<?xml version="1.0" encoding="utf-8"?>
<DOCUMENT>
	<SE>
		<DName>exp_skill_flowshield_displayname</DName>
		<Rf>status_flowshield</Rf>
		<Description>exp_status_flowshield_desc</Description>
		<Icon>SkillIcons_206</Icon>		
		<ISpr>FlowAura</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Script_RunOnAdd>SetFlowShieldHealth</Script_RunOnAdd>
		<DestroyStatusOnRemove>flowshield_destroy_fx</DestroyStatusOnRemove>
		<DestroyStatusOnAdd>exp_dmgup_25</DestroyStatusOnAdd>
		<DestroyStatusOnAdd>status_voidshield</DestroyStatusOnAdd>
		<DestroyStatusOnAdd>bubbleshield</DestroyStatusOnAdd>
		<DestroyStatusOnAdd>voidshieldbolts</DestroyStatusOnAdd>
		<ShowIcon />
		<Pos />
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>flowshield_eff</ERef>
			<Script_Special>FlowShieldAbsorbDamage</Script_Special>
			<DontTouchAffectedList />
		</AEff>
	</SE>

	<SE>
		<Rf>overdrive_explode</Rf>
		<ATags>SIMULTANEOUSANIM</ATags>
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_overload_dmg_name</Disp>
			<ERef>overdrive_explodedmg</ERef>		
			<Anim>BigExplosionEffect,0.25</Anim>
			<AtkWp>1.5|1</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>FIRE</DamageType>
			<CenterSpriteOnOriginatingActor />
		</AEff>
	</SE>	

	<SE>
		<DName>exp_skill_expmon_shielding_name</DName>
		<Rf>xp_monstershield</Rf>
		<Description>exp_status_flowshield_desc</Description>
		<Icon>SkillIcons_84</Icon>
		<ISpr>FlowAura</ISpr>
		<Direction>TRUENEUTRAL</Direction>
		<Script_RunOnAdd>SetFlowShieldHealth</Script_RunOnAdd>
		<DestroyStatusOnRemove>flowshield_destroy_fx</DestroyStatusOnRemove>
		<ShowIcon />
		<Pos />
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<EffRef>flowshield_eff</EffRef>
	</SE>
	
	<SE>
		<DName>misc_dmg_poison</DName>
		<Desc>status_poison1_desc</Desc>
		<Rf>venomancer_poison</Rf>
		<ShowIcon />
		<Icon>SkillIcons_32</Icon>
		<ISpr>PoisonEffect</ISpr>
		
		<Flag>POISON</Flag>		
		<StackEff />
		<MaxStacks>5</MaxStacks>
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>status_poison1_name</Disp>
			<ERef>venomancer_poison_dmg</ERef>
			<NoDodgePossible />
			<AtkWp>0.1|1</AtkWp>
			<Targ>SELF</Targ>
			<DamageType>POISON</DamageType>
		</AEff>
	</SE>	

	<SE>
		<Rf>proc_venomancer_poison</Rf>
		<AnimTags />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_venomancer_poison</ERef>
			<StatusRef>venomancer_poison</StatusRef>
			<ProcChance>0.33</ProcChance>
			<Anim>AcidSplash,0.15</Anim>
			<Targ>DEFENDER</Targ>
			<Duration>5</Duration>
		</AEff>
	</SE>	

	<SE>
		<Rf>chameleon_copyabilities</Rf>
		<Pos />
		<NoRemovalOrImmunity />
		<Run>
			<TURNSTART />
		</Run>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>copyabil_special</ERef>
			<Script_Special>ChameleonCopyAbilities</Script_Special>
		</AEff>
	</SE>	

	<SE>
		<Rf>exp_status_mudfighter</Rf>
		<Pos />
		<Run>
			<PROCESSDAMAGE_DEFENDER />
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>improvecombat_inmud</ERef>
			<Targ>ORIGINATING</Targ>
			<Script_Special>ImproveCombatInMud</Script_Special>
			<DontTouchAffectedList />
		</AEff>
	</SE>	

	<SE>
		<Rf>resist_root_stun</Rf>
		<PermaBuffNoRun />
		<EffRef>resist_root_100</EffRef>
		<AEff>
			<Type>IMMUNESTATUS</Type>
			<ERef>resist_stun_100_silent</ERef>
			<ImmuneStatusRef>status_basicstun</ImmuneStatusRef>
			<ImmuneStatusRef>status_tempstun</ImmuneStatusRef>
		</AEff>				
	</SE>	

	<SE>
		<DName>exp_skill_expmon_overdrive_name</DName>
		<Rf>status_robo_overdrive</Rf>
		<ISpr>ExplodeEffect</ISpr>
		<ShowIcon />
		
		<Pos />
		<ShowIcon />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_status_robo_overdriveattack_name</Disp>
			<ERef>overdrive_extrattack</ERef>
			<Targ>DEFENDER</Targ>
			<CanCrit />
			<TCon>MELEE</TCon>
			<AtkWp>0.5|2</AtkWp>
			<Anim>FervirSwordEffect,0.05</Anim>
			<Trg1 />
		</AEff>
	</SE>	

	<SE>
		<DName>status_status_regenonhit_name</DName>
		<Rf>status_fungal_regenonhit</Rf>
		<Icon>SkillIcons_183</Icon>
		<ISpr>RegenerateEffect</ISpr>
		<ShowIcon />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Pos />
		<EffRef>healself5per</EffRef>
	</SE>	


	<SE>
		<Rf>visible_resistroot100</Rf>
		<Icon>SkillIcons_177</Icon>
		<Run>
			<PERMANENT />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<EffRef>resist_root_100</EffRef>
		<Pos />
	</SE>	

	<SE>
		<Rf>exp_status_absorbpowerups</Rf>
		<Pos />
		<NoRemovalOrImmunity />
		<Run>
			<TURNEND />
		</Run>		
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>destroyabsorbpower</ERef>
			<Script_Special>AbsorbPowerupsOnTile</Script_Special>
		</AEff>
	</SE>

	<SE>
		<Rf>status_cubeslimesummonreaction</Rf>
		<Pos />
		<NoRemovalOrImmunity />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_cuboidslimesplitter</ERef>
			<ProcChance>0.25</ProcChance>			
			<AType>MONSTER</AType>
			<ARef>mon_xp_minicubeslime</ARef>			
			<SDur>25</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>10</AnchorRange>
			<ScaleWithLevel />
			<Silent />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<SummonNoStacking />
		</AEff>
	</SE>	

	<SE>
		<DName>exp_status_parrydown_name</DName>
		<Rf>parrydown25</Rf>
		<Desc>mmod_mm_parry10_desc</Desc>
		<NTag>-25%</NTag>
		<Icon>SkillIcons_110</Icon>
		<ShowIcon />
		<ISpr>DefenseDownEffect</ISpr>
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>		
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>reduceparry25</ERef>
			<AlterParryFlat>-0.25</AlterParryFlat>			
		</AEff>
	</SE>	

	<SE>
		<DName>exp_status_attackdown_name</DName>
		<Rf>attackdown50</Rf>
		<Desc>mmod_mm_samurai_desc</Desc>
		<NTag>-50%</NTag>
		<Icon>SkillIcons_109</Icon>
		<ISpr>AttackDownEffect</ISpr>
		<ShowIcon />
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<Flag>LOWERATTACK</Flag>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>atkdown50</ERef>
			<ChangePercentAllDamage>-0.5</ChangePercentAllDamage>
		</AEff>		
	</SE>	

	<SE>
		<DName>item_bomb_caltrops_name</DName>
		<Rf>status_enemycaltrops</Rf>
		<Flag>BLEED</Flag>
		<ATags>PERTARGETANIM,SIMULTANEOUSANIM,GROUNDBASEDEFFECT</ATags>	
		<SGrnd />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_enemycaltrops_name</Disp>
			<ERef>enemycaltropsbleed</ERef>
			<AtkWp>1|10</AtkWp>
			<Targ>SINGLE</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Trg1 />
			<NoDodgePossible />
			<Anim>SpikeEffect,0.05</Anim>
		</AEff>
		<EffRef>eff_caltropsslow</EffRef>	
	</SE>		
</DOCUMENT>