<?xml version="1.0" encoding="utf-8"?>
<DOCUMENT>
	<SE>
		<Rf>status_enter_mudteleport_tile</Rf>
		<ATags>GROUNDBASEDEFFECT</ATags>
		<Run>
			<STARTTURNINTILE />
			<ENDTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>

		<AEff>
			<Type>SPECIAL</Type>
			<ERef>entermudteleporttile</ERef>
			<Sscr>TeleportHeroViaTeleporter</Sscr>
			<Targ>LOCAL</Targ>
			<Faction>PLAYER</Faction>
			<Trg1 />
		</AEff>
	</SE>

	<SE>
		<Rf>status_enter_teleport_tile</Rf>
		<ATags>GROUNDBASEDEFFECT</ATags>
		<Run>
			<STARTTURNINTILE />
			<ENDTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>

		<AEff>
			<Type>SPECIAL</Type>
			<ERef>enterteleporttile</ERef>
			<Sscr>TeleportHeroViaTeleporter</Sscr>
			<Targ>LOCAL</Targ>
			<Faction>PLAYER</Faction>
			<Trg1 />
		</AEff>
	</SE>	

	<SE>
		<Rf>unlockgatesbyswitch</Rf>
		<SGrnd />
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>unlock_gates_by_switch</ERef>
			<Sscr>UnlockGatesBySwitch</Sscr>
		</AEff>		
	</SE>

	<SE>
		<Rf>release_friendlymonster</Rf>
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>releasefriendly</ERef>
			<Sscr>SummonRandomFriendlyMonster</Sscr>
		</AEff>
	</SE>	

	<SE>
		<Rf>summon_tyrantflame</Rf>
		<ATags>PLAYANIMONEMPTY,PERTARGETANIM,SIMULTANEOUSANIM</ATags>
		<Run>
			<STARTTURNINTILE />
		</Run>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>meteor_anim</ERef>
			<Sscr>MeteorConditionalAnimation</Sscr>
		</AEff>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_skill_meteorbreath_name</Disp>
			<ERef>meteorimpact_damage</ERef>					
			<AtkWp>2.75|3</AtkWp>			
			<Targ>ALL</Targ>
			<Faction>NOTMYFACTION</Faction>			
			<DamageType>PHYSICAL</DamageType>
			<Trg1 />
		</AEff>		
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_tyrantinfernosummon</ERef>
			<FMaxDelayBeforeSummon>0.04</FMaxDelayBeforeSummon>
			
			<ARef>obj_tyrant_staticflame</ARef>
			<SummonActorPerTile />
			<SDur>5</SDur>
			<SummonOnCollidable />
			<Anchor>SELF</Anchor>
		</AEff>
	</SE>	

	<SE>
		<DName>status_sleeptile_name</DName>
		<Rf>status_dragon_sleepgas</Rf>
		<ATags>GROUNDBASEDEFFECT,PERTARGETANIM</ATags>
		<Run>
			<ENDTURNINTILE />
			<STARTTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>sleepmon_fromgas</ERef>
			<Targ>LOCAL</Targ>
			<Faction>NOTMYFACTION_NOHERO</Faction>
			<StatusRef>status_asleep</StatusRef>
			<Duration>5</Duration>
			<TriggerPerTurns>3</TriggerPerTurns>
			<Script_ExtraPerActorFunction>PlaySmokeSpewEffect</Script_ExtraPerActorFunction>
		</AEff>		
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>sealplayer_fromgas</ERef>
			<Targ>LOCAL</Targ>
			<Faction>HERO_ONLY</Faction>
			<StatusRef>status_sealed</StatusRef>
			<Duration>5</Duration>
			<TriggerPerTurns>3</TriggerPerTurns>
			<Script_ExtraPerActorFunction>PlaySmokeSpewEffect</Script_ExtraPerActorFunction>
		</AEff>		
	</SE>

	<SE>
		<DName>status_sleeptile_name</DName>
		<Rf>status_player_sleepgas</Rf>
		<ATags>GROUNDBASEDEFFECT,PERTARGETANIM</ATags>
		<Run>
			<ENDTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>sleepmonstersfrom_playergas</ERef>
			<Targ>LOCAL</Targ>
			<Faction>NOTMYFACTION</Faction>
			<StatusRef>status_asleep</StatusRef>
			<Duration>5</Duration>
			<TriggerPerTurns>3</TriggerPerTurns>
			<Script_ExtraPerActorFunction>PlaySmokeSpewEffect</Script_ExtraPerActorFunction>
		</AEff>			
	</SE>	

	<SE>
		<Rf>status_ghost_auratile</Rf>
		<ATags>GROUNDBASEDEFFECT,PERTARGETANIM</ATags>
		<Run>
			<STARTTURNINTILE />
			<ENDTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>ghostileadder</ERef>
			<Targ>LOCAL</Targ>
			<Faction>NOTMYFACTION</Faction>
			<StatusRef>ghostaura_reduce_dmg</StatusRef>
			<Duration>2</Duration>
			<Silent />
		</AEff>	
	</SE>	

	<SE>
		<Rf>status_creepingsludge</Rf>
		<ATags>PERTARGETANIM,SIMULTANEOUSANIM,GROUNDBASEDEFFECT</ATags>	
		<SGrnd />
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>skill_creepingsludge_name</Disp>
			<ERef>creepingsludge</ERef>
			<Anim>FervirShadowHit,0.1</Anim>
			<AtkWp>1.0|5</AtkWp>
			<Targ>LOCAL</Targ>
			<Faction>NOTMYFACTION</Faction>
			<DamageType>SHADOW</DamageType>
			<TriggerPerTurns>0</TriggerPerTurns>
		</AEff>
	</SE>

	<SE>
		<DName>abil_skill_whipmastery4_name</DName>
		<Rf>exp_ground_sonicboom</Rf>
		<ATags>GROUNDBASEDEFFECT,PERTARGETANIM,SIMULTANEOUSANIM</ATags>		
		<Run>
			<ENTERTILE />
			<ENDTURNINTILE />
			<STARTTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_whipmastery4_name</Disp>
			<ERef>sonicboom</ERef>
			<DamageType>PHYSICAL</DamageType>
			<AtkSp>1.5|1</AtkSp>
			<Anim>FervirHolyHit,0.01</Anim>
			<Targ>LOCAL</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Trg1 />	
		</AEff>		
	</SE>

	<SE>
		<DName>abil_skill_bedofflames_name</DName>
		<Rf>spiritdungeon_firetrap</Rf>
		<ATags>GROUNDBASEDEFFECT</ATags>
		<SGrnd />
		
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>abil_skill_bedofflames_name</Disp>
			<ERef>spiritdungeonfire2</ERef>			
			<TMaxHP>0.4|20</TMaxHP>
			<Targ>SINGLE</Targ>
			<Faction>PLAYER</Faction>
			<DamageType>FIRE</DamageType>
			<Trg1 />
		</AEff>
	</SE>

	<SE>
		<DName>effect_eff_acidtileground_name</DName>
		<Rf>spiritdungeon_acidtrap</Rf>
		<Flag>POISON</Flag>
		<ATags>GROUNDBASEDEFFECT</ATags>
		<Run>
			<STARTTURNINTILE />
			<ENDTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_acidtileground_name</Disp>
			<ERef>eff_acidtileground_weaker</ERef>
			<DamageType>POISON</DamageType>
			<TMaxHP>0.3|15</TMaxHP>
			<Targ>LOCAL</Targ>
			<Faction>PLAYER</Faction>
			<Trg1 />		
		</AEff>
		<EffRef>eff_aciddebuffadder</EffRef>
	</SE>

	<SE>
		<DName>effect_eff_shadowtile_name</DName>
		<Rf>spiritdungeon_shadowtrap</Rf>
		<ATags>PERTARGETANIM,SIMULTANEOUSANIM,GROUNDBASEDEFFECT</ATags>
		<Run>
			<STARTTURNINTILE />
			<ENDTURNINTILE />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_shadowtile_name</Disp>
			<ERef>eff_shadowtile_spirit</ERef>
			<DamageType>SHADOW</DamageType>
			<TMaxHP>0.2|15</TMaxHP>
			<Targ>LOCAL</Targ>
			<Faction>PLAYER</Faction>
			<Trg1 />
			<Anim>ShadowSpikeAttack,0.1</Anim>
		</AEff>
		<EffRef>eff_shadowtrapaddroot</EffRef>
	</SE>	

	<SE>
		<Rf>spiritdungeon_icetrap</Rf>
		<Desc>status_status_icechill2_desc</Desc>
		<ISpr>FrozenEffect</ISpr>		
		<ShowIcon />
		<Run>
			<DESTROYED />
		</Run>
		<Dur>
			<PERMANENT />
		</Dur>
		<Flag>FREEZING</Flag>
		<AEff>
			<Type>CHANGESTAT</Type>
			<ERef>eff_frozengroundslow_spirit</ERef>
			<AtkWp>0|-50</AtkWp>
			<Targ>ADJACENT</Targ>
			<Faction>PLAYER</Faction>
			<Stat>CHARGETIME</Stat>
			<StatData>ALL</StatData>						
			<Trg1 />
		</AEff>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>effect_eff_evokeiceshards1_name</Disp>
			<ERef>eff_evokeiceshards2_spirit</ERef>
			<TMaxHP>0.6|10</TMaxHP>
			<Targ>ADJACENT</Targ>
			<Faction>PLAYER</Faction>
			<DamageType>WATER</DamageType>
						
			<Trg1 />
		</AEff>		
	</SE>
</DOCUMENT>