<?xml version="1.0" encoding="utf-8"?>
<DOCUMENT>
	<SE>
		<Rf>emblem_brigand_tier0_stealthbonus</Rf>
		<PermaBuffNoRun />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>stealth_60</ERef>
			<AlterStealth>0.4</AlterStealth>
		</AEff>			
	</SE>		

	<SE>
		<Rf>emblem_brigand_tier1_bleeddef</Rf>
		<Pos />
		<Run>
			<PLAYER_CAUSE_STATUS />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>bleed_lower_def_onaddstatus</ERef>
			<Targ>DEFENDER</Targ>
			<Sscr>AddDefensePenaltyForBleedingTarget</Sscr>
		</AEff>
	</SE>	
	<SE>
		<Rf>emblem_brigand_tier2_autokill</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>			
		<StackDur />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>autokill</ERef>
			<Sscr>InstantKillTarget</Sscr>
			<ProcChance>0.04</ProcChance>
			<Targ>DEFENDER</Targ>
		</AEff>
	</SE>	

	<SE>
		<Rf>emblem_brigand_tier2_stealthstun</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>brigand_stealthstun</ERef>
			<StatusRef>status_tempstun</StatusRef>
			<Script_TriggerCondition>TargetOnlyNonHostileMonster</Script_TriggerCondition>
			<Targ>DEFENDER</Targ>
			<Duration>2</Duration>
		</AEff>
	</SE>		

	<SE>
		<Rf>emblem_floramancer_tier1_thornbuff</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />
		<StackEff />
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_thornskindmg_ranged_name</Disp>
			<ERef>thornskindmg_ranged</ERef>
			
			<ProcChance>0.5</ProcChance>
			<TCon>NOTMELEE</TCon>
			<Targ>ATTACKER</Targ>
			<BuffrDmg>0.4</BuffrDmg>
			<FloorValue>1</FloorValue>			
		</AEff>		
	</SE>
	<SE>
		<Rf>emblem_sworddanceremblem_tier0_wildhorse</Rf>
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>	
		<StackEff />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addthundercharge_wh</ERef>
			<Script_TriggerCondition>PlayerUsedWildHorse</Script_TriggerCondition>
			<Targ>SELF</Targ>
			<StatusRef>status_tlioncharge</StatusRef>
			<Duration>99</Duration>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addparry4_wh</ERef>
			<Script_TriggerCondition>PlayerUsedWildHorse</Script_TriggerCondition>
			<Targ>SELF</Targ>
			<StatusRef>status_parry4</StatusRef>
			<Silent />
			<Duration>99</Duration>
		</AEff>				
	</SE>	

	<SE>
		<Rf>emblem_sworddanceremblem_tier0_attackstep</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>boostattack_move</ERef>
			<Script_TriggerCondition>TriggerOnlyAfterStep</Script_TriggerCondition>
			<TCon>ATTACKER_MELEEWEAPON</TCon>
			<BaseDmg>0.2</BaseDmg>
		</AEff>			
	</SE>	

	<SE>
		<Rf>emblem_sworddanceremblem_tier1_flames</Rf>
		<Pos />
		<Run>
			<CAUSE_DAMAGE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>PenetrateHalfResistancesWithFire</Sscr>
			<ERef>flame_pierceres</ERef>
			<Targ>SELF</Targ>
			<DontTouchAffectedList />
		</AEff>		
	</SE>	

	<SE>
		<Rf>emblem_spellshaperemblem_tier0_elemental</Rf>
		<PermaBuff />	
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemdmg_ss_6</ERef>
			<Silent />
			<FireDmg>0.06</FireDmg>
			<DarkDmg>0.06</DarkDmg>
			<IceDmg>0.06</IceDmg>
			<AcidDmg>0.06</AcidDmg>
		</AEff>		
	</SE>	

	<SE>
		<Rf>emblem_spellshaperemblem_tier1_randomlash</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>materialize_elem_reaction</ERef>									
			<ARef>obj_mossthorns</ARef>
			<Script_PreSummon>SelectRandomMaterializedElement</Script_PreSummon>
			<SDur>10</SDur>			
			<Anchor>SELF</Anchor>
			<ProcChance>0.25</ProcChance>
			<ExpandRandomSummonRange />
			<AnchorRange>4</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<SummonActorPerTile />
			<MaxRandomSummonRange>1</MaxRandomSummonRange>
			<NumRandomSummons>1</NumRandomSummons>
		</AEff>		
	</SE>	
	<SE>
		<Rf>emblem_spellshaperemblem_tier2_elemreact</Rf>
		<Pos />
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>emblem_elem_resbuff</ERef>	
			<Script_PreRunConditional>SpellshaperEmblemElemShield</Script_PreRunConditional>
			<StatusRef>resistpoison12</StatusRef>
			<Targ>SELF</Targ>
			<Duration>6</Duration>
			<DontTouchAffectedList />
		</AEff>		
	</SE>

	<SE>
		<Rf>emblem_soulkeeperemblem_tier2_echopull</Rf>
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>	
		<StackDur />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>emblem_echopull</ERef>
			<Targ>SELF</Targ>
			<Sscr>PullMonsterEchoes</Sscr>
		</AEff>		
	</SE>

	<SE>
		<Rf>emblem_soulkeeperemblem_tier2_soulshade</Rf>
		<Pos />
		<Run>
			<ONCRIT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />		
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>crit_soulshade</ERef>
			<TPT>5</TPT>
			<Targ>ORIGINATING</Targ>
			<AType>MONSTER</AType>
			<ARef>mon_soulshade</ARef>
			<SDur>15</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>4</AnchorRange>
			<ScaleWithLevel />
			<Silent />
			<MaxRandomSummonRange>2</MaxRandomSummonRange>
			<SummonNoStacking />
		</AEff>			
	</SE>		

	<SE>
		<Rf>emblem_paladinemblem_tier0_divinedmg</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>paladin_dmg_upgrade</ERef>
			<Silent />
			<AlterEffectValues>
				<paladinsmiteevil2>1.15</paladinsmiteevil2>
				<divinefury>1.15</divinefury>
				<blessedhammer>1.15</blessedhammer>
				<paladinsmiteevil>1.15</paladinsmiteevil>								
			</AlterEffectValues>
		</AEff>		
	</SE>

	<SE>
		<Rf>emblem_paladinemblem_tier2_critwrath</Rf>
		<Pos />
		<Run>
			<ONCRIT />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>	
			<Type>ADDSTATUS</Type>
			<ERef>addwrathcharge_critver</ERef>
			<StatusRef>wrathcharge</StatusRef>
			<ProcChance>1.0</ProcChance>
			<Targ>ORIGINATING</Targ>
			<Duration>99</Duration>		
			<TPT>3</TPT>
		</AEff>
	</SE>				

	<SE>
		<Rf>emblem_wildchildemblem_tier0_claws</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<ReqWeaponType>CLAW</ReqWeaponType>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>clawdamageboost</ERef>
			<Targ>SELF</Targ>
			<AtkWp>0.15</AtkWp>
		</AEff>			
	</SE>

	<SE>
		<Rf>emblem_wildchildemblem_tier1_forage</Rf>
		<PermaBuff />
		<StackDur />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>wildchild_forage</ERef>
			<AlterEffectValues>
				<herb_energypowerupheal>1.25</herb_energypowerupheal>
				<herb_powerupheal>1.25</herb_powerupheal>
				<herb_stampowerupheal>1.25</herb_stampowerupheal>
			</AlterEffectValues>		
		</AEff>
	</SE>	

	<SE>
		<Rf>emblem_wildchildemblem_tier2_monpowers</Rf>
		<PermaBuff />	
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>wildchild_monpower</ERef>
			<Silent />
			<AlterEffectValues>
				<player_tstorm_damage>1.15</player_tstorm_damage>
				<biteflurry>1.15</biteflurry>
				<player_vinepulldmg>1.15</player_vinepulldmg>
				<playerclawrake_dmg>1.15</playerclawrake_dmg>
				<eff_playermortar_dmg>1.15</eff_playermortar_dmg>
				<playerfirebreath_dmg>1.15</playerfirebreath_dmg>
				<eff_player_rocktoss>1.15</eff_player_rocktoss>
			</AlterEffectValues>
		</AEff>			
	</SE>			
	
	<SE>
		<Rf>emblem_edgethaneemblem_tier0_lowhp</Rf>
		<Pos />
		<Run>
			<PROCESSDAMAGE_DEFENDER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>ground_dmg_mitigate</ERef>
			<TCon>ORIG_BELOWHEALTH</TCon>
			<OrigBelowHealth>0.51</OrigBelowHealth>
			<Sscr>ReduceGroundDamageViaThane</Sscr>
			<DontTouchAffectedList />
		</AEff>			
	</SE>

	<SE>
		<Rf>emblem_edgethaneemblem_tier0_song</Rf>
		<Pos />
		<Run>
			<THANESONG_LEVELUP />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>emblem_thane_energyheal</ERef>
			<Targ>SELF</Targ>
			<Stat>ENERGY</Stat>
			<StatData>CUR</StatData>
			<Anim>FervirRecoveryQuiet,0.1</Anim>	
			<MaxStat>0.08</MaxStat>
			<SpiritMod>1</SpiritMod>
			<BaseAmount>1</BaseAmount>
			<Trg1 />
		</AEff>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>emblem_thane_staminaheal</ERef>
			<Targ>SELF</Targ>
			<Stat>STAMINA</Stat>
			<StatData>CUR</StatData>
			<Anim>FervirRecoveryQuiet,0.1</Anim>
			<MaxStat>0.08</MaxStat>
			<SpiritMod>1</SpiritMod>
			<BaseAmount>1</BaseAmount>
			<Trg1 />
		</AEff>
	</SE>

	<SE>
		<Rf>emblem_edgethaneemblem_tier1_lowhp</Rf>
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>hasted5</ERef>
			<Power>5</Power>
			<TCon>ORIG_BELOWHEALTH</TCon>
			<OrigBelowHealth>0.51</OrigBelowHealth>
			<AtkWp>0|5</AtkWp>
			<Targ>SELF</Targ>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
			<Trg1 />
		</AEff>
	</SE>

	<SE>
		<Rf>emblem_edgethaneemblem_tier1_song</Rf>
		<Pos />
		<Run>
			<THANESONG_LEVELUP />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>emblem_thane_addcrit</ERef>
			<Duration>5</Duration>		
			<StatusRef>critchanceup1</StatusRef>
			<Targ>SELF</Targ>
			<Trg1 />
		</AEff>		
	</SE>	

	<SE>
		<Rf>emblem_edgethaneemblem_tier2_lowhp</Rf>
		<Pos />
		<Run>
			<TURNEND />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>emblem_thane_addres18</ERef>
			<Duration>2</Duration>		
			<TCon>ORIG_BELOWHEALTH</TCon>
			<OrigBelowHealth>0.501</OrigBelowHealth>
			<StatusRef>status_ragedef18</StatusRef>
			<Targ>SELF</Targ>
			<Trg1 />
			<Silent />
		</AEff>		
	</SE>

	<SE>
		<Rf>emblem_edgethaneemblem_tier2_song</Rf>
		<Pos />
		<ATags>SIMULTANEOUSANIM</ATags>
		<Run>
			<THANESONG_LEVELUP />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>emblem_thane_stunshout</ERef>
			<Duration>3</Duration>		
			<StatusRef>status_basicstun</StatusRef>
			<Script_TriggerCondition>IsThaneSongAtMaxLevel</Script_TriggerCondition>
			<Targ>ADJACENT</Targ>
			<AdjacentRange>2</AdjacentRange>
			<Faction>NOTMYFACTION</Faction>
			<Trg1 />
			<CenterSpriteOnOriginatingActor />
			<Anim>FemaleSoundEmanation,0.15</Anim>
		</AEff>		
	</SE>	


	<SE>
		<Rf>emblem_gambleremblem_tier0_heal</Rf>
		<Pos />
		<Run>
			<ONHEAL />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>gamblerdoublehealing</ERef>
			<ProcChance>0.15</ProcChance>
			<Sscr>DoubleHealingEffects</Sscr>
		</AEff>					
	</SE>

	<SE>
		<Rf>emblem_gambleremblem_tier0_items</Rf>		
		<Run>
			<PROCESSDAMAGE_ATTACKER />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackEff />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>gamblerdoubleitemdmg</ERef>
			<ProcChance>0.15</ProcChance>
			<Sscr>DoubleItemDamage</Sscr>
			<DontTouchAffectedList />
		</AEff>
	</SE>		

	<SE>
		<Rf>emblem_gambleremblem_tier1_crit</Rf>
		<Pos />
		<Run>
			<TAKEDAMAGE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>	
		<StackDur />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>gambleremblem_addcritbuff</ERef>
			<Sscr>AddCritBuffAfterBigHit</Sscr>
		</AEff>				
	</SE>		

	<SE>
		<Rf>emblem_gambleremblem_tier1_luck</Rf>
		<Pos />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Pos />		
		<StackEff />
		<AEff>
			<Type>ATTACKREACTION</Type>
			<ERef>gambler_coindef</ERef>
			<AlterDamagePercent>0</AlterDamagePercent>
			<ProcChance>0.18</ProcChance>
			<ReactCondition>NOTMELEE</ReactCondition>
			<Sscr>CoinBurstFromRangedAttack</Sscr>						
		</AEff>		
	</SE>

	<SE>
		<Rf>emblem_gambleremblem_tier2_cards</Rf>
		<Pos />
		<ATags>PERTARGETANIM</ATags>
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_gambleremblem_cardtoss_name</Disp>
			<ERef>gambleremblem_cardtoss</ERef>
			<IsProjectile />
      		<ProjectileMoveType>TOSS</ProjectileMoveType>
      		<ProjectileTossHeight>1.5</ProjectileTossHeight>	
			<Script_DamageModifier>GamblerTossCard</Script_DamageModifier>
			<Anim>CardTossEffect,0.1</Anim>
			<TCon>CARD_IN_HAND</TCon>      			
			<ProcChance>0.25</ProcChance>
			<Targ>DEFENDER</Targ>
			<AtkWp>1</AtkWp>
		</AEff>		
	</SE>

	<SE>
		<Rf>emblem_budokaemblem_tier0_fear</Rf>
		<Pos />
		<Run>
			<ONCRIT />
			<KILLENEMY_NOT_WORTHLESS />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>budokaemblem_causefear</ERef>
			<StatusRef>status_fear50</StatusRef>
			<ProcChance>0.33</ProcChance>
			<Targ>MULTIPLERANDOMNEARBY</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Script_ExtraPerActorFunction>RandomFearEffect</Script_ExtraPerActorFunction>
			<RandomTargetRange>3</RandomTargetRange>
			<ChanceToHitSpecificTarget>0.4</ChanceToHitSpecificTarget>
			<Duration>3</Duration>
		</AEff>			
	</SE>	

	<SE>
		<Rf>emblem_budokaemblem_tier1_elemental</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<ReqWeaponType>NATURAL</ReqWeaponType>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>elemfists_budokaemblem</ERef>
			<ScriptAttackModifier>SplitElementalDamageForBudoka</ScriptAttackModifier>
			<BaseDmg>0.15</BaseDmg>
			<TCon>ANY</TCon>
		</AEff>					
	</SE>

	<SE>
		<Rf>emblem_budokaemblem_tier1_tough</Rf>
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>elemres_6all</ERef>
			<Silent />
			<FireRes>-0.06</FireRes>
			<DarkRes>-0.06</DarkRes>
			<BoltRes>-0.06</BoltRes>
			<IceRes>-0.06</IceRes>
			<AcidRes>-0.06</AcidRes>
		</AEff>	
	</SE>

	<SE>
		<Rf>emblem_budokaemblem_tier2_qi</Rf>
		<Pos />
		<Run>
			<USEABILITY />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>	
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_qistrike_name</Disp>
			<ERef>qistrike_weaker</ERef>
			<Script_DamageModifier>StrikeVitalPoint</Script_DamageModifier>
			<CanCrit />
			<IsProjectile />
			<Targ>RANDOMNEARBY</Targ>
			<Faction>ENEMY</Faction>
			<RandomTargetRange>2</RandomTargetRange>
			<Anim>QiStrikeEffect,0.2</Anim>
			<DamageType>LIGHTNING</DamageType>
			<AtkWp>0.7</AtkWp>
			<AtkSp>0.25|8</AtkSp>
			<Trg1 />
			<ProcChance>0.33</ProcChance>
			<Script_TriggerCondition>OnlyTriggerFromBudokaTech</Script_TriggerCondition>
		</AEff>				
	</SE>

	<SE>
		<Rf>emblem_husynemblem_tier0_energy</Rf>
		<PermaBuff />
		<StackEff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>lightningdmg_12</ERef>
			<Silent />
			<ChangeLightningDamage>0.12</ChangeLightningDamage>
		</AEff>			
	</SE>				

	<SE>
		<Rf>emblem_husynemblem_tier1_weapon</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<ReqWeaponType>SPEAR</ReqWeaponType>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>speardamageboost</ERef>
			<Targ>SELF</Targ>
			<AtkWp>0.15</AtkWp>
		</AEff>		
	</SE>		

	<SE>
		<Rf>emblem_hunteremblem_tier0_arrows</Rf>
		<Pos />
		<Run>
			<ATTACK />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<StackDur />
		<ReqWeaponType>BOW</ReqWeaponType>
		<AEff>
			<Type>EMPOWERATTACK</Type>
			<ERef>empower_crit5</ERef>
			<AlterCritFlat>0.05</AlterCritFlat>						
		</AEff>			
	</SE>

	<SE>
		<Rf>emblem_hunteremblem_tier2_tech</Rf>
		<PermaBuff />
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>hunter_dmgboost</ERef>
			<Silent />
			<AlterEffectValues>
				<hailofarrowsdmg>1.18</hailofarrowsdmg>
				<eff_staticshock>1.18</eff_staticshock>
			</AlterEffectValues>
		</AEff>
	</SE>
	
	<SE>
		<Rf>hunteremblem_tracking_dmgbonus</Rf>
		<ExcludeFromHotbarCheck />
		<Run>
			<ATTACKED />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_tracked_selfdamage_name</Disp>
			<ERef>tracked_selfdamage</ERef>
			<Targ>SELF</Targ>
			<TCurHP>0.02</TCurHP>
		</AEff>		
	</SE>	

	<SE>
		<Rf>emblem_hunter_stealth</Rf>
		<StackEff />
		<ExcludeFromHotbarCheck />
		<Pos />	
		<Run>
			<ONADD />
		</Run>
		<Dur>
			<TURNEND />
		</Dur>
		<AEff>
			<Type>ALTERBATTLEDATA</Type>
			<ERef>hunter_stalkstealth</ERef>
			<AlterStealth>0.2</AlterStealth>
		</AEff>
	</SE>	

</DOCUMENT>