<?xml version="1.0" encoding="utf-8"?>
<DOCUMENT>
	<Destructible>
		<DName>exp_obj_blackhole_name</DName>
		<RefName>obj_blackhole</RefName>
		<Prefab>BlackHole</Prefab>
		<Faction>MYFACTION</Faction>
		<Collidable>0</Collidable>
		<Trg>0</Trg>
		<StatusRef>status_blackhole</StatusRef>
		<VFX>FervirShadowHit</VFX>
		<Hvr>1</Hvr>
		<ObjectFlag>SHADOW</ObjectFlag>
	</Destructible>		
	
	<Destructible>
		<DName>des_obj_flameslash_dname</DName>
		<RefName>obj_axeflameslash</RefName>
		<Prefab>BurningFireLoop</Prefab>
		<PlayerPrefab>BurningBlueFireLoop</PlayerPrefab>
		<Faction>MYFACTION</Faction>
		<Collidable>0</Collidable>
		<Trg>0</Trg>
		<StatusRef>status_axeflameslash</StatusRef>
		<Hvr>1</Hvr>
		<ObjectFlag>FIRE</ObjectFlag>
		<VFX>FireBurst</VFX>
	</Destructible>

	<Destructible>
		<DName>des_obj_sludge_dname</DName>
		<RefName>obj_slowersludge</RefName>
		<Prefab>AcidTile</Prefab>
		<Faction>MYFACTION</Faction>
		<Spread>ADJACENT</Spread>
		<Collidable>0</Collidable>
		<Trg>0</Trg>
		<StatusRef>status_sludgecloud</StatusRef>
		<Hvr>1</Hvr>
		<ObjectFlag>POISON</ObjectFlag>
		<VFX>AcidSplash</VFX>
	</Destructible>		

	<Destructible>
		<DName>effect_eff_inferno_name</DName>	
		<RefName>obj_tyrant_staticflame</RefName>
		<Prefab>BurningFireLoop</Prefab>
		<PlayerPrefab>BurningBlueFireLoop</PlayerPrefab>
		<PCol>0</PCol>
		<MCol>0</MCol>
		<Trg>0</Trg>
		<Faction>ENEMY</Faction>
		
		<Hvr>1</Hvr>
		<StatusRef>status_tyrantinferno</StatusRef>
		<ObjectFlag>FIRE</ObjectFlag>
	</Destructible>	

	<Destructible>
		<DName>status_status_spinblade_name</DName>
		<RefName>obj_spinblade2</RefName>
		<Prefab>Spin Blade</Prefab>
		<Faction>MYFACTION</Faction>
		<StatusRef>status_spinblade2</StatusRef>
		<ShowDirection>1</ShowDirection>
		<MCol>0</MCol>
		<PCol>0</PCol>
		<Trg>0</Trg>
		
		<Movement>FORWARD</Movement>
		<Hvr>1</Hvr>
		<VFX>MetalPoof</VFX>
	</Destructible>	

	<Destructible>
		<DName>exp_enemycaltrops_name</DName>
		<RefName>obj_moncaltrops</RefName>
		<Prefab>EnemyCaltrops</Prefab>
		<Faction>MYFACTION</Faction>
		<Collidable>0</Collidable>
		<Trg>0</Trg>
		<StatusRef>status_enemycaltrops</StatusRef>
		<Hvr>1</Hvr>
		<VFX>SpikeEffect</VFX>
	</Destructible>		
</DOCUMENT>