaxStacks>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defup7</ERef>
			<ChangePercentAllMitigation>-0.07</ChangePercentAllMitigation>
		</AEff>	
	</SE>	

	<SE>
		<DName>abil_skill_verseelements_2_name</DName>
		<Rf>verse_elements_2</Rf>
		<Desc>status_verse_elements_2_desc</Desc>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_154</Icon>
		<DestroyStatusOnAdd>verse_elements</DestroyStatusOnAdd>
		<Flag>THANEVERSE</Flag>
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_verse_elements_damage_name</Disp>
			<ERef>verse_elements_damage</ERef>
			<SCdm>SelectRandomElementAndAnimation</SCdm>
			<AtkSp>0.5|3</AtkSp>
			<PlayAnimation />
			<AnimLength>0.05</AnimLength>
			<PlayAnimationInstant />
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
				
		</AEff>
	</SE>	

	<SE>
		<DName>status_status_defenseup35_name</DName>
		<Rf>defenseup75</Rf>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+75%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<Disp>effect_defup75_name</Disp>
			<ERef>defup75</ERef>
			<ChangePercentAllMitigation>-0.75</ChangePercentAllMitigation>
		</AEff>	
	</SE>

	<SE>
		<Rf>status_ignore3pdamage</Rf>
		<Pos />
		<StackDur />
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>ignore_3p_damage</ERef>
			<Sscr>CheckForIgnoreDamage3Percent</Sscr>
			<ProcChance>0.5</ProcChance>
			<Targ>SELF</Targ>
			<DontTouchAffectedList />
		</AEff>
	</SE>	

	<SE>
		<Rf>runic_crystal2_buff</Rf>
		<Pos />
		
		<Run>
			<TAKEDAMAGE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_runic_charge_self</ERef>
			<StatusRef>runic_charge</StatusRef>			
			<Targ>SELF</Targ>
			<Duration>99</Duration>
		</AEff>		
	</SE>	

	<SE>
		<DName>status_runic_charge_name</DName>
		<Rf>runic_charge</Rf>
		<Pos />
		<ShowIcon />
		<StackEff />
		<ATags>SIMULTANEOUSANIM</ATags>
		<MaxStacks>5</MaxStacks>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>runic_charge_execute</ERef>
			<Sscr>RunicChargeExecute</Sscr>
			<Targ>ADJACENT</Targ>
			<AdjacentRange>3</AdjacentRange>
		</AEff>		
	</SE>
	<SE>
		<DName>status_poison_dmg_30_name</DName>
		<Rf>poisonbarrier</Rf>
		<Desc>status_poisonbarrier_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_39</Icon>
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>poisonaura_inflict</ERef>
			<Targ>ATTACKER</Targ>
			<StatusRef>poison_dmg_30</StatusRef>
			<Duration>3</Duration>			
			
			<TCon>MELEE</TCon>
		</AEff>
	</SE>
	<SE>
		<DName>status_shadowbarrier_name</DName>
		<Rf>status_shadowking</Rf>
		<ISpr>ShadowAura</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<ShowIcon />	
		<PermaBuffNoRun />
	</SE>

	<SE>
		<DName>status_status_goldaura_name</DName>
		<Rf>status_goldaura</Rf>
		<ISpr>GoldAura</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<ShowIcon />
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<DName>status_status_flask_megaflavor_name</DName>
		<Rf>status_flask_megaflavor</Rf>
		<Desc>status_status_flask_megaflavor_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_79</Icon>
		<PermaBuffNoRun />
	</SE>

	<SE>
		<DName>status_status_megaboost_name</DName>
		<Rf>status_megaboost</Rf>
		<Desc>status_status_megaboost_desc</Desc>
		<NTag>+33%</NTag>
		<NTag>+25%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_143</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>megaboost</ERef>
			<ChangePercentAllMitigation>-0.33</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.33</ChangePercentAllDamage>
			<IceRes>-0.25</IceRes>
			<FireRes>-0.25</FireRes>
			<BoltRes>-0.25</BoltRes>
			<DarkRes>-0.25</DarkRes>
			<AcidRes>-0.25</AcidRes>
			<IceDmg>0.25</IceDmg>
			<FireDmg>0.25</FireDmg>
			<BoltDmg>0.25</BoltDmg>
			<DarkDmg>0.25</DarkDmg>
			<AcidDmg>0.25</AcidDmg>
		</AEff>	
	</SE>	

	<SE>
		<Rf>dream_mon_shadow</Rf>
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>dream_mon_shadow</ERef>
			<DarkRes>-0.3</DarkRes>
			<DarkDmg>0.25</DarkDmg>
		</AEff>	
	</SE>	

	<SE>
		<Rf>dream_mon_fire</Rf>
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>dream_mon_fire</ERef>
			<FireRes>-0.3</FireRes>
			<FireDmg>0.25</FireDmg>
		</AEff>	
	</SE>		

	<SE>
		<Rf>dream_mon_water</Rf>
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>dream_mon_water</ERef>
			<IceRes>-0.3</IceRes>
			<IceDmg>0.25</IceDmg>
		</AEff>	
	</SE>

	<SE>
		<Rf>dream_mon_poison</Rf>
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>dream_mon_poison</ERef>
			<AcidRes>-0.3</AcidRes>
			<AcidDmg>0.25</AcidDmg>
		</AEff>	
	</SE>

	<SE>
		<Rf>dream_mon_lightning</Rf>
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>dream_mon_lightning</ERef>
			<BoltRes>-0.3</BoltRes>
			<BoltDmg>0.25</BoltDmg>
		</AEff>	
	</SE>	

	<SE>
		<DName>item_bomb_dread_darts_name</DName>
		<Rf>status_shadow_darts</Rf>
		<Desc>status_status_shadow_darts_desc</Desc>
		<ISpr>PoisonEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>item_bomb_dread_darts_name</Disp>
			<ERef>dread_darts_dmg</ERef>
			<AtkWp>0.2</AtkWp>
			<AtkSp>0.2</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>SHADOW</DamageType>
			
		</AEff>
	</SE>	

	<SE>
		<Rf>status_gen_fireburst</Rf>
		<Pos />
		
		<Bounds>CIRCLE</Bounds>
		<ATarg>SUMMONGROUND</ATarg>
		<ATags>CENTERED</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>			
			<ERef>eff_summon_fireburst</ERef>
			
			<ARef>obj_fireburst_flame</ARef>
			<SDur>13</SDur>
			<Anchor>SELF</Anchor>			
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonNoStacking />
			<Targ>SELF</Targ>
			<NumRandomSummons>9</NumRandomSummons>
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<ProcChance>0.33</ProcChance>
		</AEff>
	</SE>	

	<SE>		
		<Rf>status_mmprocfist</Rf>
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_psychic_fist_proc_name</Disp>
			<ERef>psychic_fist_proc</ERef>
			<AtkSp>0.75</AtkSp>
			<AtkWp>0.25</AtkWp>
			<Targ>DEFENDER</Targ>
			<IsProjectile />
			
			<ProcChance>0.15</ProcChance>
			<Anim>GiantFistAttack,0.1,1</Anim>
		</AEff>
	</SE>	

	<SE>		
		<Rf>status_random_iceshards</Rf>
		<Bounds>RECT</Bounds>
		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonicetortoise_random</ERef>
			<ProcChance>0.3</ProcChance>
			
			<ARef>obj_playericeshard</ARef>
			<SDur>8</SDur>
			<Script_PreSummon>SetHergonTiles</Script_PreSummon>
			<Anchor>ORIGINATING</Anchor>
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonNoStacking />
			<ActOnlyWithSummoner />
			<DieWithSummoner />
			<SummonOnWalls />
			<Trg1 />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_weap_vampiric</Rf>
		
		<Run>
			<KILLENEMY_NOT_WORTHLESS />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>vampiric_heal</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<TMaxHP>0.03</TMaxHP>
			<Anim>FervirRecoveryQuiet,0.15</Anim>
		</AEff>
	</SE>		

	<SE>
		<Rf>status_regain_energy_kill</Rf>
		
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>energy_heal_kill</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.03</MaxStat>
			<Anim>FervirRecoveryQuiet,0.15</Anim>
		</AEff>
	</SE>		

	<SE>
		<Rf>status_regain_stamina_kill</Rf>
		
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>stamina_heal_kill</ERef>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.03</MaxStat>
			<Anim>FervirRecoveryQuiet,0.15</Anim>
		</AEff>
	</SE>		

	<SE>
		<Rf>status_weap_igniting</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />		
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_weap_ignite</ERef>
			<StatusRef>ignite_burns</StatusRef>
			<ProcChance>0.25</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
		</AEff>
	</SE>

	<SE>
		<Rf>status_weap_shocking</Rf>
		<StackEff />
		<AnimTags />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_shock_mm_proc_dmg_mon_name</Disp>
			<ERef>shock_mm_proc_dmg</ERef>
			<Targ>DEFENDER</Targ>
			<SCdm>ShockAddParalysis</SCdm>
			<AtkWp>0.5|3</AtkWp>
			<DamageType>LIGHTNING</DamageType>
			<ProcChance>0.25</ProcChance>
			<Anim>LightningStrikeEffect,0.1</Anim>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_causefear</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_fear_mm</ERef>
			<StatusRef>status_fear50</StatusRef>
			<ProcChance>0.15</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>3</Duration>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_immune_paralyze</Rf>		
		<PermaBuffNoRun />
		<StackDur />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_paralyze_100</ERef>
			<ImmuneStatusRef>status_paralyzed</ImmuneStatusRef>
			<ImmuneStatusRef>status_bigfreeze</ImmuneStatusRef>
		</AEff>
	</SE>

	<SE>
		<Rf>status_immune_sealed</Rf>	
		<PermaBuffNoRun />
		<StackDur />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_sealed_100</ERef>
			<ImmuneStatusRef>status_sealed</ImmuneStatusRef>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_immune_paralyze_temp</Rf>
		<ExcludeFromHotbarCheck />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<EffRef>resist_paralyze_100</EffRef>
	</SE>		

	<SE>
		<DName>status_status_invincible_heal_name</DName>
		<Rf>status_invincible_heal</Rf>
		<NoRemovalOrImmunity />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>invicibleheal</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>1</MaxStat>
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<Rf>monster_resource_heal</Rf>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>monst_res_heal1</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<MaxStat>1</MaxStat>
			<Silent />
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>monst_res_heal2</ERef>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<MaxStat>1</MaxStat>
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_invincible_dmg</Rf>
		<Run>
			<PROCESSDAMAGE_DEFENDER />
			<DAMAGE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<NoRemovalOrImmunity />
		<Pos />		
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>nq_invincible_dmg</ERef>
			<Sscr>AlwaysReduceDamageToZero</Sscr>
			<DontTouchAffectedList />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_invincible_def</Rf>
		<PermaBuff />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>invincible_def</ERef>
			<ChangePercentAllMitigation>-0.99</ChangePercentAllMitigation>
			<IceRes>-0.99</IceRes>
			<PhysRes>-0.99</PhysRes>
			<FireRes>-0.99</FireRes>
			<BoltRes>-0.99</BoltRes>
			<AcidRes>-0.99</AcidRes>
			<DarkRes>-0.99</DarkRes>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_blasting</Rf>
		<StackDur />
		<Pos />
		<Run>
			<CAUSE_DAMAGE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>PenetrateHalfResistances</Sscr>
			<ERef>withering_book</ERef>
			<Targ>SELF</Targ>
			<DontTouchAffectedList />
		</AEff>			
	</SE>	

	<SE>
		<Rf>status_ct_sniping</Rf>
		
		<Pos />
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>ct_sniping</ERef>
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<ScriptAttackModifier>ScaleDamageFromCT</ScriptAttackModifier>
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_magus_atk</Rf>
		
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>magus_atk</ERef>
			<Targ>SELF</Targ>
			<AtkSp>0.2</AtkSp>
		</AEff>		
	</SE>		

	<SE>
		<Rf>status_revenge_block</Rf>
		<StackEff />
		<Instanim />
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_revenge_block_name</Disp>
			<ERef>revenge_block</ERef>
			<TCon>MELEE</TCon>
			<Anim>FervirUltraPierceEffect,0.1</Anim>
			<Targ>ATTACKER</Targ>			
			<BlockDmg>1</BlockDmg>
					
		</AEff>
	</SE>		

	<SE>
		<Rf>status_overdraw</Rf>
		
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>overdraw</ERef>
			<Targ>SELF</Targ>
			<TCon>MAXRANGE</TCon>			
			
			<ScriptAttackModifier>ResetCT</ScriptAttackModifier>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_alacrity</Rf>
		<StackDur />
		<Pos />
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>AlacrityReduceCooldowns</Sscr>
			<ERef>alacrity_cd_reduction</ERef>
			<Targ>SELF</Targ>
		</AEff>			
	</SE>

	<SE>
		<Rf>status_blockparry_reduce</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>denalind_reduce</ERef>
			<AlterParryFlat>-0.05</AlterParryFlat>
			<AlterBlockFlat>-0.05</AlterBlockFlat>
		</AEff>
	</SE>

	<SE>
		<Rf>goldblock</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>goldblock</ERef>
			<AlterBlockFlat>0.13</AlterBlockFlat>
			<Script_TriggerCondition>CheckForGoldblock</Script_TriggerCondition>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_addshadowwolfpoison</Rf>
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>shadowwolf_addpoison</ERef>
			<StatusRef>shadowwolf_poison</StatusRef>			
			<Targ>DEFENDER</Targ>
			<Duration>9</Duration>
		</AEff>
	</SE>	

	<SE>
		<DName>effect_blight_poison_dmg_name</DName>
		<Rf>shadowwolf_poison</Rf>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_blight_poison_dmg_name</Disp>
			<ERef>blight_poison_dmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.2|2</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>SHADOW</DamageType>
						
		</AEff>
	</SE>	

	<SE>
		<Rf>status_vezak_addpoison</Rf>
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>vezak_addpoison</ERef>
			<StatusRef>vezakpoison</StatusRef>			
			<Targ>DEFENDER</Targ>
			<Duration>3</Duration>
		</AEff>
	</SE>	

	<SE>
		<DName>effect_vezak_poison_dmg_name</DName>
		<Rf>vezakpoison</Rf>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		<StackEff />
		<MaxStacks>6</MaxStacks>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_vezak_poison_dmg_name</Disp>
			<ERef>vezak_poison_dmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.15|2</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
						
		</AEff>
	</SE>	

	<SE>
		<Rf>status_attackaddfire</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			
			<ERef>eff_summon_movefire</ERef>
			
			<ARef>obj_flameserpent_moving</ARef>
			<SDur>6</SDur>
			<Anchor>SELF</Anchor>
			
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonNoStacking />
			<Targ>DEFENDER</Targ>
			
		</AEff>
	</SE>		

	<SE>
		<DName>abil_skill_swordmastery4_name</DName>
		<Rf>heavenslash_dmg</Rf>
		
		<ShowIcon />
		<ISpr>BleedingEffect</ISpr>
		<AnimTags />
		<Run>
			<ONREMOVE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_swordmastery4_name</Disp>
			<ERef>heavenslashdamage</ERef>
			<CanCrit />
			<Anim>BigSlashEffect2,0.18</Anim>
			<AtkWp>1.75|5</AtkWp>
			<Targ>SELF</Targ>
		</AEff>
	</SE>	

	<SE>
		<DName>status_swordmastery4_parrybuff_name</DName>
		<Rf>swordmastery4_parrybuff</Rf>
		<Desc>status_swordmastery4_parrybuff_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_165</Icon>
		<ISpr>DefenseUpEffect</ISpr>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>parrystance_max</ERef>
			<AlterParryFlat>1.0</AlterParryFlat>
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_axemastery4_name</DName>
		<Rf>status_whirlwind</Rf>
		<Desc>status_status_whirlwind_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_170</Icon>
		<ISpr>WhirlwindEffect</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<ReqWeaponType>AXE</ReqWeaponType>
		<ATags>PERTARGETANIM,SIMULTANEOUSANIM,ONHITPROPERTIES</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_axemastery4_name</Disp>
			<ERef>whirlwind_attack</ERef>
			<WDmt />
			<Anim>FervirAxeEffect,0.1</Anim>
			<CanCrit />
			<AtkWp>0.8|4</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>			
			<Trg1 />
		</AEff>
	</SE>	

	<SE>
		<DName>abil_skill_bowmastery4_name</DName>
		<Rf>status_arrowstorm</Rf>
		<Desc>status_status_arrowstorm_desc</Desc>
		<Icon>SkillIcons_137</Icon>		
		<ShowIcon />
		<Pos />
		<ISpr>AttackUpEffect</ISpr>
		<ReqWeaponType>BOW</ReqWeaponType>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_summon_arrowstorm_target</ERef>
			
			<ARef>obj_arrowstormsummoner</ARef>
			<SDur>2</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>10</AnchorRange>
			<SummonOnCollidable />
			<SummonActorPerTile />
			<Targ>DEFENDER</Targ>			
		</AEff>
	</SE>	

	<SE>
		<Rf>status_swing_adddefense10</Rf>
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_def10</ERef>
			<StatusRef>status_defenseup7</StatusRef>			
			<Targ>SELF</Targ>
			<Duration>5</Duration>
			<Trg1 />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_immune_poisonbleed</Rf>
		<PermaBuffNoRun />
		<StackDur />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_poison_bleed_100</ERef>
			<ImmuneStatusFlag>BLEED</ImmuneStatusFlag>
			<ImmuneStatusFlag>POISON</ImmuneStatusFlag>
		</AEff>
	</SE>	

	<SE>
		<DName>status_status_rockyhide_name</DName>
		<Desc>status_status_rockyhide_desc</Desc>
		<Icon>SkillIcons_174</Icon>
		<Rf>status_rockyhide</Rf>
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<EffRef>resist_poison_bleed_100</EffRef>
	</SE>

	<SE>
		<DName>status_status_immune_defenselower_name</DName>
		<Rf>status_immune_defenselower</Rf>
		<PermaBuffNoRun />
		<StackDur />
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_defenselower_100</ERef>
			<ImmuneStatusFlag>LOWERDEFENSE</ImmuneStatusFlag>
		</AEff>
	</SE>

	<SE>
		<Rf>status_mm1tileknockback</Rf>
		<StackDur />
		<Pos />		
		<AnimTags />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>knockback_1tile</ERef>
			<Distance>1</Distance>
			<Targ>DEFENDER</Targ>
			<TCon>MELEE</TCon>
			<Anim>ForcePushEffect,0.2,1</Anim>
			<ProcChance>0.25</ProcChance>
			<Spin />
			<ArcMult>5</ArcMult>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_attackaddthorns</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonthorn_attack</ERef>						
			
			<ARef>obj_oakspikes</ARef>
			<SDur>10</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<SummonActorPerTile />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
			<NumRandomSummons>2</NumRandomSummons>
		</AEff>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonthorn_attack_2</ERef>
			
			<ARef>obj_oakspikes</ARef>
			<SDur>10</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonOnCollidable />
			<SummonActorPerTile />
			<Targ>DEFENDER</Targ>			
		</AEff>		
	</SE>

	<SE>
		<Rf>status_attackmoonbeam</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summon_moonbeam_attack</ERef>						
			
			<ARef>obj_moonbeam_summoner</ARef>
			<SDur>2</SDur>	
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<SummonActorPerTile />
			<MaxRandomSummonRange>3</MaxRandomSummonRange>
			<NumRandomSummons>4</NumRandomSummons>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_fireresist25_name</DName>
		<Desc>status_status_fireresist25_desc</Desc>
		<NTag>+25%</NTag>
		<Rf>status_fireresist25</Rf>
		<Pos />
		<Icon>SkillIcons_173</Icon>
		<ExcludeFromHotbarCheck />
		<ShowIcon />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>fireresist25</ERef>
			<Silent />
			<FireRes>-0.25</FireRes>
		</AEff>
	</SE>	

	<SE>
		<DName>status_status_waterresist30_name</DName>
		<Desc>status_status_waterresist30_desc</Desc>
		<NTag>+30%</NTag>
		<Rf>status_waterresist30</Rf>
		<Icon>SkillIcons_175</Icon>
		<Pos />
		<ExcludeFromHotbarCheck />
		<ShowIcon />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterresist30</ERef>
			<Silent />
			<IceRes>-0.3</IceRes>
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_playerthunderstorm_name</DName>
		<Rf>status_randombolts</Rf>
		<Desc>status_status_randombolts_desc</Desc>
		<NTag>50%</NTag>
		<ShowIcon />
		<Pos />
			
		<Icon>SkillIcons_183</Icon>
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_playerthunderstorm_name</Disp>
			<ERef>player_tstorm_damage_rnd</ERef>
			<Anim>LightningStrikeEffect,0.08</Anim>
			<AtkSp>0.8|5</AtkSp>
			<Targ>RANDOMNEARBY</Targ>
			<ProcChance>0.5</ProcChance>
			<RandomTargetRange>1</RandomTargetRange>
			<ChanceToHitSpecificTarget>0.75</ChanceToHitSpecificTarget>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>LIGHTNING</DamageType>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_lowlifeheal</Rf>
		<StackDur />
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>lowlifeheal</ERef>
			<Script_TriggerCondition>CheckForLowLifeHeal</Script_TriggerCondition>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.04</MaxStat>
		</AEff>
	</SE>

	<SE>
		<DName>status_status_player_reactregen_name</DName>
		<Rf>status_player_reactregen</Rf>
		<Desc>status_status_player_reactregen_desc</Desc>
		<NTag>3%</NTag>
		<NTag>10%</NTag>
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_182</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<TAKEDAMAGE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>reactive_player_regen</ERef>
			<Script_ProcessActorsPreEffect>ReactiveRegenCheckDamageReceived</Script_ProcessActorsPreEffect>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.03</MaxStat>
		</AEff>
	</SE>

		<SE>
		<DName>status_status_player_majorregen_name</DName>
		<Rf>status_player_majorregen</Rf>
		<Desc>status_status_player_majorregen_desc</Desc>
		<NTag>50%</NTag>
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>reactive_player_major_regen</ERef>
			<Script_EffectModifier>MajorClawRegeneration</Script_EffectModifier>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
								
			
		</AEff>
	</SE>	

	<SE>
		<DName>abil_skill_bloodlust_name</DName>
		<Rf>status_playerbloodlust</Rf>
		<Desc>status_status_playerbloodlust_desc</Desc>
		<NTag>20%</NTag>
		<NTag>3</NTag>
		<Icon>SkillIcons_181</Icon>
		<ShowIcon />
		<ISpr>AttackUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>CheckForPlayerBloodlust</Sscr>
			<ERef>playerbloodlust</ERef>
			<Targ>SELF</Targ>
		</AEff>			
	</SE>	
	<SE>
		<DName>status_status_bloodfrenzy_name</DName>
		<Rf>status_playerbloodfrenzy</Rf>
		<Desc>status_status_playerbloodfrenzy_desc</Desc>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_181</Icon>
		
		<ShowIcon />		
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<EffRef>confidentattack</EffRef>	
	</SE>		

	<SE>
		<DName>effect_playerthornskin_dmg_name</DName>
		<Rf>status_playerthornyhide</Rf>
		<Desc>status_status_playerthornyhide_desc</Desc>
		<NTag>25%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_181</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_playerthornskin_dmg_name</Disp>
			<ERef>playerthornskin_dmg</ERef>			
			<TCon>MELEE</TCon>			
			<Targ>ATTACKER</Targ>			
			<CmbDmg>0.25</CmbDmg>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_hasted_name</DName>
		<Rf>status_hasted_minor</Rf>
		<Desc>status_addct50_desc</Desc>
		<NTag>6</NTag>
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_178</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>hasted6</ERef>
			<AtkWp>0|6</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
			<Trg1 />
		</AEff>		
	</SE>
	<SE>
		<DName>status_player_mortar_attack_name</DName>
		<Rf>player_mortar_attack</Rf>
		<Desc>status_player_mortar_attack_desc</Desc>
		<Icon>SkillIcons_180</Icon>			
		<ShowIcon />
		<ATags>INSTANT,PERTARGETANIM,REQUIRERANGED</ATags>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_mortarfire_name</Disp>
			<ERef>mortar_add_damage</ERef>
			<Targ>DEFENDER</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<AtkWp>0.2|3</AtkWp>
			<AtkSp>0.2</AtkSp>
			<DamageType>FIRE</DamageType>
			<Anim>SmallExplosionEffect,0.1</Anim>
		</AEff>
	</SE>

	<SE>
		<DName>status_player_tempimmune_move_name</DName>
		<Rf>player_tempimmune_move</Rf>
		<Desc>status_player_tempimmune_move_desc</Desc>
		<ISpr>MovementUpEffect</ISpr>
		<Icon>SkillIcons_179</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />	
	</SE>	

	<SE>
		<DName>status_defdownns_name</DName>
		<Desc>status_defdownns_desc</Desc>
		<NTag>-25%</NTag>
		<Rf>status_physdefdown_med</Rf>
		<Icon>SkillIcons_110</Icon>
		<ISpr>DefenseDownEffect</ISpr>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>phys_defdown_25</ERef>
			<PhysRes>0.25</PhysRes>
		</AEff>		
	</SE>		

	<SE>
		<DName>status_status_defenseup35_name</DName>
		<Rf>status_physdefup_med</Rf>
		<Desc>status_defdownns_desc</Desc>
		<NTag>20%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_176</Icon>
		<ISpr>DefenseUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>phys_defup_20</ERef>
			<PhysRes>-0.2</PhysRes>
		</AEff>	
	</SE>	

	<SE>		
		<DName>abil_skill_feralfighting_name</DName>
		<Rf>status_feralfighting</Rf>
		<Desc>status_status_feralfighting_desc</Desc>
		<NTag>9</NTag>
		<Icon>SkillIcons_185</Icon>
		<ShowIcon />
		<Instanim />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StaminaReq>9</StaminaReq>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_feralfighting_proc_name</Disp>
			<ERef>feralfighting_proc</ERef>
			<Targ>DEFENDER</Targ>
			<CanCrit />
			<TCon>ATTACKER_MELEEWEAPON</TCon>
			<AtkWp>0.5|2</AtkWp>
			<Anim>FervirBiteEffect,0.05</Anim>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>feralfighting_stamina</ERef>
			<Targ>SELF</Targ>
			<TCon>ATTACKER_MELEEWEAPON</TCon>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|-9</AtkWp>
		
			<Silent />
		</AEff>
	</SE>	
	<SE>
		<DName>abil_skill_clawmastery1_name</DName>
		<Rf>status_clawfrenzy</Rf>
		<Desc>status_status_clawfrenzy_desc</Desc>
		<NTag>+33%</NTag>
		<NTag>+25%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_189</Icon>
		
		<Pos />
		<ShowIcon />
		<ReqWeaponType>CLAW</ReqWeaponType>
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>frenzy_status</ERef>
			<ChangePercentAllMitigation>-0.25</ChangePercentAllMitigation>
			<ChangePercentAllDamage>0.33</ChangePercentAllDamage>
		</AEff>	
	</SE>	

	<SE>
		<Rf>clawmastery2</Rf>
		
		<ReqWeaponType>CLAW</ReqWeaponType>
		<PermaBuffNoRun />
		<EffRef>resist_paralyze_100</EffRef>
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_attacklower_100</ERef>
			<ImmuneStatusFlag>LOWERATTACK</ImmuneStatusFlag>
		</AEff>		
	</SE>	

	<SE>
		<DName>abil_skill_clawmastery3_name</DName>
		<Rf>clawmastery3</Rf>
		
		<ReqWeaponType>CLAW</ReqWeaponType>
		<ATags>PERTARGETANIM,ONHITPROPERTIES</ATags>
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_clawmastery3_name</Disp>
			<ERef>razorstep_damage</ERef>
			<ProcChance>0.33</ProcChance>
			<Anim>FervirClawEffect,0.15</Anim>
			<AtkWp>1</AtkWp>
			<Targ>RANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<TPT>3</TPT>
			<RandomTargetRange>1</RandomTargetRange>
		</AEff>
	</SE>	

	<SE>
		<Rf>dronereset25</Rf>
		
		<Script_FighterBelowQuarterHealth>ResetDroneSwarmCooldown</Script_FighterBelowQuarterHealth>
		<PermaBuffNoRun />
	</SE>

	<SE>
		<Rf>dronereset50</Rf>
		
		<Script_FighterBelowHalfHealth>ResetDroneSwarmCooldown</Script_FighterBelowHalfHealth>
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<Rf>passive_addinstantadaptation</Rf>
		
		<Script_FighterBelowHalfHealth>AddInstantAdaptation</Script_FighterBelowHalfHealth>
		<PermaBuffNoRun />
	</SE>	

	<SE>
		<Rf>status_instantadaptation</Rf>
		<Pos />
		
		<Run>
			<TAKEDAMAGE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>AdaptResistanceToDamage</Sscr>
			<ERef>instant_adaptation</ERef>
			<Targ>SELF</Targ>
		</AEff>	
	</SE>		

	<SE>
		<DName>status_resistfire_major_name</DName>
		<Rf>resistfire_major</Rf>
		<Desc>status_status_fireresist25_desc</Desc>		
		<NTag>+75%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<Flag>BOOSTRESISTANCE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistfire75</ERef>
			<Silent />
			<FireRes>-0.75</FireRes>
		</AEff>		
	</SE>	

	<SE>
		<DName>status_resistphysical_major_name</DName>
		<Rf>resistphysical_major</Rf>
		<Desc>status_status_resistphys_desc</Desc>		
		<NTag>+75%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<Flag>BOOSTRESISTANCE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistphysical75</ERef>
			<Silent />
			<PhysRes>-0.75</PhysRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistwater_major_name</DName>
		<Rf>resistwater_major</Rf>
		<Desc>status_resistwater1_desc</Desc>		
		<NTag>+75%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<Flag>BOOSTRESISTANCE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistwater75</ERef>
			<Silent />
			<IceRes>-0.75</IceRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistpoison_major_name</DName>
		<Rf>resistpoison_major</Rf>
		<Desc>status_resistpoison1_desc</Desc>		
		<NTag>+75%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<Flag>BOOSTRESISTANCE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistpoison75</ERef>
			<Silent />
			<AcidRes>-0.75</AcidRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistshadow_major_name</DName>
		<Rf>resistshadow_major</Rf>
		<Desc>status_status_shadowdebuff_desc</Desc>		
		<NTag>+75%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<Flag>BOOSTRESISTANCE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistshadow75</ERef>
			<Silent />
			<DarkRes>-0.75</DarkRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistlightning_major_name</DName>
		<Rf>resistlightning_major</Rf>
		<Desc>status_lightning_weak_33_desc</Desc>		
		<NTag>+75%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<Flag>BOOSTRESISTANCE</Flag>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistlightning75</ERef>
			<Silent />
			<BoltRes>-0.75</BoltRes>
		</AEff>		
	</SE>

	<SE>
		<Rf>react_summonlaserdrone</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_summondronereact</ERef>		
			<TCon>NOTMELEE</TCon>				
			<AType>MONSTER</AType>
			<ARef>mon_crystallaser</ARef>
			<SDur>4</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			
			<SummonNoStacking />
			<SummonActorPerTile />
			<MaxRandomSummonRange>3</MaxRandomSummonRange>
			<NumRandomSummons>2</NumRandomSummons>
		</AEff>
	</SE>
	<SE>
		<DName>status_status_targetwarning_name</DName>
		<Rf>status_targetwarning</Rf>
		<Desc>status_status_targetwarning_desc</Desc>
		
		<Icon>SkillIcons_61</Icon>
		<NoRemovalOrImmunity />
		<ISpr>TargetWarning</ISpr>
		<SpriteAlwaysVisible />
		<StackEff />
		<Direction>TRUENEUTRAL</Direction>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>
	<SE>
		<DName>status_status_createtargetwarning_name</DName>
		<Rf>status_createtargetwarning</Rf>
		<Desc>status_status_createtargetwarning_desc</Desc>
		
		<Icon>SkillIcons_61</Icon>
		<NoRemovalOrImmunity />
		<ISpr>CreateTargetWarning</ISpr>
		<SpriteAlwaysVisible />
		<StackEff />
		<Direction>SOUTHWEST</Direction>
		<Pos />
		<Dur>
			<TURNEND />
		</Dur>
	</SE>

	<SE>
		<Rf>status_opulent</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>OpulentSpendGold</Sscr>
			<ERef>opulent_spender</ERef>
			<Targ>SELF</Targ>
		</AEff>		
	</SE>

	<SE>
		<Rf>giltouched</Rf>
		
		<StackEff />
		<PermaBuffNoRun />
	</SE>		

	<SE>
		<Rf>goldarmor</Rf>
		<ISpr>BlingEffect</ISpr>
		<SpriteAlwaysVisible />
		<Direction>TRUENEUTRAL</Direction>
		<StackDur />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>gilcoated_block</ERef>
			<AlterDamagePercent>0.5</AlterDamagePercent>
			<Script_TriggerCondition>CheckForGoldArmor</Script_TriggerCondition>
		</AEff>
	</SE>

	<SE>		
		<Rf>randomelemental_attack</Rf>
		<ATags>PERTARGETANIM,MONSTERAFFECTED,SIMULTANEOUSANIM</ATags>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_chaosstrike_name</Disp>
			<ERef>eff_chaosstrike</ERef>
			<Targ>DEFENDER</Targ>
			<AtkLv>10</AtkLv>
			<SCdm>RandomElementalDamage</SCdm>
			
			<ProcChance>0.2</ProcChance>			
		</AEff>	
	</SE>	

	<SE>		
		<Rf>status_weap_crushing</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>crush_health</ERef>
			
			<ProcChance>0.2</ProcChance>
			<ScriptAttackModifier>ReduceCrushEffect</ScriptAttackModifier>
			<TCurHP>0.25</TCurHP>
			<Targ>SELF</Targ>
			<Silent />
			<BattleText>effect_crush_health_btxt</BattleText>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_weap_wounds</Rf>
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_cutheal_75</ERef>
			<StatusRef>status_cutheal75</StatusRef>
			<Targ>DEFENDER</Targ>
			<Duration>5</Duration>
			<BattleText>effect_add_cutheal_75_btxt</BattleText>
		</AEff>
	</SE>	

	<SE>
		<Rf>sthergebonus2</Rf>
		<PermaBuffNoRun />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapreverberate</ERef>
			<abilityrefs>skill_revivemonster</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_revivemonster_herge</abilityremap>
		</AEff>
	</SE>	

	<SE>
		<Rf>blackfurbonus1</Rf>
		<PermaBuffNoRun />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapcleave</ERef>
			<abilityrefs>skill_axemastery1</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_axemastery1_kalzarius</abilityremap>
		</AEff>
	</SE>		

	<SE>
		<Rf>ramirelbonus2</Rf>
		<PermaBuffNoRun />
		<AEff>
			<Type>ABILITYCOSTMODIFIER</Type>
			<ERef>remapsmokecloud</ERef>
			<abilityrefs>skill_smokecloud</abilityrefs>
			<Targ>SELF</Targ>      
			<abilityremap>skill_smokecloud_ramirel</abilityremap>
		</AEff>
	</SE>		

	<SE>		
		<Rf>status_weakattack</Rf>
		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>weaken_attack_75</ERef>
			
			<ScriptAttackModifier>ReduceDamage75</ScriptAttackModifier>
			<AtkWp>0|1</AtkWp>
			<FloorValue>-9999</FloorValue>
			<Targ>SELF</Targ>
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<DName>effect_spicybreath_damage_name</DName>
		<Rf>status_tacofirebreath</Rf>
		<Desc>status_status_tacofirebreath_desc</Desc>
		<Pos />
		<ShowIcon />
		<Icon>SkillIcons_16</Icon>
		<ATags>PERTARGETANIM</ATags>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_spicybreath_damage_name</Disp>
			<ERef>spicybreath_damage</ERef>
			<AtkLv>1|10</AtkLv>
			<Anim>FireBurstBlue,0.05</Anim>
			<PlayAnimationInstant />
			<Faction>NOTMYFACTION</Faction>
			<Targ>ADJACENT</Targ>
			<DamageType>FIRE</DamageType>	
			<DamageItem>1</DamageItem>
		</AEff>
	</SE>

	<SE>
		<Rf>status_mmsongblade</Rf>		
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>songblade_trigger</ERef>
			<Sscr>TryAddSongbladeSong</Sscr>
			<ProcChance>0.2</ProcChance>
			<Targ>ORIGINATING</Targ>
		</AEff>
	</SE>	

	<SE>
		<Rf>reactwarptoplayer</Rf>		
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>warptoplayer_special</ERef>
			<TCon>NOTMELEE</TCon>
			<Sscr>WarpCloserToPlayer</Sscr>
			
			<Targ>ORIGINATING</Targ>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_mmphasmacharge</Rf>		
		<StackDur />
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>spend_energy_gainrangedpower</ERef>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<Sscr>SpendEnergyToIncreaseRangedDamage</Sscr>
			
			<Targ>ORIGINATING</Targ>
		</AEff>
	</SE>	

	<SE>
		<DName>status_phasma_rangedattackboost_name</DName>
		<Rf>phasma_rangedattackboost</Rf>
		<Desc>status_phasma_rangedattackboost_desc</Desc>
		<NTag>+15%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_106</Icon>
		<ISpr>AttackUpEffect</ISpr>
		<StackEff />
		<MaxStacks>4</MaxStacks>
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACK />
		</Eat>
		<Pos />
		
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>phasma_damage_up</ERef>
			<Targ>SELF</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>			
			<AtkWp>0.15</AtkWp>
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_breathstealer</Rf>		
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>seal_nonhostile_enemy</ERef>
			<Script_ExtraPerActorFunction>CheckBreathstealerTargetHostile</Script_ExtraPerActorFunction>
			<StatusRef>status_sealed</StatusRef>
			<Duration>5</Duration>
			
			<Targ>DEFENDER</Targ>
		</AEff>
	</SE>

	<SE>
		<Rf>status_dismantler</Rf>		
		<StackDur />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>paralyze_nonhostile_enemy</ERef>
			<Script_ExtraPerActorFunction>CheckDisarmingTargetHostile</Script_ExtraPerActorFunction>
			<StatusRef>status_paralyzed</StatusRef>
			<Duration>4</Duration>
			
			<Targ>DEFENDER</Targ>
		</AEff>
	</SE>	

	<SE>
		<DName>effect_eff_tornadodamage_name</DName>
		<Rf>status_tornadodamage</Rf>
		<AnimTags />
		<Run>
			<STARTTURNINTILE />
			<ENDTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>

		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_tornadodamage_name</Disp>
			<ERef>eff_tornadodamage</ERef>
			<SCdm>TornadoPushToSummoner</SCdm>	
			<AtkWp>1|4</AtkWp>
			<Targ>ALL</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Trg1 />
			<Anim>GreenWindEffect,0.1</Anim>
		</AEff>
	</SE>	

	<SE>
		<DName>status_strangepotion_power_name</DName>
		<Rf>strangepotion_power</Rf>
		<Desc>status_strangepotion_power_desc</Desc>
		<NTag>30%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_106</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>alldmgup30</ERef>
			<ChangePercentAllDamage>0.3</ChangePercentAllDamage>
		</AEff>		
	</SE>		
	<SE>
		<DName>status_strangepotion_power_name</DName>
		<Rf>strangepotion_defense</Rf>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+30%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>alldefup30</ERef>
			<ChangePercentAllMitigation>-0.3</ChangePercentAllMitigation>
		</AEff>	
	</SE>		
	<SE>
		<DName>status_strangepotion_power_name</DName>
		<Rf>strangepotion_regen</Rf>
		<Desc>status_strangepotion_regen_desc</Desc>
		<NTag>4%</NTag>
		<ShowIcon />
		<ISpr>RegenerateEffect</ISpr>
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>fourpchealthregen</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.04</MaxStat>
		</AEff>
	</SE>	

	<SE>
		<DName>status_monsterattract_name</DName>
		<Desc>status_monsterattract_desc</Desc>
		<Rf>monsterattract</Rf>
		<Icon>SkillIcons_100</Icon>
		<ShowIcon />
		<Dur>
			<TURNEND />
		</Dur>
		<NoRemovalOrImmunity />
	</SE>		

	<SE>
		<Rf>meltblockparry</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_meltblockparry</ERef>
			<Targ>DEFENDER</Targ>			
			<StatusRef>negate_block_parry</StatusRef>
			<Duration>10</Duration>
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>add_leadtouch_onattack</Rf>				
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_meltblockparry50</ERef>
			<Targ>DEFENDER</Targ>			
			<StatusRef>negate_block_parry</StatusRef>
			<ProcChance>0.5</ProcChance>
			<Duration>5</Duration>
			<BattleText>effect_add_meltblockparry50_btxt</BattleText>
		</AEff>
	</SE>	

	<SE>
		<DName>status_negate_block_parry_name</DName>
		<Rf>negate_block_parry</Rf>
		<Desc>status_negate_block_parry_desc</Desc>
		<Icon>SkillIcons_110</Icon>
		<ShowIcon />
		<ISpr>DefenseDownEffect</ISpr>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>negatedparrydodge</ERef>
			<AlterParryFlat>-1.0</AlterParryFlat>
			<AlterParry>0</AlterParry>
			<AlterBlockFlat>-1.0</AlterBlockFlat>
			<AlterBlock>0</AlterBlock>
		</AEff>
	</SE>	

	<SE>
		<Rf>starcaller</Rf>		
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_starshard_damage_name</Disp>
			<ERef>starshard_damage</ERef>
			<SCdm>CallStarshards</SCdm>
			<AtkSp>0.17|3</AtkSp>
			<Targ>DEFENDER</Targ>
			
			<TCon>NOTMELEE</TCon>			
			<ProcChance>0.18</ProcChance>
		</AEff>	
	</SE>	

	<SE>
		<Rf>status_confuseblock</Rf>
		<StackDur />
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>confuseblock_adder</ERef>
			<StatusRef>status_confused50</StatusRef>
			<Targ>ATTACKER</Targ>
			<Duration>4</Duration>			
		</AEff>
	</SE>	

	<SE>
		<Rf>status_makelightning2</Rf>
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonlightning2</ERef>
			
			<ARef>obj_lightningstormsummonersilent</ARef>
			<SDur>2</SDur>			
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<MaxRandomSummonRange>4</MaxRandomSummonRange>
			<NumRandomSummons>5</NumRandomSummons>
			<SummonActorPerTile />
		</AEff>		
	</SE>		

	<SE>
		<Rf>status_champdroptoxic</Rf>
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<RefreshDuration>1</RefreshDuration>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_droptoxiccloud</ERef>
						
			<Silent />
			
			<ARef>obj_droptoxiccloud</ARef>
			<SDur>10</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonActorPerTile />
			<SummonNoStacking />
			<SummonOnCollidable />
			<SummonOnSummoner />
			<MaxRandomSummonRange>0</MaxRandomSummonRange>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_explosive2</Rf>		
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_champbombsummon2</ERef>
						
			
			<ARef>obj_enemybomb</ARef>
			<SDur>2</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonOnSummoner />	
			<SummonNoStacking />	
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
		</AEff>
	</SE>		

	<SE>
		<Rf>lifesap_onhit</Rf>		
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<Disp>effect_lifesap_damage_name</Disp>
			<ERef>lifesap_damage</ERef>
			
			<Targ>DEFENDER</Targ>
			<Sscr>LifesapDamage</Sscr>
		</AEff>	
	</SE>	

	<SE>
		<Rf>healdampening_ondmg</Rf>
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<Disp>effect_healdampening_ondmg_add_name</Disp>
			<ERef>healdampening_ondmg_add</ERef>
			<StatusRef>status_cutheal75</StatusRef>
			<Duration>5</Duration>
			<DontTouchAffectedList />	
		</AEff>
	</SE>

	<SE>
		<DName>status_status_cutheal75_name</DName>
		<Rf>status_cutheal75</Rf>
		<Desc>status_status_cutheal75_desc</Desc>
		<NTag>-25%</NTag>
		<Flag>POISON</Flag>
		<ISpr>BleedingEffect</ISpr>
		<Icon>SkillIcons_83</Icon>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>cuthealing75</ERef>
			<AlterHealing>0.25</AlterHealing>
		</AEff>			
		
	</SE>	

	<SE>
		<Rf>status_mon_counterattack</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<ATags>PERTARGETANIM,SIMULTANEOUSANIM,ONHITPROPERTIES</ATags>	
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_mon_counterattack_name</Disp>
			<ERef>eff_monstercounter</ERef>
			<Targ>ATTACKER</Targ>
			<Faction>NOTMYFACTION</Faction>
			
			<CanCrit />
			<CanBeParriedOrBlocked />
			<TCon>MELEE</TCon>
			<ProcChance>0.25</ProcChance>
			<AtkWp>1|8</AtkWp>
			<Trg1 />
		</AEff>		
	</SE>				

	<SE>
		<Rf>status_shadowvulnonhit</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<ATags>PERTARGETANIM</ATags>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addshadowdebuff50</ERef>
			<StatusRef>status_shadowdebuff</StatusRef>
			<ProcChance>0.5</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>4</Duration>
			<Anim>FervirShadowHit,0.12</Anim>
		</AEff>
	</SE>

	<SE>
		<Rf>monster_riposte</Rf>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<Instanim />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_counterbite_dmg_name</Disp>
			<ERef>counterbite_dmg</ERef>
			<ProcChance>0.5</ProcChance>
			<TCon>MELEE</TCon>			
			<Targ>ATTACKER</Targ>
			<AtkWp>1|3</AtkWp>
			<Anim>FervirBiteEffect,0.15</Anim>
		</AEff>
	</SE>
  <SE>
    <DName>item_potion_bandit_echo_name</DName>
    <Rf>status_banditboost</Rf>
    <Desc>status_status_sandwichboost_desc</Desc>
    
    <Icon>SkillIcons_143</Icon>
    <ExcludeFromHotbarCheck />
    <Pos />
    <ShowIcon />
    <Run>
      <ONADD />
    </Run>
    <Dur>
      <TURNEND />
    </Dur>
    <AEff>
      <Type>ALTERBATTLEDATA</Type>
      <ERef>banditbattlebuff</ERef>
      <ChangePercentAllDamage>0.3</ChangePercentAllDamage>
      <ChangePercentAllMitigation>-0.3</ChangePercentAllMitigation>
    </AEff>
  </SE>
  <SE>
    <DName>status_tuckered_out_name</DName>
    <Rf>status_pet_call</Rf>
    <Desc>status_tuckered_out_desc</Desc>
    
    <Icon>SkillIcons_142</Icon>
    <ShowIcon />
    <Run>
      <ONADD />
    </Run>
    <Dur>
      <TURNEND />
    </Dur>
  </SE>

	<SE>
		<DName>status_defdownns_name</DName>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>-12%</NTag>
		<Rf>status_defdown_12</Rf>
		<Icon>SkillIcons_110</Icon>
		<ISpr>DefenseDownEffect</ISpr>
		<ShowIcon />
		
		<Flag>LOWERDEFENSE</Flag>
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defdown12</ERef>
			<ChangePercentAllMitigation>0.12</ChangePercentAllMitigation>
		</AEff>	
	</SE>	  

	<SE>
		<DName>status_resistfire12_name</DName>
		<Rf>resistfire12</Rf>
		<Desc>status_resistfire1_desc</Desc>		
		<NTag>+12%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistfire12</ERef>
			<Silent />
			<FireRes>-0.12</FireRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistwater12_name</DName>
		<Rf>resistwater12</Rf>
		<Desc>status_resistwater1_desc</Desc>		
		<NTag>+12%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistwater12</ERef>
			<Silent />
			<IceRes>-0.12</IceRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistshadow12_name</DName>
		<Rf>resistshadow12</Rf>
		<Desc>status_status_shadowdebuff_desc</Desc>		
		<NTag>+12%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />		
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistshadow12</ERef>
			<Silent />
			<DarkRes>-0.12</DarkRes>
		</AEff>		
	</SE>	

	<SE>
		<DName>status_resistpoison12_name</DName>
		<Rf>resistpoison12</Rf>
		<Desc>status_resistpoison1_desc</Desc>		
		<NTag>+12%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistpoison12</ERef>
			<Silent />
			<AcidRes>-0.12</AcidRes>
		</AEff>		
	</SE>			

	<SE>
		<DName>status_resistfire1_name</DName>
		<Rf>resistfire15</Rf>
		<Desc>status_resistfire1_desc</Desc>		
		<NTag>+15%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<ExcludeFromHotbarCheck />
		<MaxStacks>3</MaxStacks>
		<StackEff />
		<Pos />
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistfire15</ERef>
			<Silent />
			<FireRes>-0.15</FireRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistwater1_name</DName>
		<Rf>resistwater15</Rf>
		<Desc>status_resistwater1_desc</Desc>		
		<NTag>+15%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ExcludeFromHotbarCheck />
		<MaxStacks>3</MaxStacks>
		<StackEff />
		<ShowIcon />
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistwater15</ERef>
			<Silent />
			<IceRes>-0.15</IceRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistshadow1_name</DName>
		<Rf>resistshadow15</Rf>
		<Desc>status_status_shadowdebuff_desc</Desc>		
		<NTag>+15%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ExcludeFromHotbarCheck />
		<MaxStacks>3</MaxStacks>
		<StackEff />
		<ShowIcon />
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistshadow15</ERef>
			<Silent />
			<DarkRes>-0.15</DarkRes>
		</AEff>		
	</SE>	

	<SE>
		<DName>status_resistpoison1_name</DName>
		<Rf>resistpoison15</Rf>
		<Desc>status_resistpoison1_desc</Desc>		
		<NTag>+15%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ExcludeFromHotbarCheck />
		<MaxStacks>3</MaxStacks>
		<StackEff />
		<ShowIcon />
		<Pos />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistpoison15</ERef>
			<Silent />
			<AcidRes>-0.15</AcidRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_resistlightning1_name</DName>
		<Rf>resistlightning15</Rf>
		<Desc>status_lightning_weak_33_desc</Desc>		
		<NTag>+15%</NTag>
		<Icon>SkillIcons_59</Icon>
		<ShowIcon />
		<Pos />
		<ExcludeFromHotbarCheck />
		<MaxStacks>3</MaxStacks>
		<StackEff />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>resistlightning15</ERef>
			<Silent />
			<BoltRes>-0.15</BoltRes>
		</AEff>		
	</SE>

	<SE>
		<DName>status_status_blockup25_name</DName>
		<Rf>status_blockup25</Rf>
		<Desc>status_status_blockup25_desc</Desc>
		<NTag>+25%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_55</Icon>
		<Pos />
		<ISpr>DefenseUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<MaxStacks>5</MaxStacks>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACKBLOCK />
		</Eat>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>blockup25</ERef>
			<AlterBlockFlat>0.25</AlterBlockFlat>
		</AEff>
	</SE>	

	<SE>
		<Rf>wrath_elemdef</Rf>
		<ExcludeFromHotbarCheck />
		<Pos />
		<StackEff />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>		
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>wrath_elemdefbuff</ERef>
			<Silent />
			<IceRes>-0.02</IceRes>
			<FireRes>-0.02</FireRes>
			<DarkRes>-0.02</DarkRes>
			<BoltRes>-0.02</BoltRes>
			<AcidRes>-0.02</AcidRes>
		</AEff>
	</SE>

	<SE>
		<Rf>wrath_elemdmg</Rf>
		<ExcludeFromHotbarCheck />
		<Pos />
		<StackEff />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>		
		
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>wrath_elemdmgbuff</ERef>
			<Silent />
			<IceDmg>0.03</IceDmg>
			<FireDmg>0.03</FireDmg>
			<DarkDmg>0.03</DarkDmg>
			<BoltDmg>0.03</BoltDmg>
			<AcidDmg>0.03</AcidDmg>
			<ReverseOnEnd />
		</AEff>
	</SE>		

	<SE>
		<DName>status_straddle_buffdmgdef_name</DName>
		<Rf>straddle_buffdmgdef</Rf>
		<Desc>status_straddle_buffdmgdef_desc</Desc>
		<NTag>+10%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_106</Icon>
		
		<Pos />
		<ShowIcon />
		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>flaskcombatboost</EffRef>
	</SE>

	<SE>
		<DName>status_straddle_debuffdmgdef_name</DName>
		<Rf>straddle_debuffdmgdef</Rf>
		<ISpr>AttackDownEffect</ISpr>
		
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>combatdebuff10</ERef>
			<ChangePercentAllMitigation>0.1</ChangePercentAllMitigation>
			<ChangePercentAllDamage>-0.1</ChangePercentAllDamage>
		</AEff>	
	</SE>
	<SE>
		<DName>status_status_defenseup35_name</DName>
		<Rf>status_defenseup4</Rf>
		<Desc>status_status_defenseup4_desc</Desc>
		<NTag>+4%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>
		<StackEff />
		<MaxStacks>5</MaxStacks>
		
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defup4</ERef>
			<ChangePercentAllMitigation>-0.04</ChangePercentAllMitigation>
		</AEff>	
	</SE>

	<SE>
		<DName>status_status_ragedef18_name</DName>
		<Rf>status_ragedef18</Rf>
		
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+18%</NTag>
		<Icon>SkillIcons_107</Icon>
		<Pos />	
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>defenseup18</ERef>
			<ChangePercentAllMitigation>-0.18</ChangePercentAllMitigation>
		</AEff>		
	</SE>		

	<SE>
		<DName>status_dodgebuffstatus_name</DName>
		<Rf>emblem_hunter_dodge</Rf>
		<Desc>status_emblem_hunter_dodge_desc</Desc>
		<ISpr>MovementUpEffect</ISpr>
		<ShowIcon />
		<Icon>SkillIcons_108</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<EffRef>evasionenhanced35</EffRef>
	</SE>

	<SE>
		<Rf>status_chargepowershot</Rf>		
		<StackDur />
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_poisoncharge</ERef>
			<StatusRef>poisoncharge_forshot</StatusRef>
			<TCon>REQ_ORIG_NOSTATUS</TCon>
			<ReqStatus>acidburstshot</ReqStatus>			
			
			<Targ>SELF</Targ>
			<Duration>99</Duration>
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>poisoncharge_forshot</Rf>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackDur />
		<StackEff />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_acidburstshot</ERef>
			<StatusRef>acidburstshot</StatusRef>
			<Targ>SELF</Targ>
			<TCon>REQ_ORIG_STATUS</TCon>
			<ReqOrigStatus>poisoncharge_forshot</ReqOrigStatus>
			<ReqOrigStatusStacks>10</ReqOrigStatusStacks>
			<Duration>12</Duration>
		</AEff>
	</SE>	

	<SE>
		<DName>effect_acidbustshotdamage_name</DName>
		<Rf>acidburstshot</Rf>
		<Desc>status_acidburstshot_desc</Desc>
		<Icon>SkillIcons_9</Icon>			
		<ShowIcon />
		<Instanim />
		<Pos />
		<ExcludeFromHotbarCheck />
		<DestroyStatusOnAdd>poisoncharge_forshot</DestroyStatusOnAdd>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACK />
		</Eat>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_acidbustshotdamage_name</Disp>
			<ERef>acidbustshotdamage</ERef>
			<Targ>DEFENDER</Targ>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
			<AtkWp>1.4</AtkWp>
			<DamageType>POISON</DamageType>
			<Anim>AcidExplosion,0.1</Anim>
		</AEff>			
	</SE>

	<SE>
		<Rf>emblemwellrounded1</Rf>		
		<PermaBuff />
		<StackEff />



		<EffRef>disc4</EffRef>
		<EffRef>guile4</EffRef>
		<EffRef>strength4</EffRef>
		<EffRef>swiftness4</EffRef>
		<EffRef>spirit4</EffRef>
	</SE>

	<SE>
		<Rf>emblemwellrounded2</Rf>		
		<PermaBuff />
		<StackEff />
		<EffRef>disc8</EffRef>
		<EffRef>spirit8</EffRef>	
		<EffRef>strength8</EffRef>
		<EffRef>swift8</EffRef>
		<EffRef>guile8</EffRef>					
	</SE>

	<SE>
		<Rf>emblemwellrounded3</Rf>		
		<PermaBuff />
		<StackEff />

		<StatBuff>disc12|DISCIPLINE|12</StatBuff>
		<StatBuff>strength12|STRENGTH|12</StatBuff>
		<StatBuff>spirit12|SPIRIT|12</StatBuff>	
		<EffRef>swift12</EffRef>
		<EffRef>guile12</EffRef>					
	</SE>

	<SE>
		<DName>mmod_mm_hiding_name</DName>
		<Desc>status_stealth_desc</Desc>		
		<NTag>75%</NTag>
		<Icon>SkillIcons_26</Icon>
		<Rf>status_oil_stealth1</Rf>
		<ExcludeFromHotbarCheck />
		<Pos />	
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>stealth_75</ERef>
			<AlterStealth>0.25</AlterStealth>
		</AEff>
	</SE>		

	<SE>
		<DName>mmod_mm_hiding_name</DName>
		<Desc>status_stealth_desc</Desc>		
		<NTag>90%</NTag>		
		<Icon>SkillIcons_26</Icon>
		<Rf>status_oil_stealth2</Rf>
		
		<Pos />	
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>stealth_90</ERef>
			<AlterStealth>0.1</AlterStealth>
		</AEff>
	</SE>	

	<SE>
		<DName>item_scroll_firekingbuff_name</DName>
		<Rf>elemental_firebuff</Rf>
		<Desc>status_elemental_firebuff</Desc>
		<NTag>+30%</NTag>
		<NTag>+50%</NTag>
		<Icon>SkillIcons_16</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<ShowIcon />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>firedmg30</ERef>
			<Silent />
			<FireDmg>0.3</FireDmg>
			<FireRes>-0.5</FireRes>
		</AEff>		
	</SE>

	<SE>
		<DName>item_scroll_waterkingbuff_name</DName>
		<Rf>elemental_waterbuff</Rf>
		<Desc>status_elemental_waterbuff</Desc>
		<NTag>+30%</NTag>
		<NTag>+50%</NTag>
		<Icon>SkillIcons_16</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<ShowIcon />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterdmg30</ERef>
			<Silent />
			<IceDmg>0.3</IceDmg>
			<IceRes>-0.5</IceRes>
		</AEff>		
	</SE>

	<SE>
		<DName>item_scroll_poisonkingbuff_name</DName>
		<Rf>elemental_poisonbuff</Rf>
		<Desc>status_elemental_poisonbuff</Desc>
		<NTag>+30%</NTag>
		<NTag>+50%</NTag>
		<Icon>SkillIcons_16</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<ShowIcon />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>poisondmg30</ERef>
			<Silent />
			<AcidDmg>0.3</AcidDmg>
			<AcidRes>-0.5</AcidRes>
		</AEff>		
	</SE>

	<SE>
		<DName>item_scroll_shadowkingbuff_name</DName>
		<Rf>elemental_shadowbuff</Rf>
		<Desc>status_elemental_shadowbuff</Desc>
		<NTag>+30%</NTag>
		<NTag>+50%</NTag>
		<Icon>SkillIcons_16</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<ShowIcon />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdmg30</ERef>
			<Silent />
			<DarkDmg>0.3</DarkDmg>
			<DarkRes>-0.5</DarkRes>
		</AEff>		
	</SE>

	<SE>
		<DName>item_scroll_lightningkingbuff_name</DName>
		<Rf>elemental_lightningbuff</Rf>
		<Desc>status_elemental_lightningbuff</Desc>
		<NTag>+30%</NTag>
		<NTag>+50%</NTag>
		<Icon>SkillIcons_16</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<ShowIcon />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lightningdmg30</ERef>
			<Silent />
			<BoltDmg>0.3</BoltDmg>
			<BoltRes>-0.5</BoltRes>
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_piercefire50</Rf>	
		<PermaBuff />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>piercefire50</ERef>
			<PierceFire>0.5</PierceFire>
	
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>status_piercewater50</Rf>	
		<PermaBuff />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>piercewater50</ERef>
			<PierceWater>0.5</PierceWater>
	
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>status_pierceshadow50</Rf>	
		<PermaBuff />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>pierceshadow50</ERef>
			<PierceShadow>0.5</PierceShadow>
					
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>status_piercelightning50</Rf>	
		<PermaBuff />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>piercelightning50</ERef>
			<PierceLightning>0.5</PierceLightning>
	
			<Silent />
		</AEff>
	</SE>		

	<SE>
		<Rf>status_piercepoison50</Rf>	
		<PermaBuff />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>piercepoison50</ERef>
			<PiercePoison>0.5</PiercePoison>
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<Rf>champion_heavy_move1</Rf>
		<ATags>PERTARGETANIM,ONHITPROPERTIES</ATags>
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_heavysmash_name</Disp>
			<ERef>heavysmash_damage1</ERef>
			<Anim>GroundStompEffect,0.3</Anim>
			<AtkWp>0.33</AtkWp>
			<Targ>RANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<TPT>3</TPT>
			<RandomTargetRange>1</RandomTargetRange>
		</AEff>
	</SE>

	<SE>
		<Rf>champion_heavy_move2</Rf>
		<ATags>PERTARGETANIM,ONHITPROPERTIES</ATags>
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_heavysmash_name</Disp>
			<ERef>heavysmash_damage2</ERef>
			<Anim>GroundStompEffect,0.3</Anim>
			<AtkWp>1</AtkWp>
			<Targ>RANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<TPT>2</TPT>
			<RandomTargetRange>1</RandomTargetRange>
		</AEff>
	</SE>	

	<SE>
		<Rf>firedamageboost18</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>firedamageboost18</ERef>
			<Silent />
			<FireDmg>0.18</FireDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>firedamageboost30</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>firedamageboost30</ERef>
			<Silent />
			<FireDmg>0.3</FireDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>waterdamageboost18</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterdamageboost18</ERef>
			<Silent />
			<IceDmg>0.18</IceDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>waterdamageboost20</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterdamageboost20</ERef>
			<Silent />
			<IceDmg>0.2</IceDmg>
		</AEff>		
	</SE>	

	<SE>
		<Rf>waterdamageboost30</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>waterdamageboost30</ERef>
			<Silent />
			<IceDmg>0.3</IceDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>shadowdamageboost18</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdamageboost18</ERef>
			<Silent />
			<DarkDmg>0.18</DarkDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>shadowdamageboost30</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>shadowdamageboost30</ERef>
			<Silent />
			<DarkDmg>0.3</DarkDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>poisondamageboost18</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>poisondamageboost18</ERef>
			<Silent />
			<AcidDmg>0.18</AcidDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>poisondamageboost30</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>poisondamageboost30</ERef>
			<Silent />
			<AcidDmg>0.3</AcidDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>lightningdamageboost18</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lightningdamageboost18</ERef>
			<Silent />
			<BoltDmg>0.18</BoltDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>lightningdamageboost30</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lightningdamageboost30</ERef>
			<Silent />
			<BoltDmg>0.3</BoltDmg>
		</AEff>		
	</SE>

	<SE>
		<Rf>status_pierceres50</Rf>	
		<Pos />
		<NoRemovalOrImmunity />
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur> 
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addpierceres</ERef>
			<StatusRef>exp_lower_res1</StatusRef>			
			<Targ>DEFENDER</Targ>
			<Duration>8</Duration>
			<BattleText>resist_down_battlemessage</BattleText>
			<DontTouchAffectedList />
		</AEff>
	</SE>
	<SE>
		<DName>all_resist_down_dname</DName>
		<Desc>all_resist_down_desc</Desc>
		<NTag>-10%</NTag>
		<Rf>exp_lower_res1</Rf>
		<Icon>SkillIcons_187</Icon>
		<ISpr>DefenseDownEffect</ISpr>
		<Flag>LOWERDEFENSE</Flag>
		<MaxStacks>4</MaxStacks>
		<RefreshDuration>1</RefreshDuration>		
		<StackEff />	
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>exp_lower_res1</ERef>
			<IceRes>0.1</IceRes>
			<PhysRes>0.1</PhysRes>
			<FireRes>0.1</FireRes>
			<BoltRes>0.1</BoltRes>
			<AcidRes>0.1</AcidRes>
			<DarkRes>0.1</DarkRes>
		</AEff>			
	</SE>	
	<SE>
		<Rf>status_OLDpierceres50</Rf>	
		<PermaBuff />	
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>pierceres50</ERef>
			<PierceLightning>0.5</PierceLightning>
			<PierceFire>0.5</PierceFire>
			<PierceWater>0.5</PierceWater>
			<PiercePhysical>0.5</PiercePhysical>
			<PiercePoison>0.5</PiercePoison>
			<PierceShadow>0.5</PierceShadow>	
			<Silent />
		</AEff>
	</SE>

	<SE>
		<DName>exp_status_scorpionsting_name</DName>
		<Rf>exp_status_scorpionsting</Rf>
		<AnimTags />
		<Dur>
			<PERMANENT />
		</Dur>
		<Run>
			<TURNEND />
		</Run>		
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_status_scorpionsting_name</Disp>
			<ERef>exp_scorpionsting_damage</ERef>
			<AtkWp>0.6</AtkWp>
			<Targ>RANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<RandomTargetRange>1</RandomTargetRange>
			<TPT>4</TPT>
			<SCdm>ScorpionStingOnTarget</SCdm>
		</AEff>
	</SE>

	<SE>
		<Rf>exp_status_bouncyshell</Rf>
		<Pos />
		<Dur>
			<PERMANENT />
		</Dur>
		<Run>
			<ATTACKED />
		</Run>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>bounce_ranged_attack</ERef>
			<Sscr>NegateRangedAttack</Sscr>
			<ProcChance>0.25</ProcChance>
			<TCon>ATTACKER_RANGEDWEAPON</TCon>
		</AEff>
	</SE>

	<SE>
		<Rf>exp_status_spikeshell</Rf>
		<Dur>
			<PERMANENT />
		</Dur>
		<Run>
			<ATTACKED />
		</Run>		
		<Pos />
		<AnimTags />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>skill_expmon_spikeshell_name</Disp>
			<ERef>exp_spikeshelldmg</ERef>
			<TCon>ATTACKER_MELEEWEAPON</TCon>			
			<CmbDmg>0.25</CmbDmg>
			<Targ>ATTACKER</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Anim>FervirPierceEffect,0.15</Anim>
		</AEff>
	</SE>

	<SE>
		<Rf>exp_status_reactlinefire</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>			
			<ERef>eff_summon_enemymovefire</ERef>
			
			<ARef>obj_enemyflameserpent_moving</ARef>
			<SDur>6</SDur>
			<Anchor>SELF</Anchor>			
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonNoStacking />
			<Script_PreSummon>SummonInDirectionTowardAttacker</Script_PreSummon>
			<ProcChance>0.4</ProcChance>
		</AEff>
	</SE>	

	<SE>
		<DName>exp_status_weaponbreak_name</DName>
		<Rf>exp_status_attackdown33</Rf>
		<Desc>mmod_mm_samurai_desc</Desc>
		<NTag>-33%</NTag>
		<Icon>SkillIcons_109</Icon>
		<ISpr>AttackDownEffect</ISpr>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>		
		<Flag>LOWERATTACK</Flag>		
		<EffRef>atkdown33</EffRef>
	</SE>

	<SE>		
		<Rf>exp_status_empowerkill</Rf>
		<AnimTags />
		<Pos />
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_empowerkill_boost</ERef>
			<StatusRef>temp_mon_empower</StatusRef>
			<Duration>50</Duration>
			<Targ>SELF</Targ>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>healhealthfull_enemyonly</ERef>
			<Targ>ORIGINATING</Targ>
			<Anim>FervirGrandRecovery,0.4</Anim>
			<MaxStat>1</MaxStat>
			<Script_TriggerCondition>OriginatingIsUnfriendly</Script_TriggerCondition>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<ChangeSubtypes />
		</AEff>		
	</SE>

	<SE>
		<Rf>temp_mon_empower</Rf>
		<ISpr>AttackUpEffect</ISpr>
		<DName>status_challenge_empower_name</DName>
		<MaxStacks>7</MaxStacks>
		<ShowIcon />
		<Pos />		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>perma_empower_buff</ERef>
			<ChangePercentAllDamage>0.15</ChangePercentAllDamage>		
		</AEff>			
	</SE>
	

	<SE>
		<Rf>exp_status_dmgmonsters</Rf>
		<Pos />
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>moredmgtomonsters</ERef>
			<Sscr>IncreaseDamage50p</Sscr>
			<DontTouchAffectedList />
		</AEff>		
	</SE>

	<SE>
		<Rf>exp_status_addstackpoison</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addbane_stackpoison</ERef>
			<StatusRef>exp_banepoison</StatusRef>			
			<Targ>DEFENDER</Targ>
			<Duration>8</Duration>
		</AEff>
	</SE>	

	<SE>
		<DName>exp_status_banepoison_name</DName>
		<Rf>exp_banepoison</Rf>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		<StackEff />
		<MaxStacks>6</MaxStacks>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_status_banepoison_name</Disp>
			<ERef>banepoison_dmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.2</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
		</AEff>
	</SE>

	<SE>
		<DName>status_mildbleed_name</DName>
		<Rf>cloakdaggerbleed</Rf>
		<Desc>status_mildbleed_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_33</Icon>
		<ISpr>BleedingEffect</ISpr>
		
		<Flag>BLEED</Flag>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_mildbleeddmg_name</Disp>
			<ERef>cloakdaggerbleeddmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.35|3</AtkWp>
			<Targ>SELF</Targ>
			<DamageEffectFlag>BLEED</DamageEffectFlag>
		</AEff>
	</SE>

	<SE>
		<Rf>permaparry15</Rf>
		<NoRemovalOrImmunity />
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<EffRef>parry15</EffRef>
	</SE>	

	<SE>
		<Rf>status_mm250hp</Rf>
	
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>CHANGESTAT</Type>
			<Targ>SELF</Targ>
			<ERef>health250</ERef>
			<Stat>HEALTH</Stat>
			<StatData>MAX</StatData>
			<AtkWp>0|250</AtkWp>
			<ReverseOnEnd />
			
			<Silent />
		</AEff>
	</SE>	

	<SE>
		<DName>item_leg_chefname_name</DName>
		<Rf>mmchef_buff</Rf>
		<Desc>mmod_chef_desc</Desc>
		<NTag>+25%</NTag>
		<Icon>SkillIcons_106</Icon>
		<ExcludeFromHotbarCheck />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>physicaldamagebuff40</ERef>
			<Silent />
			<ChangePhysicalDamage>0.4</ChangePhysicalDamage>
		</AEff>
	</SE>	

	<SE>
		<Rf>mmconvertfiredmgtoshadow</Rf>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<NoRemovalOrImmunity />
		<StackEff />
		<Script_RunOnRemove>RevertFireToShadowDamageDealtConversion</Script_RunOnRemove>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>convert_fire_dmg_to_shadow</ERef>
			<Sscr>AddFireToShadowDamageDealtConversion</Sscr>
		</AEff>
	</SE>		
		
	<SE>
		<Rf>funguscap</Rf>
		<StackEff />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addfunguspoison</ERef>
			<StatusRef>funguspoison</StatusRef>
			<TCon>MELEE</TCon>
			<ProcChance>0.25</ProcChance>
			<Targ>ATTACKER</Targ>

			<Duration>4</Duration>
		</AEff>
	</SE>

	<SE>
		<DName>status_fungus_poison</DName>
		<Rf>funguspoison</Rf>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		<RefreshDuration>1</RefreshDuration>
		<StackEff />
		<MaxStacks>3</MaxStacks>
		<PERTARGETANIM />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>status_fungus_poison</Disp>
			<ERef>funguspoison_dmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.15|2</AtkWp>
			<AtkSp>0.15|2</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
			<Anim>AcidSplash,0.05</Anim>
		</AEff>
	</SE>

	<SE>
		<Rf>wildchild1set</Rf>
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>empower_wildchild_skill</ERef>
			<StatusRef>wildchild_skilldmg_up</StatusRef>
			<Targ>SELF</Targ>
			<Duration>5</Duration>
		</AEff>
	</SE>

	<SE>
		<DName>status_wildchild_empower</DName>
		<Desc>status_wildchild_empower_desc</Desc>
		<Rf>wildchild_skilldmg_up</Rf>
		<ExcludeFromHotbarCheck />
		<Pos />
		<NTag>30%</NTag>
		<Icon>SkillIcons_182</Icon>
		<ShowIcon />
		<Dur>
			<TURNEND />
		</Dur>		
	</SE>	

	<SE>
		<Rf>blackspear</Rf>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<NoRemovalOrImmunity />
		<AEff>
			<Type>ADDSTATUS</Type>
			<Script_PreRunConditional>AddBasedOnTurnsStandingStill</Script_PreRunConditional>
			<ERef>adddamageboost</ERef>
			<StatusRef>dmg10_nomove</StatusRef>
			<Targ>SELF</Targ>
			<Duration>99</Duration>
		</AEff>
	</SE>	

	<SE>
		<DName>item_blackspear_name</DName>
		<Rf>dmg10_nomove</Rf>
		<Desc>dmg_up_nomove</Desc>
		<NTag>+10%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_106</Icon>
		
		<ExcludeFromHotbarCheck />
		<StackEff />
		<RefreshDuration>1</RefreshDuration>
		<MaxStacks>5</MaxStacks>
		<Pos />
		<ShowIcon />		
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ONMOVE />
		</Eat>
		<EffRef>samuraiboost10</EffRef>
	</SE>

	<SE>
		<Rf>status_mmcauseroot</Rf>
		<StackEff />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addroot_melee</ERef>
			<StatusRef>status_rooted</StatusRef>
			<TCon>ATTACKER_MELEEWEAPON</TCon>
			<Targ>DEFENDER</Targ>			
			<Duration>2</Duration>
			<ProcChance>0.25</ProcChance>
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_blockthorns</Rf>
		<StackEff />
		<Instanim />
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_name_spikes</Disp>
			<ERef>blockthorns_dmg</ERef>
			<TCon>MELEE</TCon>
			<Anim>FervirSwordEffect,0.1</Anim>
			<Targ>ATTACKER</Targ>			
			<AtkWp>0.33|1</AtkWp>
		</AEff>
	</SE>

	<SE>
		<Rf>status_blockcausebleed</Rf>
		<StackEff />
		<Instanim />
		<Run>
			<ATTACKBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>blockcausebleed</ERef>
			<StatusRef>slowpoisoneffect</StatusRef>
			<TCon>ATTACKER_MELEEWEAPON</TCon>
			<Targ>ATTACKER</Targ>
			<Duration>5</Duration>
			<Anim>AcidSplash,0.1</Anim>
		</AEff>
	</SE>

	<SE>
		<DName>misc_dmg_poison</DName>
		<Rf>slowpoisoneffect</Rf>
		<ShowIcon />
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>misc_dmg_poison</Disp>
			<ERef>slowpoisondmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.1|1</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
		</AEff>
	</SE>

	<SE>
		<Rf>status_missblock_vengeance</Rf>
		<StackEff />
		<Instanim />
		<Run>
			<ATTACK_NOBLOCK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addmissblock</ERef>
			<StatusRef>addblock20</StatusRef>
			<Targ>SELF</Targ>
			<Duration>99</Duration>
		</AEff>
	</SE>

	<SE>
		<DName>status_status_blockup25_name</DName>
		<Rf>addblock20</Rf>
		<Desc>status_status_blockup25_desc</Desc>
		<NTag>+20%</NTag>
		<ShowIcon />
		<Icon>SkillIcons_55</Icon>
		<Pos />
		<ISpr>DefenseUpEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<MaxStacks>5</MaxStacks>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Eat>
			<ATTACKBLOCK />
		</Eat>
		<Pos />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>blockup20</ERef>
			<AlterBlockFlat>0.2</AlterBlockFlat>
		</AEff>
	</SE>	

	<SE>
		<Rf>status_ctattack1</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>ctattack1</ERef>
			<Targ>SELF</Targ>
			<AtkWp>0.2</AtkWp>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>reduce_ct1</ERef>
			<AtkWp>0|-15</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>CUR</StatData>						
		</AEff>			
	</SE>

	<SE>
		<Rf>status_ctattack2</Rf>
		<StackDur />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>ctattack2</ERef>
			<Targ>SELF</Targ>
			<AtkWp>0.3</AtkWp>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>reduce_ct2</ERef>
			<AtkWp>0|-20</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>CUR</StatData>						
		</AEff>			
	</SE>	

	<SE>
		<Rf>status_ctonkill</Rf>		
		<Instanim />
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>ct_heal_kill</ERef>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|35</AtkWp>
			<Anim>FervirRecoveryQuiet,0.15</Anim>
		</AEff>
	</SE>

	<SE>
		<Rf>miraisharabonus3</Rf>
		<StackDur />
		<Pos />
		<Instanim />
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>			
			<Type>SPECIAL</Type>
			<Script_TriggerCondition>AbilityCostsEnergyOrStamina</Script_TriggerCondition>
			<Sscr>ReduceRandomCooldown</Sscr>
			<ERef>miraisharacddown</ERef>
			<Targ>SELF</Targ>
		</AEff>	
	</SE>

	<SE>
		<Rf>miraisharabonus2</Rf>		
		<Instanim />
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<Script_TriggerCondition>LastKillWasAbility</Script_TriggerCondition>
			<ERef>staminaheal5</ERef>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|5</AtkWp>
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<Script_TriggerCondition>LastKillWasAbility</Script_TriggerCondition>
			<ERef>energyheal5</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<AtkWp>0|5</AtkWp>
		</AEff>		
	</SE>	

	<SE>
		<Rf>status_sunderonhit</Rf>
		<Pos />
		<Instanim />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>eff_addsunder</ERef>
			<StatusRef>status_sunder</StatusRef>
			<Targ>DEFENDER</Targ>
			<Duration>8</Duration>
			<Anim>VitalPainEffect,0.15</Anim>
		</AEff>
	</SE>	

	<SE>
		<DName>status_sunder_name</DName>
		<Rf>status_sunder</Rf>
		<ISpr>DefenseDownEffect</ISpr>
				
		<ShowIcon />
		<Flag>LOWERDEFENSE</Flag>
		<Flag>LOWERATTACK</Flag>
		<Instanim />
		<RefreshDuration>1</RefreshDuration>
		<MaxStacks>4</MaxStacks>
		<StackEff />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>sundering</ERef>
			<ChangePercentAllDamage>-0.05</ChangePercentAllDamage>
			<ChangePercentAllMitigation>0.05</ChangePercentAllMitigation>			
		</AEff>
	</SE>	

	<SE>
		<Rf>status_2hwhirlwind</Rf>
		<StackDur />
		<Pos />
		<Instanim />
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>			
			<Type>DAMAGE</Type>
			<Script_TriggerCondition>OnlyPhysicalSkills</Script_TriggerCondition>
			<Disp>abil_skill_axemastery4_name</Disp>
			<ERef>whirlwind_attack_weaker</ERef>
			<WDmt />
			<Anim>FervirAxeEffect,0.1</Anim>
			<CanCrit />
			<DamageType>PHYSICAL</DamageType>
			<AtkWp>0.2|0</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>			
			<Trg1 />
		</AEff>
	</SE>

	<SE>
		<Rf>status_hookshotattack</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>hookshotattack</ERef>
			<StatusRef>status_basicstun</StatusRef>
			<Script_ExtraPerActorFunction>PullTargetToAttacker</Script_ExtraPerActorFunction>
			<ProcChance>0.25</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>2</Duration>
			<TPT>3</TPT>
		</AEff>
	</SE>

	<SE>
		<Rf>status_mmstrength30</Rf>
		<PermaBuff />
		<StackEff />

		<StatBuff>strength30|STRENGTH|30</StatBuff>
	</SE>	

	<SE>
		<Rf>status_mmstrength35</Rf>
		<PermaBuff />
		<StackEff />

		<StatBuff>strength35|STRENGTH|35</StatBuff>
	</SE>	

	<SE>
		<Rf>status_monstermash</Rf>
		<NoRemovalOrImmunity />
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>eff_addmashcharge</ERef>			
			<StatusRef>status_mashcharge</StatusRef>
			<Targ>SELF</Targ>
			<Duration>99</Duration>
		</AEff>
	</SE>

	<SE>
		<DName>item_weapon_tailhammer_name</DName>
		<Rf>status_mashcharge</Rf>
		<Desc>status_mashcharge_desc</Desc>
		<NTag>3</NTag>
		<NTag>100%</NTag>
		
		<Icon>SkillIcons_79</Icon>
		<ShowIcon />
		<Pos />
		<RefreshDuration>1</RefreshDuration>
		<MaxStacks>3</MaxStacks>
		<StackEff />
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
	</SE>	

	<SE>
		<Rf>mashtrigger</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<NoRemovalOrImmunity />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>mashattack</ERef>
			<Script_TriggerCondition>CheckForAndRemoveMashStacks</Script_TriggerCondition>
			<Targ>SELF</Targ>
			<AtkWp>1|0</AtkWp>			
		</AEff>
	</SE>

	<SE>
		<Rf>status_determination</Rf>
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<NoRemovalOrImmunity />
		<Pos />		
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>reduce_summondmg</ERef>
			<Sscr>ReduceDamageFromSummons</Sscr>
			<DontTouchAffectedList />
		</AEff>
	</SE>	

	<SE>
		<Rf>status_antisummonweapon</Rf>
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<NoRemovalOrImmunity />
				<StackEff />
		<Pos />		
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>increase_summondmg</ERef>
			<Sscr>IncreaseDamageToSummons</Sscr>
			<DontTouchAffectedList />
		</AEff>
	</SE>

	<SE>
		<Rf>status_petloyalty</Rf>		
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<Instanim />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>pethealthheal</ERef>
			<Targ>CORRALPET</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.15</MaxStat>
			<Anim>FervirRecoveryQuiet,0.15</Anim>
		</AEff>
	</SE>

	<SE>
		<Rf>pet_duel</Rf>		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>petduel</ERef>	
			<Sscr>ObserveStatusOfPetDuel</Sscr>
			<Targ>SELF</Targ>		
		</AEff>
	</SE>	

	<SE>
		<Rf>monsterundying_temp</Rf>
		<Run>
			<DAMAGE />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<NoRemovalOrImmunity />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>monsterundying2</ERef>	
			<Sscr>SetDamageToZeroIfItWouldKillUs</Sscr>
			<Targ>SELF</Targ>		
		</AEff>
	</SE>	
	<SE>
		<Rf>spiritpowerflat1</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower1</ERef>
			<ChangeSpiritPower>20</ChangeSpiritPower>
		</AEff>
	</SE>
	<SE>
		<Rf>spiritpowerflat2</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower2</ERef>
			<ChangeSpiritPower>35</ChangeSpiritPower>
		</AEff>
	</SE>
	<SE>
		<Rf>spiritpowerflat3</Rf>
		<PermaStackBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>spiritpower3</ERef>
			<ChangeSpiritPower>50</ChangeSpiritPower>
		</AEff>
	</SE>

	<SE>
		<Rf>petheal_overtime</Rf>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>petheal_overtime</ERef>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<MaxStat>0.025</MaxStat>
			<TCon>NOT_DAMAGED_TURNS</TCon>
			<TurnsSinceDamage>10</TurnsSinceDamage>
			<Silent />
		</AEff>
	</SE>

	<SE>
		<Rf>petugly_fear</Rf>		
		<Pos />		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<NoRemovalOrImmunity />		
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>scare_with_ugly</ERef>			
			<StatusRef>status_fear50</StatusRef>			
			<ProcChance>0.05</ProcChance>
			<Targ>RANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<RandomTargetRange>4</RandomTargetRange>
			<TPT>4</TPT>
			<Duration>3</Duration>
			<BattleText>btxt_misc_ugly</BattleText>
		</AEff>	
	</SE>

	<SE>
		<Rf>petbeauty_blind</Rf>		
		<Pos />		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<NoRemovalOrImmunity />		
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>blind_with_beauty</ERef>			
			<StatusRef>statusblind50</StatusRef>			
			<ProcChance>0.04</ProcChance>
			<Targ>RANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<RandomTargetRange>4</RandomTargetRange>
			<TPT>4</TPT>
			<Duration>3</Duration>
			<BattleText>effect_addsmokeblindadj_btxt</BattleText>
		</AEff>	
	</SE>

	<SE>
		<Rf>petbeauty_charm</Rf>		
		<Pos />		
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<NoRemovalOrImmunity />		
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>charm_with_beauty</ERef>			
			<StatusRef>status_charmed</StatusRef>			
			<ProcChance>0.02</ProcChance>
			<Targ>RANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<RandomTargetRange>4</RandomTargetRange>
			<TPT>4</TPT>
			<Duration>3</Duration>
			<BattleText>btxt_misc_charmed</BattleText>
		</AEff>	
	</SE>

	<SE>
		<Rf>petugly_infuriate</Rf>
		<PermaBuffNoRun />
	</SE>

	<SE>
		<Rf>status_add_burnonhit</Rf>		
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>procweakfireburns</ERef>
			<StatusRef>status_weakfireburns</StatusRef>
			<TCon>ATTACKER_MELEEWEAPON</TCon>
			<ProcChance>1</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>3</Duration>
		</AEff>
	</SE>

	<SE>
		<DName>effect_eff_burning_name</DName>
		<Rf>status_weakfireburns</Rf>
		<Desc>status_status_fireburns_desc</Desc>
		<ShowIcon />
		<ISpr>BurningEffect</ISpr>
		<Icon>SkillIcons_36</Icon>
		<Flag>BURNING</Flag>
		<MaxStacks>5</MaxStacks>
		<StackEff />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_burning_name</Disp>
			<ERef>eff_weakfireburns</ERef>
			<NoDodgePossible />
			<AtkSp>0.075|2</AtkSp>
			<Targ>SELF</Targ>
			<DamageType>FIRE</DamageType>
		</AEff>
	</SE>

	<SE>		
		<Rf>status_legiceonhit</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>mmod_mm_frostbite_name</Disp>
			<ERef>legice_onhit</ERef>
			<NoDodgePossible />
			<AtkWp>0.25|1</AtkWp>
			<Targ>DEFENDER</Targ>
			<DamageType>WATER</DamageType>
		</AEff>
	</SE>

	<SE>
		<Rf>strong_freezeattack</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>strong_addfreezeproc</ERef>
			<StatusRef>status_frozen</StatusRef>
			<ProcChance>0.2</ProcChance>
			<Targ>DEFENDER</Targ>
			<Duration>2</Duration>
		</AEff>
	</SE>	

	<SE>
		<Rf>bowchange_bonus</Rf>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<NoRemovalOrImmunity />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>bowchange_lastattack</ERef>
			<Script_TriggerCondition>CheckForLastAttackWeaponType</Script_TriggerCondition>
			<Targ>SELF</Targ>
			<AtkWp>0.33|0</AtkWp>			
		</AEff>
	</SE>	

	<SE>
		<Rf>mmspirit40</Rf>
		<PermaStackBuff />
		<StatBuff>spirit40|SPIRIT|40</StatBuff>
	</SE>	

	<SE>
		<Rf>droppile_gold</Rf>
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>		
		<Pos />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>enemy_drop_gold</ERef>
			<Sscr>GenerateGoldPile</Sscr>
			<ProcChance>0.33</ProcChance>
			<Targ>SELF</Targ>
		</AEff>
	</SE>

	<SE>
		<DName>goldpower_boost_name</DName>
		<Rf>goldpower_boost</Rf>
		<Desc>mmod_mm_samurai_desc</Desc>
		<NTag>+10%</NTag>
		<ISpr>AttackUpEffect</ISpr>
		<Icon>SkillIcons_106</Icon>
		<ExcludeFromHotbarCheck />
		<Pos />
		<ShowIcon />
		<StackEff />
		<MaxStacks>10</MaxStacks>
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>gold_damageup10</ERef>
			<ChangePercentAllDamage>0.1</ChangePercentAllDamage>
		</AEff>	
	</SE>

	<SE>
		<Rf>jingubang_summononhit</Rf>
		<StackEff />
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_jingusummon</ERef>
			<ProcChance>0.2</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_jingubang</ARef>
			<SDur>8</SDur>
			<Anchor>ORIGINATING</Anchor>
			<AnchorRange>4</AnchorRange>
			<ScaleWithLevel />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
		</AEff>
	</SE>

	<SE>
		<Rf>status_mmmovect5</Rf>
		<StackDur />	
		<Pos />
		<Run>
			<ONMOVE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_gainct_5</ERef>
			<AtkWp>0|5</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>					
			<Trg1 />
			<Silent />
		</AEff>		
	</SE>

	<SE>
		<Rf>flyingcloud</Rf>
		<Direction>TRUENEUTRAL</Direction>		
		<ISpr>CloudEffect</ISpr>
		<ExcludeFromHotbarCheck />
		<PermaBuffNoRun />
	</SE>

	<SE>
		<Rf>summonshade_onkill</Rf>
		<Run>
			<KILLENEMY_NOT_TRIVIAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<Pos />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_sshade_onkill</ERef>
			<ProcChance>0.5</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_soulshade</ARef>
			<SDur>15</SDur>
			<Anchor>ORIGINATING</Anchor>
			<AnchorRange>3</AnchorRange>
			<ScaleWithLevel />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
		</AEff>
	</SE>	

	<SE>
		<DName>item_sesamebuns_name</DName>
		<Rf>stamina_energy_swaprestore</Rf>
		<NTag>20%</NTag>
		<Desc>mmod_mm_hairband_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_79</Icon>
		<ExcludeFromHotbarCheck />
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>healnone</ERef>
			<EffectTag>FOODHEAL</EffectTag>
			<Targ>SELF</Targ>
			<Stat>HEALTH</Stat>
			<StatData>CUR</StatData>
			<BaseAmount>0</BaseAmount>
		</AEff>
	</SE>
	
	<SE>
		<DName>item_dumpling_name</DName>
		<Rf>losect5</Rf>
		<ShowIcon />
		<NTag>5</NTag>
		<Desc>mmod_mm_movect1_desc</Desc>
		<Icon>SkillIcons_47</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>losect5</ERef>
			<AtkWp>0|-5</AtkWp>			
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
			<Trg1 />
		</AEff>		
	</SE>

	<SE>
		<DName>item_dumpling_name</DName>
		<Rf>alldef30</Rf>
		<Desc>status_status_divineboltdebuff_desc</Desc>
		<NTag>+30%</NTag>
		<ISpr>DefenseUpEffect</ISpr>
		<Icon>SkillIcons_107</Icon>		
		<ExcludeFromHotbarCheck />
		<StackEff />
		<Pos />
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>alldefup30</EffRef>
	</SE>	

	<SE>
		<DName>item_dianhongtea_name</DName>
		<Rf>status_gooddigestion</Rf>
		<NTag>50%</NTag>
		<Desc>status_digestion_desc</Desc>
		<ShowIcon />
		<Icon>SkillIcons_201</Icon>
		<ExcludeFromHotbarCheck />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />		
		<EffRef>wellroundedmeal1</EffRef>
		<EffRef>wellroundedmeal3</EffRef>
	</SE>
</DOCUMENT>