<?xml version="1.0" encoding="utf-8"?>
<DOCUMENT>

	<Abil>
		<DName>skill_noroot_nostun_name</DName>
		<RefName>skill_noroot_nostun</RefName>
		<Psv>eff_addresiststunroot,resist_root_stun</Psv>
	</Abil>

	<Abil>
		<DName>status_status_regenonhit_name</DName>
		<RefName>skill_expmon_instinctiveregen</RefName>
		<CD>9</CD>
		<ATags>INSTANT,MONSTERAFFECTED,PERTARGETANIM</ATags>
		<ATarg>SELF</ATarg>		
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>power_instinctiveadder</ERef>
			<StatusRef>status_fungal_regenonhit</StatusRef>
			<Targ>ORIGINATING</Targ>
			<Duration>5</Duration>
			<Anim>FervirRecovery,0.35</Anim>
		</AEff>	
	</Abil>	

	<Abil>
		<DName>skill_expmon_mudfighter_name</DName>
		<RefName>skill_expmon_mudfighter</RefName>
		<Passive />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>passive_addmudfight</ERef>
			<StatusRef>exp_status_mudfighter</StatusRef>
			<Targ>ORIGINATING</Targ>
		</AEff>
	</Abil>

	<Abil>
		<DName>skill_xp_bladefroghop_name</DName>
		<RefName>skill_xp_bladefroghop</RefName>
		<Range>4</Range>
		<CD>6</CD>
		<ATags>INSTANT,TARGETED,GROUNDTARGET,EMPTYONLY</ATags>
		<ATarg>GROUND</ATarg>
		<ABILITYFLAG>MOVESELF</ABILITYFLAG>
		<EffRef>eff_froghop</EffRef>
		<EffRef>eff_bladehopdamage</EffRef>
	</Abil>

	<EffectScript>
		<Type>DAMAGE</Type>
		<Disp>skill_xp_bladefroghop_name</Disp>
		<ERef>eff_bladehopdamage</ERef>
		<CanCrit />
		<Targ>ADJACENT</Targ>
		<Anim>BigSlashEffect2,0.15</Anim>
		<Faction>NOTMYFACTION</Faction>
		<CenterSpriteOnOriginatingActor />
		<AtkWp>1.33|7</AtkWp>
	</EffectScript>	

	<Abil>
		<DName>effect_spinblade_name</DName>
		<RefName>skill_xp_singlebladesummon</RefName>
		<TeachPlayerAbility>skill_playerspinblade</TeachPlayerAbility>
		<CD>4</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,PERTARGETANIM,MONSTERAFFECTED,CURSORTARGET,CENTERED,UNIQUETARGET</ATags>
		<ATarg>ENEMY</ATarg>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_bladefrog_spinblade2</ERef>
			
			<ARef>obj_spinblade2</ARef>
			<SDur>8</SDur>
			<Anchor>SELF</Anchor>
			<SummonActorPerTile />
			<SummonOnCollidable />			
			<AnimLength>0.1</AnimLength>
			<FMaxDelayBeforeSummon>0.1</FMaxDelayBeforeSummon>
		</AEff>
	</Abil>

	<Abil>
		<DName>skill_expmon_boulder_slam</DName>
		<RefName>skill_expmon_boulderslam</RefName>
		<CD>7</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,PERTARGETANIM,HEROAFFECTED,CENTERED,LINEOFSIGHTREQ</ATags>
		<ATarg>ENEMY</ATarg>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>skill_expmon_boulder_slam</Disp>
			<ERef>boulderslamdamage</ERef>
			<Faction>NOTMYFACTION</Faction>
			<Targ>SINGLE</Targ>
			<CanCrit />
			<AtkWp>1.4</AtkWp>
			<Anim>GroundStompEffect,0.25</Anim>
			<CanBeParriedOrBlocked />
		</AEff>
		<AEff>
			<Type>MOVEACTOR</Type>
			<ERef>bullpush_conditional</ERef>
			<Distance>4</Distance>
			<Targ>SINGLE</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Anim>ForcePushEffect,0.25,1</Anim>
			<ProcChance>0.5</ProcChance>
			<Spin />
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>addboulderstun</ERef>
			<StatusRef>status_tempstun</StatusRef>
			<Targ>SINGLE</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Duration>2</Duration>
			<TCon>ADJACENTONLY</TCon>
		</AEff>
	</Abil>

			<Abil>
		<DName>exp_skill_expmon_overdrive_name</DName>
		<RefName>skill_expmon_overdrive</RefName>
		<CD>10</CD>
		<ATags>INSTANT,MONSTERAFFECTED,PERTARGETANIM</ATags>
		<ATarg>SELF</ATarg>		
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>overdriveadder</ERef>
			<StatusRef>status_robo_overdrive</StatusRef>
			<Targ>ORIGINATING</Targ>
			<Duration>6</Duration>
			<Anim>FervirBuff,0.35</Anim>
		</AEff>	
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_resistroot_toself</ERef>
			<Targ>ORIGINATING</Targ>
			<Duration>6</Duration>
			<StatusRef>visible_resistroot100</StatusRef>
			<Silent />
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_overdrivexplode_self</ERef>
			<Targ>ORIGINATING</Targ>
			<Duration>6</Duration>
			<StatusRef>overdrive_explode</StatusRef>
			<Silent />
		</AEff>		
	</Abil>

	<Abil>
		<DName>exp_skill_expmon_shielding_name</DName>
		<RefName>skill_expmon_shielding</RefName>
		<CD>16</CD>
		<Range>4</Range>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,PERTARGETANIM,MONSTERAFFECTED,CURSORTARGET,CENTERED,SIMULTANEOUSANIM,LINEOFSIGHTREQ</ATags>		
		<TShape>RECT</TShape>
		<ATarg>ALLY</ATarg>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>monshielding</ERef>
			<Targ>ALL_EXCLUDE_HERO</Targ>
			<Faction>MYFACTION</Faction>
			<StatusRef>xp_monstershield</StatusRef>
			<Anim>ForceFieldEffect,0.1</Anim>
			<Duration>99</Duration>
		</AEff>		
	</Abil>

	<Abil>
		<DName>exp_obj_blackhole_name</DName>
		<RefName>skill_expmon_blackhole</RefName>	
		<Range>4</Range>
		<CD>10</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,CURSORTARGET,LINEOFSIGHTREQ,CENTERED</ATags>
		<ATarg>SUMMONHAZARD</ATarg>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summonblackholes</ERef>
			<AnimLength>0.3</AnimLength>
			
			<ARef>obj_blackhole</ARef>
			<SDur>5</SDur>
			<Anchor>SELF</Anchor>
			<SummonActorPerTile />
			<AnchorRange>3</AnchorRange>
			<SummonOnCollidable />
			<SummonNoStacking />
			<FMaxDelayBeforeSummon>0.15</FMaxDelayBeforeSummon>	
		</AEff>
	</Abil>

	<Abil>
		<DName>abil_skill_flameslash_name</DName>
		<RefName>skill_axeflamecircle</RefName>
		<Range>2</Range>
		<CD>10</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,HEROAFFECTED,UNIQUETARGET,SIMULTANEOUSANIM,CENTERED,ONHITPROPERTIES</ATags>
		<Bounds>CIRCLE</Bounds>
		<ATarg>ENEMY</ATarg>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>eff_axeflameslashsummon</ERef>
			<Anim>FervirCrescentSlashEffect,0.25,1</Anim>			
			<ARef>obj_axeflameslash</ARef>
			<SDur>5</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>5</AnchorRange>
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonOnSummoner />
			<FMaxDelayBeforeSummon>0.25</FMaxDelayBeforeSummon>
		</AEff>
	</Abil>

	<Abil>
		<DName>exp_skill_axeiaijutsu_name</DName>
		<RefName>skill_axeiaijutsu</RefName>
		<CD>6</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,HEROAFFECTED,CENTERED,SIMULTANEOUSANIM,LINEOFSIGHTREQ,PERTARGETANIM,CANROTATE,PLAYANIMONEMPTY,MONSTERFIXEDPOS</ATags>
		<TargetOffsetY>1</TargetOffsetY>
		<ChargeTurns>1</ChargeTurns>
		<ATarg>ENEMY</ATarg>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_skill_axeiaijutsu_name</Disp>
			<ERef>axeiaijutsudamage</ERef>
			<Anim>FervirAxeEffect,0.25</Anim>
			<AtkWp>2.3|5</AtkWp>
			<Targ>ALL</Targ>
			<Faction>NOTMYFACTION</Faction>									
			<CanBeParriedOrBlocked />
		</AEff>
	</Abil>

	<Abil>
		<DName>exp_skill_sludgespread_name</DName>
		<RefName>skill_sludgespread</RefName>
		<CD>11</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,CENTERED,SIMULTANEOUSANIM,PERTARGETANIM</ATags>
		<Bounds>POINT</Bounds>
		<ATarg>SUMMONGROUND</ATarg>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>sludgespread_alt</ERef>	
			
			<ARef>obj_slowersludge</ARef>
			<SDur>2</SDur>
			<Anchor>SELF</Anchor>
			<AnchorRange>3</AnchorRange>
			<SummonActorPerTile />
			<SummonOnCollidable />
			<SummonOnSummoner />
			<MaxRandomSummonRange>0</MaxRandomSummonRange>
		</AEff>
	</Abil>

	<Abil>
		<DName>exp_skill_venomancerpoison_name</DName>
		<RefName>exp_skill_venomancerpoison</RefName>
		<Psv>eff_addvenomancer_poison,proc_venomancer_poison</Psv>
	</Abil>

	<Abil>
		<DName>abil_skill_daggermastery2_name</DName>
		<RefName>exp_mon_dualwielding</RefName>
		<Psv>eff_adddualwielding,dualwielderbonus1</Psv>
	</Abil>

	<Abil>
		<RefName>skill_mon_copyabilities</RefName>
		<Psv>addcopy,chameleon_copyabilities</Psv>
	</Abil>

	<Abil>
		<DName>exp_skill_summontoxicslime_name</DName>
		<RefName>skill_summontoxicslime</RefName>
		<Range>3</Range>
		<CD>12</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,CURSORTARGET,CENTERED,EMPTYONLY,SIMULTANEOUSANIM,LINEOFSIGHTREQ,GROUNDONLY</ATags>
		<ATarg>SUMMONGROUND</ATarg>
		<AEff>
			<Type>SUMMONACTOR</Type>
			<ERef>summon_toxicslime</ERef>
			<AnimLength>0.3</AnimLength>
			<AType>MONSTER</AType>
			<ARef>mon_xp_toxicslime</ARef>
			<ScaleWithLevel />
			<SDur>20</SDur>
			<AnchorRange>2</AnchorRange>
		</AEff>
	</Abil>

	<Abil>
		<DName>abil_skill_tornadostance_name</DName>
		<RefName>skill_mon_tornadostance</RefName>
		<CD>10</CD>
		<ATags>INSTANT,TVISIBLEONLY,GROUNDTARGET,PERTARGETANIM,HEROAFFECTED,CENTERED,SIMULTANEOUSANIM</ATags>
		<Bounds>POINT</Bounds>
		<ATarg>SELF</ATarg>
		<UseAnimation>Attack</UseAnimation>
		<EffRef>addtornadostance</EffRef>
	</Abil>

	<Abil>
		<DName>exp_skill_expmon_randomphoton_name</DName>
		<RefName>skill_expmon_randomphoton</RefName>
		<Range>4</Range>
		<CD>8</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,PERTARGETANIM,HEROAFFECTED,CURSORTARGET,CENTERED,LINEOFSIGHTREQ,PLAYANIMONEMPTY,MONSTERFIXEDPOS,STACKPROJECTILE</ATags>
		<ChargeTurns>1</ChargeTurns>
		<TShape>RECT</TShape>
		<ATarg>ENEMY</ATarg>
		<AEff>
			<Type>SPECIAL</Type>
			<ERef>random_photonbolts</ERef>
			<Sscr>FireRandomPhotonBolts</Sscr>
			<SpriteEffectRef>FastDarkLaserEffect</SpriteEffectRef>
		</AEff>
	</Abil>

	<EffectScript>
		<Type>DAMAGE</Type>
		<Disp>exp_skill_expmon_randomphoton_name</Disp>
		<ERef>photonstormdamage</ERef>
		<Targ>ALL</Targ>
		<Faction>NOTMYFACTION</Faction>
		<SCdm>ScaleDamageToNumberOfPhotonBolts</SCdm>
		<AtkWp>1.5|0</AtkWp>
	</EffectScript>

	<Abil>
		<DName>abil_skill_froghop_name</DName>
		<RefName>skill_froghop_nodmg</RefName>
		<TeachPlayerAbility>skill_playerfroghop</TeachPlayerAbility>
		<Range>4</Range>
		<CD>6</CD>
		<ATags>INSTANT,TARGETED,GROUNDTARGET,EMPTYONLY</ATags>
		<ATarg>GROUND</ATarg>
		<ABILITYFLAG>MOVESELF</ABILITYFLAG>
		<EffRef>eff_froghop</EffRef>
	</Abil>

	<Abil>
		<DName>exp_skill_elemabsorb_name</DName>
		<RefName>skill_elemabsorb</RefName>
		<CD>9</CD>
		<Range>4</Range>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,PERTARGETANIM,MONSTERAFFECTED,CURSORTARGET,CENTERED,SIMULTANEOUSANIM,LINEOFSIGHTREQ</ATags>
		<TShape>RECT</TShape>
		<ATarg>ALLY</ATarg>
		<AEff>
			<Type>SPECIAL</Type>
			<Sscr>RandomElementalAbsorb</Sscr>
			<ERef>doelemabsorb</ERef>
			<Targ>ALL</Targ>
			<Faction>MYFACTION</Faction>
		</AEff>
	</Abil>

	<Abil>
		<DName>skill_expmon_slimehex_name</DName>
		<RefName>skill_expmon_slimehex</RefName>
		<Range>4</Range>
		<CD>9</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,PERTARGETANIM,HEROAFFECTED,CURSORTARGET,CENTERED,UNIQUETARGET,LINEOFSIGHTREQ</ATags>
		<ATarg>ENEMY</ATarg>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_atkdown50</ERef>
			<StatusRef>attackdown50</StatusRef>
			<Anim>ShadowHitSystem,0.45</Anim>
			<Targ>SINGLE</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Duration>9</Duration>
			<BattleText>exp_damage_down</BattleText>
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>add_parrydown</ERef>
			<StatusRef>parrydown25</StatusRef>
			<Targ>SINGLE</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Duration>9</Duration>
			<BattleText>exp_parry_down</BattleText>
		</AEff>
	</Abil>

	<Abil>
		<DName>skill_expmon_megabolt_name</DName>
		<RefName>skill_expmon_megabolt</RefName>
		<Range>5</Range>
		<CD>10</CD>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,GROUNDTARGET,PERTARGETANIM,HEROAFFECTED,CURSORTARGET,CENTERED,SIMULTANEOUSANIM,LINEOFSIGHTREQ,CANROTATE,GROUNDONLY,ONHITPROPERTIES,LOCKSQUARETOTARGET</ATags>
		<ChargeTurns>1</ChargeTurns>
		<ATarg>ENEMY</ATarg>
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>skill_expmon_megabolt_name</Disp>
			<ERef>monmegaboltdamage</ERef>
			<Targ>SINGLE</Targ>
			<Faction>NOTMYFACTION</Faction>
			<Anim>LightningStrikeEffectBig,0.25</Anim>
			<DamageType>LIGHTNING</DamageType>
			<AtkWp>1.75|3</AtkWp>
			<CanCrit />
		</AEff>
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>monaddparalyze3</ERef>
			<StatusRef>status_paralyzed</StatusRef>
			<Faction>NOTMYFACTION</Faction>
			<Targ>SINGLE</Targ>
			<Duration>3</Duration>
		</AEff>
	</Abil>

	<Abil>
		<DName>skill_expmon_absorbpowerups_name</DName>
		<RefName>skill_expmon_absorbpowerups</RefName>
		<Passive />
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>passive_addpowerupabsorb</ERef>
			<StatusRef>exp_status_absorbpowerups</StatusRef>
			<Targ>ORIGINATING</Targ>
		</AEff>
	</Abil>

	<Abil>
		<DName>skill_expmon_cubeslimesummonreaction_name</DName>
		<RefName>skill_expmon_cubeslimesummonreaction</RefName>
		<Psv>cubeslimereactionstatus,status_cubeslimesummonreaction</Psv>
	</Abil>

	<Abil>
		<DName>exp_skill_phasechange_name</DName>
		<RefName>skill_mon_rangedswap</RefName>
		<Range>4</Range>		
		<CooldownTurns>6</CooldownTurns>
		<ATags>INSTANT,TARGETED,TVISIBLEONLY,CURSORTARGET,MONSTERAFFECTED,CENTERED,UNIQUETARGET</ATags>
		<ATarg>ENEMY</ATarg>
		<UseAnimation>Attack</UseAnimation>		
		<AbilEffectRef>juxtapose_move</AbilEffectRef>	
		<AEff>
			<Type>DAMAGE</Type>
			<Disp>exp_skill_phasechange_name</Disp>
			<ERef>phasechange_damage</ERef>
			<Anim>LightningStrikeEffectBig,0.08</Anim>
			<AtkWp>1|5</AtkWp>
			<Targ>ALL</Targ>
			<CanCrit />
			<Faction>NOTMYFACTION</Faction>
			<DamageType>LIGHTNING</DamageType>
		</AEff>		
		<AEff>
			<Type>ADDSTATUS</Type>
			<ERef>phasechange_addparalyze</ERef>
			<Targ>ALL</Targ>
			<Faction>NOTMYFACTION</Faction>
			<StatusRef>status_paralyzed</StatusRef>
			<Duration>2</Duration>
		</AEff>
	</Abil>	
</DOCUMENT>